Follow new updates and improvements to Friends & Fables.
October 20th, 2024
Hey friends,
A quick update for this week, you can now see suggested actions for your next move in campaigns; handy for when you aren’t quite sure what you want to do next.
We’ve been making good progress on the AI system overhaul behind Franz and have officially started alpha testing this week. It’s hard to predict exact timelines at this stage, but we expect that it’ll be ready to roll out to all users within ~ 2-3 weeks.
You can now export workshop character sheets as a pdf.
Fixed an issue where dexterity modifier bonus was not applied to NPC AC in combat.
Fixed an issue failing to start encounters with custom monsters.
Fixes bug in combat where it says “X attacks with Y” but does not roll attack or damage (this would usually happen if you edited the attack)
You can now delete your account from the account settings page.
October 14th, 2024
We really appreciate all of you telling your friends about F&F, and wanted to add in a reward program to thank you for doing so.
You’ll now be able to earn credits when people sign up after seeing a world you shared or being invited to your campaign. You’ll get even more credits if they end up subscribing!
Currently, the credits are only useful for free trial players to continue playing after they are out of turns. In the future, we’ll be expanding the things that subscribed players can spend credits on (think virtual dice, premium image generations, etc).
This is NOT the free tier we have been talking about - its just another way for players to get more credits for free! The free tier will still come later this year.
Read the full program details here.
Read How is Friends and Fables different from ChatGPT, AI Dungeon, or NovelAI for a deep dive on what Friends & Fables is doing differently.
Fixed an issue where armour items were not being generated.
Fixed an issue where encounters were failing to initiate.
Fixed issues deleting items in the campaign world tab.
October 11th, 2024
For too long now, you’ve only been able to add new entities within the World Builder, and you would have to rely on Franz to generate new things within a campaign.
You can now add, update, delete the following entities within your campaign!
Characters
Monsters
Classes
Races
Items
Spells
Now when you go to the “World” tab in your campaign, you’ll see the map editor along with all of the other tabs that you have in the World Builder and Workshop.
We’ve also updated the map builder so you can now add and move monsters around the map.
Some of you reported characters being duplicated nonstop in your campaigns. We finally found the culprit! This would happen only to folks who had updated an existing NPC to a new name. This issue will be fixed for all new campaigns & characters moving forward, but IF you were experiencing this in your existing campaign, you will have to take some additional steps to fix it:
Go to your characters page and delete the duplicate NPC
Go to the NPC that keeps being duplicated, update their name to some random text temporarily. Save the character. Then update the character name back to its actual name and save it again.
You should no longer experience duplicate generations for that character.
Duplicate Areas and POIs at the exact same co-ordinates are no longer possible.
In-Campaign Characters tab moved into World → Characters
October 4th, 2024
Added the map sidebar to make it easier to search and select map entities.
Added a new “Map Image” field to the area forms, this will show up as image overlays on your maps!
Character and POI images now show up on the maps as well.
You can toggle images on/off by clicking the image button in the bottom right corner of the map.
When you click a spot with overlapping areas, both will appear in the modal so it’s easier to access deeply nested areas
Greatly improved map performance, it should feel buttery smooth now!
Fixed a bug where map would be really laggy on close zooms
Fixed a bug where the map in a new world would freeze
The image overlays also work in the mini-map while you’re playing your campaigns to give more context as to where you are in the world. Excited to see how your worlds evolve with these improvements!
NPCs now prefer to use their available spells and equipped items when in combat.
Fixed a bug where when an NPC defeated an enemy, the enemy would still perform their next turn.
Fixed a bug causing errors when winning encounters.
Fixed a bug where XP gains weren't being shown when an NPC defeated an enemy.
Fixed an issue where item stat bonuses weren't applying to skill checks or carrying capacity.
In homebrew worlds, Franz is more likely to use custom races and classes when generating a character.
Fixed a bug causing an error when saving items with bonuses.
September 20th, 2024
The Friends and Fables site is now a Progressive Web Application (PWA). This means that you can add it to your Home Screen on mobile devices and get an app like experience instead of playing in the browser.
On mobile devices, you’ll see an Install App button in the header and the campaign sidebar when playing in the browser. Clicking that will show you the instructions, which are tapping the share button (or 3 vertical dots on Android) and then clicking ‘Add to Home Screen’.
Once installed, you can then access Fables from your home screen like any other application and play in full screen.
With the PWA installed, you can now receive notifications from the application. So you can receive notifications about messages happening in your multiplayer campaigns.
To turn on notifications, go to your account settings and toggle them on under Push notifications. If playing from a desktop browser, this will also enable notifications on desktop.
We highly encourage you to install the application and enable notifications if playing from mobile since the experience is much better! We still have plans to develop native iOS and Android apps in 2025, but we think this serves as a good experience in the mean time.
Fixed Character sheet AI generation not filling in stats and skills
Fixed Character sheet back button
Fixed missing parent areas on area / POI creation
Fixed being unable to edit/delete workshop characters on mobile
Fixed searching for items in character inventory
Fixed item undo button to remove items from your inventory
Campaign invite expiration increased to 24 hours from 30 minutes.
XP earned from quests reduced.
Delete confirmation text shortened across modals.
Item outcome cards view button changed to view item form.
Item appearance lengths bumped to 500 characters.
Reduction in duplicate locations generated. (We’re still working on reducing the dupes, submitting a bug report with the campaign and event ID when this happens will help us reduce it further)
September 17th, 2024
Really fun update this week, we’ve overhauled the map experience and we think this is really going to improve the world building experience and in campaign immersion! Editing your worlds is faster and easier, and now you’ll have a better sense of where you are in relation to the world as you play.
You’ll now see a mini map when you’re playing campaigns. It’ll automatically update as you move locations, and you can zoom and pan around the map to see your surroundings.
One fun feature we added is the ruler tool. We know a lot of you mentioned distances and coordinates could be confusing at times, so we added a ruler tool so you can quickly see the distance between two points and estimated travel time.
You can now create, edit, and move things all over the map during your campaign. The map has replaced the World tab of the campaign screen. This should make it easier to relocate NPCs and adjust locations.
FYI - when you create a campaign, it creates a copy of the world, so editing the world in-campaign will not affect your existing world. Stay tuned as we’ll be building syncing features between worlds and campaigns in the future.
Made zoom much better. You can zoom into as close to a 50x50 view.
Made grid lines and coordinate displays smoother.
Fixed a bug that was causing map crashes.
Fixed bug where placing areas at close zooms would cause it to be at the wrong coordinate.
Collision aware labels and clustered objects. Items are now clustered so you can easily tell how many POIs are in a general area. As you zoom in, they will split into their individual entities.
Characters can now be added and displayed to the map. Adding monsters and items will be coming soon.
Fixed a bug where invite buttons would say ‘Party Full’ when your party was filled with NPCs.
There’s still more to build for maps. They didn’t make it in this update, but some things we want to build in the future are
Hiding POIs / areas you haven’t visited yet
Displaying your travel path on the map
Non-rectangular areas
Roads
As for the next couple of weeks, we’ll be focusing on bug fixes and some smaller QoL updates before ramping up efforts on an overhaul of the AI behind Franz.
September 9th, 2024
Quick one for you all - fixed a lot of big bugs in the last few days so just wanted to make you aware! More to come soon.
Fixed responsiveness bug on tablet screen sizes where the Book Icon / Info Panel was not accessible
Fixed bug where game state panel (right hand side) would close incorrectly on mobileFixed issue where screen would jitter slightly when sending a message
Fixed bug where spell slots were not being exhausted properly
Added reset button back to spell book to reset spell slots
Fixed bug where long rest would not properly recover spell slots
Fixes bug where Franz would send double messages
Improves location updates
Fixed bug where SRD items Franz added to your inventory would not stay in your inventory
Fixed bug where armor would completely overwrite other AC bonuses (shields and armor work together now!)
Fixed a bug where editing a character form would reset XP
September 5th, 2024
We're excited to announce one of our biggest updates yet: Items, Spells, Party Management, and more!
This update unlocks a ton of cool things in F&F:
Create custom weapons in the workshop with custom damage outputs, equip them to multiple characters across different worlds, and use those weapons in combat!
Franz will now generate equipable weapons and armor on the fly
Write a set of custom spells and assign them to a custom class.
Give yourself bonuses through equipped items!
Manage the inventory and spells of your party members and other NPCs!
But that's not all—we've included much more in this update. Keep reading to find out everything we packed into this update!
^ That's our the new inventory screen! We think it's SO much better than the old one. In addition to revamping that, we've made a ton of upgrades around items.
You can now:
Create custom items in the workshop or world
Add items to ANY character’s inventory (including NPCs)
Apply bonuses with equipped items
Use these items in combat
This should make items feel much more meaningful in the world. Items you pick up now affect your stats and have utility during combat.
Homebrew spells are finally here!
Create your own homebrew spells in your workshop or world
Add them to a world / class
Use those custom spells in your campaign / during combat!
Manage the spells of any character (including NPCs)
We’ve extended the functionality of classes quite a lot as well. You can now modify the type of spell caster a class is, how many spells they get at each level, and what their class spell book is.
Character sheet has been redesigned - it should be much more intuitive and better looking now.
Improved spellbook UI
Improved combat UI
Hundreds of new images and icons for SRD races, classes, items, and spells
Lots of bug fixes
We have so much more to build! In the coming weeks our main focus will be on:
Fixing bugs / smoothing out the overall experience
Improving AI (less false positives on item generation, location changes, etc)
After that, we’ll likely be turning our attention to improving the in-campaign world tab and system.
We can't wait to see what kind of awesome spells and items you will all create. If you make something cool, please share it on social media - it helps our community grow!
Let us know what you think in the comments below.
Will & David
August 16th, 2024
Hey everyone,
It's been really cool to see our community growing at a faster and faster pace! With that comes a lot more posts and questions, so we wanted to take some time to update our roadmap so you all know where we are headed.
You can check out the updated roadmap here. Keep in mind this doesn't include everything we are going to be shipping, but it's more of some high-level pillars that we're aiming for. Also, the order in each column does not reflect the priority for each column - it is currently sorted by upvotes. Please continue to upvote features that are important to you, as it will help us decide what to start working on next.
We're working hard on bringing custom Items & Spells to the workshop and worlds, which should be out sometime next week (hopefully). Really looking forward to getting that one out to you all!
Happy Adventuring,
Will & David
August 11th, 2024
The workshop is meant to be a place where you can create characters, items, spells, and more that you can re-use across your worlds and campaigns. We’re making good progress on building that out:
You can now
Add characters in the workshop.
These characters are now accessible in your “My characters” tab when you start a campaign. Characters you’ve played in previous campaigns will no longer show up in the ‘My Characters’ tab when starting a campaign.
To support characters, custom Races and Classes are also now in the Workshop.
Races and classes can now also have an optional image.
You can create your favourite characters in the workshop to select and play across campaigns. In future updates, you will be able to publish your characters and add them to worlds you’re building.
We are going to be continuing work on the workshop and worlds, with custom items and spells coming next.