Legend Tier: Silent context payload drop during private mature campaign (ACE / Franz 2.0 failing to retrieve Lore, Entities, and Memories)
I am currently on the Legend Tier ($50/mo) and running a private, mature-themed campaign. The Automatic Context Management (ACE) engine is experiencing a complete, silent mechanical failure. It is entirely failing to retrieve all data types—including World Lore, Entity sheets, and long-term Memories—even when relevant keywords or direct text prompts should trigger them. Because this is a private world, these elements are explicitly permitted under the Friends & Fables guidelines. However, the system is completely unplayable due to what appears to be a silent API payload drop. Technical Symptoms Observed: Total Context Amnesia: Despite having relevant World Lore and Entity data, Franz 2.0 acts with zero awareness of background context during mature or dark fantasy scenarios. Silent Dropping over Refusals: The engine does not throw a standard model refusal text. Instead, the automated vector search appears to package the data, trigger an upstream safety filter (likely via the foundation model's API layer due to the heavy 12,500-character Legend payload), and silently discard the context block to prevent a hard crash. Manual Override Inefficiencies: While @ mentions force entities, the core automated retrieval architecture for Memories and Lore is entirely broken for this campaign, rendering the primary feature of my paid tier useless. Requested Actions: Please review my campaign logs and Event IDs to identify the exact point where the semantic vector search is discarding the payload blocks. Provide a workaround or backend adjustment that prevents the ACE pipeline from stripping my private Lore, Entities, and Memories when processing mature themes. If the engine’s architecture fundamentally cannot support automated context tracking for private mature campaigns despite the stated guidelines, I would like to discuss a billing adjustment for my Legend subscription.

Poppytail
🐛 Bug Reports
Legend Tier: Silent context payload drop during private mature campaign (ACE / Franz 2.0 failing to retrieve Lore, Entities, and Memories)
I am currently on the Legend Tier ($50/mo) and running a private, mature-themed campaign. The Automatic Context Management (ACE) engine is experiencing a complete, silent mechanical failure. It is entirely failing to retrieve all data types—including World Lore, Entity sheets, and long-term Memories—even when relevant keywords or direct text prompts should trigger them. Because this is a private world, these elements are explicitly permitted under the Friends & Fables guidelines. However, the system is completely unplayable due to what appears to be a silent API payload drop. Technical Symptoms Observed: Total Context Amnesia: Despite having relevant World Lore and Entity data, Franz 2.0 acts with zero awareness of background context during mature or dark fantasy scenarios. Silent Dropping over Refusals: The engine does not throw a standard model refusal text. Instead, the automated vector search appears to package the data, trigger an upstream safety filter (likely via the foundation model's API layer due to the heavy 12,500-character Legend payload), and silently discard the context block to prevent a hard crash. Manual Override Inefficiencies: While @ mentions force entities, the core automated retrieval architecture for Memories and Lore is entirely broken for this campaign, rendering the primary feature of my paid tier useless. Requested Actions: Please review my campaign logs and Event IDs to identify the exact point where the semantic vector search is discarding the payload blocks. Provide a workaround or backend adjustment that prevents the ACE pipeline from stripping my private Lore, Entities, and Memories when processing mature themes. If the engine’s architecture fundamentally cannot support automated context tracking for private mature campaigns despite the stated guidelines, I would like to discuss a billing adjustment for my Legend subscription.

Poppytail
🐛 Bug Reports
Reactions don't work
In combats it is not possible to use reactions i.e. cutting words. I told Franz to give me the opportunity to react and he told me to do so, but still the possibility doesn’t show up.

Tronort_van_Hayen about 23 hours ago
💡 Feature Request
Reactions don't work
In combats it is not possible to use reactions i.e. cutting words. I told Franz to give me the opportunity to react and he told me to do so, but still the possibility doesn’t show up.

Tronort_van_Hayen about 23 hours ago
💡 Feature Request
My encounters lately hare just a disaster. they don't calculate anything correctly. Will this be fixed soon, or should I just cancel my subscription?

daveiah
🐛 Bug Reports
My encounters lately hare just a disaster. they don't calculate anything correctly. Will this be fixed soon, or should I just cancel my subscription?

daveiah
🐛 Bug Reports
Why can i not inport my characters tand use then in campaigns
I am sinply trying to import a character i built into a campaign. I have already inported the class i made.

Critts
🐛 Bug Reports
Why can i not inport my characters tand use then in campaigns
I am sinply trying to import a character i built into a campaign. I have already inported the class i made.

Critts
🐛 Bug Reports
Alternate Rule Systems
The base D20 dice system, though useful and versatile is not in my opinion the best system for AI to run a game by. Anything from Exalted dice pools to PBTA (Powered By The Apocalypse) would seem to me a superior game ruleset. It may be that this is not viable, but I’d be interested to see more options.

Liadra 2 days ago
💡 Feature Request
Alternate Rule Systems
The base D20 dice system, though useful and versatile is not in my opinion the best system for AI to run a game by. Anything from Exalted dice pools to PBTA (Powered By The Apocalypse) would seem to me a superior game ruleset. It may be that this is not viable, but I’d be interested to see more options.

Liadra 2 days ago
💡 Feature Request
audio playback issues
audio from franz not playing on a few different browsers and tried refreshing the page a few times. All the error says is report a bug. Not cant play now or something similar.

Turk
🐛 Bug Reports
audio playback issues
audio from franz not playing on a few different browsers and tried refreshing the page a few times. All the error says is report a bug. Not cant play now or something similar.

Turk
🐛 Bug Reports
Franz not calculating damage rolls correctly
Every time I do a damage roll Franz is not able to calculate that my character has Weapons Mastery, or the + damage my weapons have. I end up having to add everything up correctly then tell him. He then says he is sorry and will remember to do it correctly next time. Which never happens. I have to do it all over again. Every time

MrSnapps
🐛 Bug Reports
Franz not calculating damage rolls correctly
Every time I do a damage roll Franz is not able to calculate that my character has Weapons Mastery, or the + damage my weapons have. I end up having to add everything up correctly then tell him. He then says he is sorry and will remember to do it correctly next time. Which never happens. I have to do it all over again. Every time

MrSnapps
🐛 Bug Reports
Encounters not running properly
There are so many errors happening during encounters that I’m spending more time fixing things than actually playing. This is becoming pretty tedious rather than enjoyable now. 1) Ally NPCs are attacking PCs because they can’t pick up the context of what faction everyone is in. 2) Enemy NPCs repeatedly can’t follow their own objectives during an encounter. All story and context seems to disappear during the encounter. 3) Franz doesn’t listen when you ask him to make correction. Constantly says he’ll do something but doesn’t change anything. That includes stat updates, context, player turns. 4) The NPCs and Creatures on the battlemap are often incorrect and need to be removed and added manually. Franz can’t seem to fix this himself, even after being told what the issue is.

Seralyth
🐛 Bug Reports
Encounters not running properly
There are so many errors happening during encounters that I’m spending more time fixing things than actually playing. This is becoming pretty tedious rather than enjoyable now. 1) Ally NPCs are attacking PCs because they can’t pick up the context of what faction everyone is in. 2) Enemy NPCs repeatedly can’t follow their own objectives during an encounter. All story and context seems to disappear during the encounter. 3) Franz doesn’t listen when you ask him to make correction. Constantly says he’ll do something but doesn’t change anything. That includes stat updates, context, player turns. 4) The NPCs and Creatures on the battlemap are often incorrect and need to be removed and added manually. Franz can’t seem to fix this himself, even after being told what the issue is.

Seralyth
🐛 Bug Reports
Hello, we have small problem witch roll mechanic/combat starting
Generally, the campaign begins with a clash with a group of enemies. At first, Franz had problems with the Initiative Roll and was unable to start the fight. I allowed Franz to force the fight into a disadvantage for me, but when I did a Strength Check, Franz again had trouble with roll mechanic.

tomasz.ratajczak
🐛 Bug Reports
Hello, we have small problem witch roll mechanic/combat starting
Generally, the campaign begins with a clash with a group of enemies. At first, Franz had problems with the Initiative Roll and was unable to start the fight. I allowed Franz to force the fight into a disadvantage for me, but when I did a Strength Check, Franz again had trouble with roll mechanic.

tomasz.ratajczak
🐛 Bug Reports
Inventory updating
My inventory is not updating like it should be, some things show up and others don't and I've gotten a lot of stuff but sometimes Franz can update it for me or tells me there's an error

tylbaret2020
🐛 Bug Reports
Inventory updating
My inventory is not updating like it should be, some things show up and others don't and I've gotten a lot of stuff but sometimes Franz can update it for me or tells me there's an error

tylbaret2020
🐛 Bug Reports
Monster creator -unknown error with saving
The monster creator is having a few hiccups when it comes to doing its job, the main issue is when I make the monster and hint save it pops up with a red box that says an unknown error Happened and then when I try to close out of the monster sheet by tapping somewhere else it stays on the screen and I'm forced to reload the site by closing the tab and opening it up again Steps to solve problem (my scenario) Go to monster section Hit create new monster Press generate with ai Let ai do its thing Wait for picture hit save monster And the issue should pop up but on other times testing it I can get 3 or 5 monsters save before it breaks

kaydenessex.08
🐛 Bug Reports
Monster creator -unknown error with saving
The monster creator is having a few hiccups when it comes to doing its job, the main issue is when I make the monster and hint save it pops up with a red box that says an unknown error Happened and then when I try to close out of the monster sheet by tapping somewhere else it stays on the screen and I'm forced to reload the site by closing the tab and opening it up again Steps to solve problem (my scenario) Go to monster section Hit create new monster Press generate with ai Let ai do its thing Wait for picture hit save monster And the issue should pop up but on other times testing it I can get 3 or 5 monsters save before it breaks

kaydenessex.08
🐛 Bug Reports
at the first encounter outside an inn fighting 4 bandits with Tavia, the map is 15x15, but location of Tavia is (12,24) out of map.

rtwo98
🐛 Bug Reports
at the first encounter outside an inn fighting 4 bandits with Tavia, the map is 15x15, but location of Tavia is (12,24) out of map.

rtwo98
🐛 Bug Reports