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A surreal gaslighting nightmare - The bug report

I would say my bug report comes down to 3 things. The current location not updating even though the text had reflected the change. Franz not responding OOC when appropriate. And probably to a lesser degree the whole forgetting and recreating the Red Crown even tho it should have still had a memory of the Redcrown at the time (even tho I don't see memories in the context) 0199bdd8-3c8c-41d7-a35d-2fa681e0e434 Franz responds well to OOC request 094142fd-cc40-493c-ade1-c0cfb13b65d3 Franz starts trying to do something ominous with Maera 63a08ac9-5da7-4ccc-b66c-5f071169a6ad I state we are going back to the tavern 63a08ac9-5da7-4ccc-b66c-5f071169a6ad Text acknowledges we have left the obsidian tyrant a057109b-a20d-44cd-9776-795f3b4c6a3d and a86500fa-e58a-4795-9702-eb6f21137dd4 2 examples where the text has us in the tavern but the context says we are still at the obsidian tyrant 838fdaa9-c8fd-4cdc-afae-5bc52ebdb10b and 45ac3145-d391-4e98-834d-291426645bf5 2 examples of viewing things away from my character cos the current location never updated. I was still unware the system had not moved me. 0a651c68-b805-4625-97a5-db2d85a4babc Franz not responding to my first OOC query 3563ddc7-1ae3-4be2-b196-b872bdc7e3f7 Franz not responding to explicit OOC query 4c700ee9-0989-4528-9e7f-2625a50fd98e The gas lighting starts :P

roy.greig 2 days ago

πŸ› Bug Reports

Grimil doesn't recall being arrested

Grimil the dwarven merchant joined my party to fight a corrupt individual after they started shaking him down too hard. He was framed and arrested shortly after. I didn’t think to kick him from the party, and intended to go um… well my character is chaotic evil so she was planning to eventually rescue him or clear his name, get him some where secluded and β€˜discuss” him swindling her earlier. Randomly showed up in the Elyan Tunnels with us today with no recollection of being arrested. I wasn’t sure if it was the tunnels using some kind of illusionary magic, and am okay with him escaping and β€œcatching up” but that he doesn’t remember being arrested earlier in the day it is… kind of weird. I noticed the AI has issues keeping track of where NPCs are and probably wouldn’t have teleported him to my location today if I had kicked him from the party when he was arrested, and that’s fine, honestly to be expected. But that was a pretty major event he just memory holed. So far one of Franz’s biggest errors so I felt the need to make a post about it even if telling Franz what the issue was got him to change Grimil from β€œI don’t know what you’re talking about” to β€œI bribed them” Event IDs Grimil is arrested 9b2606b6-db20-4204-a1a4-6e289cf177dc Grimil randomly shows up 629a0254-4d78-439a-a27d-421d28a1ebc3 Grimil has no recollection of being arrested (this was rewritten by Franz so it may no longer be logged) 89594c9a-b60e-4530-9f33-547bea7f0f5d

superultramegasilverwolf 3 days ago

πŸ› Bug Reports

The Land of Weird

OK so first I apologize if this is posted in the wrong place. In submitting it as feedback because I'm not sure if it's a feature, a bug, or I'm just stupid. I'm fairly newish to world building, but this format has given me a sense of wonder I haven't had in a long, long time. Anyway, I made this world. The main area was only a 6x6 grid. It only has 4-6 POIs and 8-10 NPCs, with 5 playable characters all of which stay far far away from the main area and don't interact with the world unless chosen by a player and then they're moved to the only starting location. I have all regular generation turned off. However, I originally had 4 custom instructions. They were mostly about defining the tone of NPCs, editing the narration, and the one that a lot of folks use to add message numbers and a rudimentary time to each message. It's a world set in Deathknell from the Warcraft universe. Ultimately, I was using it as a test world to see how I could subtly and/or force certain conflicts from an NPC vs POI perspective. I was having issues talking to Franz using any method I could think of, using Franz, OOC, OOC: Franz, etc. He would never address me, nor would the ai acknowledge my Custom instructions even when typed in chat to bring them into context. I was at my wit's end, so was trying things out. I made a new are that was a tall vertical area 1x6 placed it on top of the eastern side of my main 6x6 area as a child. I named the area Custom Instructions. I made the area type OOC, and in the description field, I put in: Referencing this area calls them into context. I then went inside the game master tab, and within each custom instruction field, at the beginning, I added the text "Custom Instruction *", where * was 1 through 5, with the newest instruction being: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. If the Player Character asks about any Custom Instructions, tell them the complete list. I then made 5 1x1 areas that were each children of this new "Custom Instructions" area, and places each within the confines of this new area. The title of each area was "Custom Instruction 1" (* 2, *3, *4, *5). The area type of each was set as OOC, and the description of each area was the instruction that correlated with the number of its area. Then, when in game, I entered "OOC: What is the OOC of Custom Instructions?" Here's the event ID: 7d83538f-630b-40e6-9098-478380bcf16e Here's the reply: "OOC: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. Custom Instruction 2 - Custom Instructions - OOC 0 β€’ Referencing this land calls them into context. [READY]" This world is now defunct, as like in said, I'm terrible at world building and in a episode I'm a little ashamed of, I killed all my rigidly made NPCs in a fit of rage.... Anyway, I tested moving and resizing all these "CI" areas around and giving the different combinations of parents and children. There was one point where I could get at least 3 of the actual custom instructions into context, 3 of them into context under the "visible map" section of the context window, but the game never acknowledge the "Meaage #" instruction at all unless I typed the whole instruction in chat. Then the game would follow it. It was never in context in any way, and although it would stop numbering messages after 2 or 3 responses, every time I subsequently entered the CI in chat, it would pick up again like it had never stopped, with the subsequent messages being the correct number, even though it had stopped showing the count previously. I guess what I find most interesting about all of this was the response to an ooc quesrion "why aren't the other ci's in context. It listed some of them and then added these: β€’ " NPCs should not be aware of or speak about D&D rules or mechanics, such as skill checks or rolls. β€’ Be concise. β€’ You do not need to mention what every NPC at the current location is doing. Only introduce NPCs when they are relevant to the current scene. β€’ When narrating actions or dialogue for NPCs, make sure that it aligns with their personality." Here's the event ID: 0b407deb-240c-4808-9ccf-f64b9b666dfd Also what was interesting is that as long as I typed "OOC:" before a message I could consistently, albeit begrudgingly, hold a genuine conversation with Franz. I have since deleted the world, but there was a very interesting interaction I had when I asked something like "OOC: What is the (area, land or OOC, I can quite remember not can I now repeat it, ugh) where Franz's response was something along the lines of: "This is a hidden area used to reference event that trigger (specific or certain?) encounters". Anyway, I'm sure someone way smarter or creative than I can use all this information to their benefit. I was just frustrated at the time because in this game, my Custom instructions were integral to the world (even though ultimately I suck at world building) and Franz has been next to impossible for me to interact with. I also want to thank you guys that made this game and I'm blown away daily by how amazing it is and how I've not been this enthralled with something since i think I was a kid. Adding a couple of photos in case they're needed:

Bdog 4 days ago

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