Changelog

Follow new updates and improvements to Friends & Fables.

February 27th, 2025

Hey Friends,

The first version of Text To Speech (TTS) is live! We’ve been wanting to add TTS for a long time now and it’s finally here!

In your campaigns, you’ll notice now that you can click on Franz’s avatar which will play the audio for that message:

You also have the option to automatically play the audio from Franz for each new message in the campaign settings:

We’re very excited to get this update out to everyone and hear what you think! We’re always working to provide as much value as we can to you, so this level of TTS is completely unlimited for all subscription plans, but does require a subscription to use.

This is also just the beginning and first release for voice related features. In the future we currently have the following features planned which you can upvote on the roadmap:

Other Improvements & Changes

  • We’ve updated the UI on the campaign play screen on desktop and mobile devices. The left sidebar is now collapsable on desktop, and there’s more room for messages on mobile.

  • If you initially created your account using magic link, you can now also link a Google account to your Friends & Fables account.

  • Hiding unknown entities is now off by default when starting a campaign, if you wish for characters and locations to remain unknown until you discover them, you can turn the setting back on under campaign settings.

  • Number of world slots for free players increased to 12.

  • Fixed bug where text would repeat itself in a message when using italics

Narration 1.1 → 1.1.1

  • Adjusted narration during rolls so that NPCs are not aware of the rolls

  • Skill check DCs are now more varied depending on the situation

  • Reduces the amount of instances where the narration will speak or act for a player character (If you get this - please report it to us!)


Don’t forget about our lifetime legend subscription contest!

Win a free LIFETIME legend subscription to Friends & Fables by submitting a short form video. So far we have ZERO submissions so right now if you submitted a video, you’d have a 100% chance of winning.

Full details here.

February 24th, 2025

We are opening up another contest! This time we are giving away another free life time subscription. To enter, you just need to post a short form video about Friends & Fables.

Prize: 1 free LIFETIME legend subscription!

Start: Feb 23rd, 2025

Submissions End: Midnight, March 24th, 2025

Winner announced: March 31st, 2025

Submit your video here: https://forms.gle/x1N6zqdtYScrpA81A

Rules:

  • Friends & Fables will pick 1 favorite submission

  • Video must be public and posted to Youtube Shorts, Tiktok, or Instagram Reels

  • Must be posted after Feb 23rd and before midnight on March 24th 2025

  • No minimum length or maximum length, but must be posted as short form video

What kind of videos are we looking for?

  • Videos that show off your creations or someone else's!

  • Videos that demonstrate something you love about F&F

  • Cool moments you've had on F&F

  • Videos talking about why you play F&F

  • Gameplay

  • Any kind of video that helps spread the word about F&F and grow our community

I don't have very many subscribers, can I still win?

The popularity of your account will NOT be a factor in our judging. However, if your video blows up on one of these platforms, that is a good signal that people like your video.


Good luck everyone! Super excited to see what you make.

February 18th, 2025

Discover

In January, we made updates to make it easier to create and export creations to your workshop. Now, you can share and publish all of those creations to the Discover page!

To share a creation, click on it from the workshop and tap on share in the top right to update its visibility:

Please keep in mind that all published content must abide by the Community Guidelines.

Likes

Everything on the Discover page is now likeable, so you can like your favorite content and see it saved as bookmarks from your likes page. Also useful for worlds you want to bookmark and play through multiple times without adding them to your workshop.

In future updates, we’ll let you add content directly from your likes and the Discover page into worlds and campaigns.

Public Profiles

Each account now also has a public profile that showcases all your published content!

You can share the link to your profile with others so they can see everything you’ve published. Additionally, you can now update your profile picture from the account settings or public profile page.

We’re excited to see what you all make! Feel free to post your creations on the Friends & Fables subreddit and public creations channel in Discord!

February 16th, 2025

We’re excited to release the newest version of our Narration module. This is the module that powers the style, tone, and pacing of Franz.

Based on the feedback from our alpha testers, you should notice:

  • NPCs have much more personality, feel more dynamic

  • Scenarios of NPCs interacting with each other, environment feel more lively

  • More realistic dialogue

  • Variations in response lengths are more fitting to the situation. i.e, longer response if Franz is introducing an area you’ve just arrived in, shorter if an NPC is talking to you and expecting a response from you.

  • Overall increase in intelligence

If you’ve been playing F&F in the last couple of days, surprise! You were actually playing the alpha version. After receiving some good feed back from our testers, we wanted to put it out there to get some of your unbiased feedback. We got reports of responses being too short all the time, memories not being recorded, etc. Those issues should mostly be addressed now. That being said, it’s hard to find all of the edge cases until more of you continue to play and report things. Please let us know if you run into any weird behaviors, we’ll try to fix them ASAP.

February 1st, 2025

Quick update for world building, you can now generate classes, races, items, and spells with AI like you can for characters & monsters.

Create one of them and click the generate with AI button:

January 28th, 2025

The refreshable free tier is here! Here’s how it works:

When you run out of credits, you can roll a D20 once per day. The outcome of the roll determines how many credits you receive for the day.

You’re guaranteed to earn at least 5 credits: if you roll below a 5, Franz will top you up and give you a few extra. If you roll a nat 20 then you get 5 bonus credits!

To claim your credits, log in each day and they will automatically roll when you have 0 credits and it’s been 24 hours since your last roll:

You can also see your credits and the time until your next roll in your account page:

With the new free tier refresh, we hope this helps make Friends & Fables more accessible to everyone who wants to play!

Subscription Plan Updates

We’ve also bumped up the benefits on Starter and Pro tiers,

  • Starter

    • World slots increased from 12 to 24.

    • Now able to host up to 4 player campaigns.

  • Pro

    • World slots increased from 24 to 48.

    • Now able to host up to 5 player campaigns.

January 24th, 2025

Quick quality of life update - when you move an area or POI, you will now move any sub-entities together! So if your area contains multiple POIs, characters, and monsters, they will all move together. Same goes for POIs!

Hope you world builders enjoy this one!

January 21st, 2025

You can now bulk import everything from the workshop to a world or campaign. And you can now also export from a world or campaign to the workshop!

You can access both of these from the action dropdown beside the search bar in the World tabs for Characters, Races, Classes, etc.

When importing anything, it now defaults to a multi select so you can select multiple items to add to your world or campaign.

And likewise whenever you choose to export something to the workshop:

We hope this makes it easier for you to add cool stuff back to your workshop and world build!

Improved Chat Connection

We’ve also changed how the Campaign Play screen works behind the scenes, so you should notice the chat being more stable with less ‘Reconnecting’ messages occurring whenever you change tabs.

January 10th, 2025

From inside a campaign, you can now get changes from the world the campaign was started from, and if you’re an editor of the world, you can also now push changes from the campaign to the world.

For players this means you can now pull in changes from a world that has been updated since you started the campaign. And for world builders, we hope that this makes it a lot easier for you to test changes, as you can now also change things directly within a campaign world and then push them to the original world later.

To access the sync, within a campaign you can click the Sync button which is beside the Add button on all the different tabs (Map, Characters, Races, etc.).

This will open up a view where you can see all of the new entities of that type, and any which have been updated.

Clicking on ‘View Changes’ for an entity that has been updated will bring up a view that shows you all the different changes that will be applied to the campaign or the world if you decide to apply the update.

Please note at this time, when syncing Characters it only syncs the character sheet details and does not yet sync character inventory, spells, or relationships.

As always, let us know if you have any feedback or run into any bugs when using the World <> Campaign sync! In the next update, we’ll make it easier to add and use things from the Workshop.

In Message Memories

We’ve added a new collapsible UI at the bottom of Franz’s messages, so you can quickly review, edit, lock, or delete memories. We hope this makes it easier for you to see what Franz is noting down as your campaign progresses.

January 9th, 2025

Good news, XP and leveling up is now back and better than ever! Franz will now dish out XP as you complete objectives, and we’ve built out nice new UI to quickly update your stats whenever you hit an ability score improvement (levels 4, 8, 12, 16, 19).

So what’s the plan for Quests?

Something we’re still trying to figure out is whether or not the current memories system is good enough to keep quests on track. If it’s good enough, we think it might actually be better to go this route as building a quest system adds complexity and can cause conflicting context. So for now, we are not planning on building a dedicated quests system. Instead, quests should be handled narratively using the memory system, and then objective completions will go through this XP system. However, we need your feedback! If you are finding the current systems are not enough to keep quests on track, please let us know and we’ll consider building a new version of the quest system too.

Other

  • You can now edit everything via the minimap!

Bug Fixes

  • Fixed issue with equipping weapons on characters

  • Fixed improper map scaling on PC

  • Fixed NPCs not appearing in relationship creation list

  • Fixed missing inventory bug

  • Fixed bug when moving a character on the world map

  • Fixed issue with Franz taking away experience points

  • Fixed "Parent Area" dropdown anchored to top of area

  • Fixed send button not working

  • Fixed input sanitization for negative coordinates

  • Fixed using escape key to close modals

  • Fixed campaign quick display on mobile screens

  • Fixed unselectable areas in worldbuilding map

  • Fixed issue with adding instances of monsters to negative coordinates

  • Fixes inventory scroll issue on mobile