Encounter Round Counter Integration with Encounter Notes
Short Summery: A shorter version for a feedback form would be: Please add an encounter round counter that integrates with Encounter Notes. Notes should be able to record when an effect began, its duration in rounds, and whether it expires at the start or end of a turn or round. When the expiration point is reached, the note should automatically be removed or archived. Entity IDs and effect IDs could be used to associate each note with the correct character, monster, spell, or ability. This would improve tracking for spell durations, cooldowns, concentration, temporary effects, and other round-based mechanics. Full feature request: Please consider adding an encounter round counter that is directly integrated with Encounter Notes. The encounter tracker should display the current round and initiative turn, with each round advancing automatically when the turn order cycles back to the first participant. Encounter Notes could then include a round-based timestamp or expiration field, such as: Effect started: Round 3 Duration: 5 rounds Expires: At the start or end of Round 8 Source/entity ID: The relevant character, monster, spell, or effect When the specified expiration round is reached, the system could automatically remove or archive the associated Encounter Note. This would be useful for tracking spell durations, temporary conditions, cooldowns, concentration effects, environmental effects, and abilities with delayed expiration. It would also be helpful if notes could specify whether an effect ends: At the start of an entity’s turn At the end of an entity’s turn At the start or end of a round After a specified number of rounds When a particular event occurs, such as an attack being made Using entity IDs or unique effect IDs would help ensure that notes remain associated with the correct character, monster, spell, or ability, even when multiple effects have the same name. This would make duration tracking more reliable and reduce the need for the GM or AI to estimate how many rounds have passed manually. This is a feature request that I an Franz (your AI) came up with for wording well Franze Worded it and I just came up with the idea. Please and Thank you.
Shadowgrimer 2 days ago
💡 Feature Request
Encounter Round Counter Integration with Encounter Notes
Short Summery: A shorter version for a feedback form would be: Please add an encounter round counter that integrates with Encounter Notes. Notes should be able to record when an effect began, its duration in rounds, and whether it expires at the start or end of a turn or round. When the expiration point is reached, the note should automatically be removed or archived. Entity IDs and effect IDs could be used to associate each note with the correct character, monster, spell, or ability. This would improve tracking for spell durations, cooldowns, concentration, temporary effects, and other round-based mechanics. Full feature request: Please consider adding an encounter round counter that is directly integrated with Encounter Notes. The encounter tracker should display the current round and initiative turn, with each round advancing automatically when the turn order cycles back to the first participant. Encounter Notes could then include a round-based timestamp or expiration field, such as: Effect started: Round 3 Duration: 5 rounds Expires: At the start or end of Round 8 Source/entity ID: The relevant character, monster, spell, or effect When the specified expiration round is reached, the system could automatically remove or archive the associated Encounter Note. This would be useful for tracking spell durations, temporary conditions, cooldowns, concentration effects, environmental effects, and abilities with delayed expiration. It would also be helpful if notes could specify whether an effect ends: At the start of an entity’s turn At the end of an entity’s turn At the start or end of a round After a specified number of rounds When a particular event occurs, such as an attack being made Using entity IDs or unique effect IDs would help ensure that notes remain associated with the correct character, monster, spell, or ability, even when multiple effects have the same name. This would make duration tracking more reliable and reduce the need for the GM or AI to estimate how many rounds have passed manually. This is a feature request that I an Franz (your AI) came up with for wording well Franze Worded it and I just came up with the idea. Please and Thank you.
Shadowgrimer 2 days ago
💡 Feature Request
It is impossible to create things now
WheneverWhenever you useWhenever you use the aWhenever you use the a romWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all itWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all it does not work

Aamir
🐛 Bug Reports
It is impossible to create things now
WheneverWhenever you useWhenever you use the aWhenever you use the a romWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all itWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all it does not work

Aamir
🐛 Bug Reports
update_character tool call error
When trying to update currency, it defaults to XP or levels and continuously gives me magical items as coins instead of just changing my currency.

iceburg123456789
🐛 Bug Reports
update_character tool call error
When trying to update currency, it defaults to XP or levels and continuously gives me magical items as coins instead of just changing my currency.

iceburg123456789
🐛 Bug Reports
Clear division on quests/chapters/etc during campaign
Please, add a clear division on quests/chapters/etc during campaign - constant pushing from Franz during campaign is utterly disgusting. No side moves, no time to sort and sell loot, no time to make some social interactions with NPC’s which not in party. Stopped a ritual of the cult? - There is a freakin’ piece of parchment and now second ritual would be in an hour? Stopped it - there are another shit happened right now and you need to run forward again… It’s really unnatural and shitty. Also surely there are no rewards for any of that completed things and Franz forget about all, what was done, in 3-5 turns. Give a player a normal pace and time to chill (and Franz ignoring Downtime mod, still continue that endless push 🤮 )

Alidamara 3 days ago
💡 Feature Request
Clear division on quests/chapters/etc during campaign
Please, add a clear division on quests/chapters/etc during campaign - constant pushing from Franz during campaign is utterly disgusting. No side moves, no time to sort and sell loot, no time to make some social interactions with NPC’s which not in party. Stopped a ritual of the cult? - There is a freakin’ piece of parchment and now second ritual would be in an hour? Stopped it - there are another shit happened right now and you need to run forward again… It’s really unnatural and shitty. Also surely there are no rewards for any of that completed things and Franz forget about all, what was done, in 3-5 turns. Give a player a normal pace and time to chill (and Franz ignoring Downtime mod, still continue that endless push 🤮 )

Alidamara 3 days ago
💡 Feature Request
Summoned Owl Familiar is a Level 5 Gnome
Using Find Familiar, an NPC is created as a level 5 Gnome Wizard “Owl Familiar” with 20HP and a stack of Cantrips and spells. Instead of a 1HP Owl.

Greenwalker
🐛 Bug Reports
Summoned Owl Familiar is a Level 5 Gnome
Using Find Familiar, an NPC is created as a level 5 Gnome Wizard “Owl Familiar” with 20HP and a stack of Cantrips and spells. Instead of a 1HP Owl.

Greenwalker
🐛 Bug Reports
Height not factored into combat
Creatures with flight do not remain out of reach of ground-bound attackers. A flying Familiar at 30 feet up is still successfully attacked by a creature with no Reach or ranged attacks. The system does not allow for the Z distance.

Greenwalker
🐛 Bug Reports
Height not factored into combat
Creatures with flight do not remain out of reach of ground-bound attackers. A flying Familiar at 30 feet up is still successfully attacked by a creature with no Reach or ranged attacks. The system does not allow for the Z distance.

Greenwalker
🐛 Bug Reports
Encounter distances
Encounters with a mob start at greater than sight distances, usually with PCs and ally NPCs off the map entirely with absurd coordinate numbers (17890,16980 or the like). A single round of movement puts the party on the map at maximum distance. Also, a summoned creature (Owl Familiar) is on the map near the mob at the first round, FAR from where the party is and usually opposite corner of the encounter map.

Greenwalker
🐛 Bug Reports
Encounter distances
Encounters with a mob start at greater than sight distances, usually with PCs and ally NPCs off the map entirely with absurd coordinate numbers (17890,16980 or the like). A single round of movement puts the party on the map at maximum distance. Also, a summoned creature (Owl Familiar) is on the map near the mob at the first round, FAR from where the party is and usually opposite corner of the encounter map.

Greenwalker
🐛 Bug Reports
Voice Audio is not Automatically playing
Audio not automatically. Playing, here’s a dude not for the development team, it does not play audio automatically on my iPhone 15 Pro max using Microsoft Edge browser, then I just tried this game on Microsoft Edge on my Xbox Series X and it plays the voice audio automatically just fine. Same browser on 2 different devices. Please fix

Jigsaw82
🐛 Bug Reports
Voice Audio is not Automatically playing
Audio not automatically. Playing, here’s a dude not for the development team, it does not play audio automatically on my iPhone 15 Pro max using Microsoft Edge browser, then I just tried this game on Microsoft Edge on my Xbox Series X and it plays the voice audio automatically just fine. Same browser on 2 different devices. Please fix

Jigsaw82
🐛 Bug Reports
Trying to make a Custom Class and it Bugs Out
I’m trying to make a custom class. It just keeps on bugging out when I save it.

CorneliusThunderkoch
🐛 Bug Reports
Trying to make a Custom Class and it Bugs Out
I’m trying to make a custom class. It just keeps on bugging out when I save it.

CorneliusThunderkoch
🐛 Bug Reports
Flexible Stats/Fields
Similar have been requested but not explicitly this/these nor as encompassing as alphabetical inputs in currently numerical fields. Issue I forsee is Roll limitations, and solutions that can work are either treat anything above a C as a +1 modified anything below as a -1 Or simply make it skip modifier and bring up a blank no modifier dice roll where you need to input the modifier ideally with it still showing your character’s field value as displayed so the player can quickly identify and dictate what + or - proficiency that would translate to. Requested Features; -Higher limits on Levels, stats, etc. (three digit stat/level caps Ideally) -Alternatives to linear numerical stats/no limit on the input on a character sheet. (So Strength: A can be used over Strength: 14) Possible Solutions/Ideas; -Allowing a Character sheet to reference/direct AI to a Lore page. -Making it so Franz can edit a lore page ideally in select fields but otherwise just treating the Lore page character sheet like a character sheet and thus not editing it often unless directed to do so.

Jasen117 5 days ago
💡 Feature Request
Flexible Stats/Fields
Similar have been requested but not explicitly this/these nor as encompassing as alphabetical inputs in currently numerical fields. Issue I forsee is Roll limitations, and solutions that can work are either treat anything above a C as a +1 modified anything below as a -1 Or simply make it skip modifier and bring up a blank no modifier dice roll where you need to input the modifier ideally with it still showing your character’s field value as displayed so the player can quickly identify and dictate what + or - proficiency that would translate to. Requested Features; -Higher limits on Levels, stats, etc. (three digit stat/level caps Ideally) -Alternatives to linear numerical stats/no limit on the input on a character sheet. (So Strength: A can be used over Strength: 14) Possible Solutions/Ideas; -Allowing a Character sheet to reference/direct AI to a Lore page. -Making it so Franz can edit a lore page ideally in select fields but otherwise just treating the Lore page character sheet like a character sheet and thus not editing it often unless directed to do so.

Jasen117 5 days ago
💡 Feature Request
Feature Request: Multi-Window Support / Modular UI for Multi-Monitor In-Person Play
Hi team! I just discovered Friends & Fables and love what you’ve built. I am in the process of trying to setting up a local session where my brother—who normally DMs—can finally play as a player and want to run the game on a laptop that we have connected to two external monitors (3 screens total). When attempting to run the site and spread it across the 3 screens is difficult so we can break each section apart (Franz, The Map and the other items Turn order, characters, etc.) We tried to setup multiple sessions across 3 open browser tabs (thinking each tab in each screen will update after the Franz screen updates, but doesn’t unless we manually refresh the screen on each montior), also the current layout makes it hard to isolate elements: side menus take up permanent screen real estate, panels cannot be hidden or centered, and the chat UI has a minimum width constraint. Feature Request / Suggestions: Detachable / Pop-Out Windows: The ability to open key views (such as the main Franz narrative chat, the tactical battle map, and party/character stats) as standalone, pop-out windows. This would allow host GMs to drag distinct views onto different physical monitors natively. Modular / Customizable UI Layout: Adding toggle options to collapse/hide sidebars, or allowing drag-and-drop widget customization so users can resize, center, or hide specific UI panels based on their multi-monitor setup. This could be a massive quality upgrade for anyone running in-person group sessions or streaming on multi-display setups. Thank you for considering and for putting together quite an awesome system, looking forward to supporting this product!

Venom76 5 days ago
💡 Feature Request
Feature Request: Multi-Window Support / Modular UI for Multi-Monitor In-Person Play
Hi team! I just discovered Friends & Fables and love what you’ve built. I am in the process of trying to setting up a local session where my brother—who normally DMs—can finally play as a player and want to run the game on a laptop that we have connected to two external monitors (3 screens total). When attempting to run the site and spread it across the 3 screens is difficult so we can break each section apart (Franz, The Map and the other items Turn order, characters, etc.) We tried to setup multiple sessions across 3 open browser tabs (thinking each tab in each screen will update after the Franz screen updates, but doesn’t unless we manually refresh the screen on each montior), also the current layout makes it hard to isolate elements: side menus take up permanent screen real estate, panels cannot be hidden or centered, and the chat UI has a minimum width constraint. Feature Request / Suggestions: Detachable / Pop-Out Windows: The ability to open key views (such as the main Franz narrative chat, the tactical battle map, and party/character stats) as standalone, pop-out windows. This would allow host GMs to drag distinct views onto different physical monitors natively. Modular / Customizable UI Layout: Adding toggle options to collapse/hide sidebars, or allowing drag-and-drop widget customization so users can resize, center, or hide specific UI panels based on their multi-monitor setup. This could be a massive quality upgrade for anyone running in-person group sessions or streaming on multi-display setups. Thank you for considering and for putting together quite an awesome system, looking forward to supporting this product!

Venom76 5 days ago
💡 Feature Request
I love the Idea of this site but.....
Combat: Encounters - are not very well balance, I have had encounters where i am just steamrolling through because i am just one-shotting all the enemies, and i have had encounters where most of my party has been wiped out by one hit from from creature. Attack and Damage rolls - why is most of them defaulted to strength modifier? spells should be defaulted to what spellcasting modifier the class uses, and if a weapon has a finesse tag it should default to either strength or Dexterity which ever is higher for that character. If that’s to difficult to have AI figure out than give us the ability to set it on the character sheet. Warlock pact spell slots - if i specify i am casting a spell using my warlock pact slot i should not be told that i don’t have the proper spell level to cast, pact slots cast every spell at max level for the pact slot. Starting Encounters - when a scene is described set up the combat map to match the description, I attack someone i hit them initiation starts. when i go to do my turn my character is still over 100 feet from the guy i just attacked and he has no damage on him, why is this? AI is also putting reused enemies with 0 hp in the encounter which messes up NPC turn if you are not paying attention. Storytelling: The AI needs a better way to track its own story, I have been told i need to a location to do something, but by the time i get there what it wants me to do is something completely different. I am currently so lost in one of my current campaigns i don’t know what it is I am doing anymore or what the actual story is anymore. When i am looting bodies or a area for valuables or information it is ok to not always find something, i don’t need a dozen different notes telling me different things that just end up confusing the story more. when i enter a cave or structure in one are, i come back out that same entrance i am in a completely different part of the map. it seems like the longer a campaign goes on the more lost the AI gets. All in all there is a good backbone here I just wish i didn’t have to micromanage encounters/combat and the story as much.

Caryse 6 days ago
📥 Feedback
I love the Idea of this site but.....
Combat: Encounters - are not very well balance, I have had encounters where i am just steamrolling through because i am just one-shotting all the enemies, and i have had encounters where most of my party has been wiped out by one hit from from creature. Attack and Damage rolls - why is most of them defaulted to strength modifier? spells should be defaulted to what spellcasting modifier the class uses, and if a weapon has a finesse tag it should default to either strength or Dexterity which ever is higher for that character. If that’s to difficult to have AI figure out than give us the ability to set it on the character sheet. Warlock pact spell slots - if i specify i am casting a spell using my warlock pact slot i should not be told that i don’t have the proper spell level to cast, pact slots cast every spell at max level for the pact slot. Starting Encounters - when a scene is described set up the combat map to match the description, I attack someone i hit them initiation starts. when i go to do my turn my character is still over 100 feet from the guy i just attacked and he has no damage on him, why is this? AI is also putting reused enemies with 0 hp in the encounter which messes up NPC turn if you are not paying attention. Storytelling: The AI needs a better way to track its own story, I have been told i need to a location to do something, but by the time i get there what it wants me to do is something completely different. I am currently so lost in one of my current campaigns i don’t know what it is I am doing anymore or what the actual story is anymore. When i am looting bodies or a area for valuables or information it is ok to not always find something, i don’t need a dozen different notes telling me different things that just end up confusing the story more. when i enter a cave or structure in one are, i come back out that same entrance i am in a completely different part of the map. it seems like the longer a campaign goes on the more lost the AI gets. All in all there is a good backbone here I just wish i didn’t have to micromanage encounters/combat and the story as much.

Caryse 6 days ago
📥 Feedback
NSFW Limits
Please loosen the restrictions of NSFW or at least give us an option to adjust it because so many things get blunted and take the player out of the moment.

Dockarp 6 days ago
💡 Feature Request
NSFW Limits
Please loosen the restrictions of NSFW or at least give us an option to adjust it because so many things get blunted and take the player out of the moment.

Dockarp 6 days ago
💡 Feature Request
Magic Initiate Feat and Arcane Fist, but no spell slots or ability to do spells.
In one of the featured Fable games, the class of the Monk has the Arcane subclass, which allows for spells like cantrips like Mage Hand, Elementalism, and the Prestigitation cantrips. Along with that, I took on the Magic Initiate feat, and I imagine I'm not taking the Initiate feat. Those come with one spell and two cantrips, but yet I have no ability to add spells to my character sheet, and I'm playing a tiefling monk, the character I created. The AI said I could just give it the names, and it would track it. During combat, it caused an error because the encounter engine or whatever couldn't utilize it because that wasn't part of the UI.

iceburg123456789
🐛 Bug Reports
Magic Initiate Feat and Arcane Fist, but no spell slots or ability to do spells.
In one of the featured Fable games, the class of the Monk has the Arcane subclass, which allows for spells like cantrips like Mage Hand, Elementalism, and the Prestigitation cantrips. Along with that, I took on the Magic Initiate feat, and I imagine I'm not taking the Initiate feat. Those come with one spell and two cantrips, but yet I have no ability to add spells to my character sheet, and I'm playing a tiefling monk, the character I created. The AI said I could just give it the names, and it would track it. During combat, it caused an error because the encounter engine or whatever couldn't utilize it because that wasn't part of the UI.

iceburg123456789
🐛 Bug Reports
Ads for credits.
I would like to see the option of viewing ads for credit rolls. This will allow players to get credits to continue playing without waiting 24hrs. At the same time, you can get much needed ad revenue for Friends&Fables. As long as the ads are voluntary and not mandatory, I can be a good work around for players that can’t afford a subscription. People will pay your website for their ads to be seen. (Have aged rated ads for users.) It’s a good trade and something to think about.

StarWolfKing 9 days ago
💡 Feature Request
Ads for credits.
I would like to see the option of viewing ads for credit rolls. This will allow players to get credits to continue playing without waiting 24hrs. At the same time, you can get much needed ad revenue for Friends&Fables. As long as the ads are voluntary and not mandatory, I can be a good work around for players that can’t afford a subscription. People will pay your website for their ads to be seen. (Have aged rated ads for users.) It’s a good trade and something to think about.

StarWolfKing 9 days ago
💡 Feature Request
character sheet ui bug
I've encountered a bug with the Character Sheet update system. Even after the GM confirms the changes, my Ability Scores and Equipment are not updating in the UI. Could you please look into this?" Additionally, there is a bug with the currency system. When I receive money, 'coins' are added as items to my inventory, but the currency counter in the character sheet does not update automatically. Moreover, I noticed that I can manually adjust the currency amount in the character sheet without any restrictions.

Noobness 9 days ago
📥 Feedback
character sheet ui bug
I've encountered a bug with the Character Sheet update system. Even after the GM confirms the changes, my Ability Scores and Equipment are not updating in the UI. Could you please look into this?" Additionally, there is a bug with the currency system. When I receive money, 'coins' are added as items to my inventory, but the currency counter in the character sheet does not update automatically. Moreover, I noticed that I can manually adjust the currency amount in the character sheet without any restrictions.

Noobness 9 days ago
📥 Feedback
I see no issues in the chat, but an error message toast keeps popping up.
Error from dev console: POST https://server.fables.gg/api/gm-response 500 (Internal Server Error) ApiError errorId=01a010fc-a4fd-704f-bdfe-1217888a9963 --- Message: Internal Server Error --- Stack Trace:ApiError: Internal Server Error at j (https://play.fables.gg/vc-ap-1b2676/_next/static/chunks/161.ri1fvlht3.js:1:10372) at async Object.mutationFn (https://play.fables.gg/vc-ap-1b2676/_next/static/chunks/0fbijz1p2p_6t.js:136:29488). Log Context: {"campaignId":"01a010de-fdce-7bf8-b357-fac36d1dafb9","functionName":"generateFranzResponseMutation","requestId":"01a010fc-55af-776a-a098-21c6ebc5f346"}

wais
🐛 Bug Reports
I see no issues in the chat, but an error message toast keeps popping up.
Error from dev console: POST https://server.fables.gg/api/gm-response 500 (Internal Server Error) ApiError errorId=01a010fc-a4fd-704f-bdfe-1217888a9963 --- Message: Internal Server Error --- Stack Trace:ApiError: Internal Server Error at j (https://play.fables.gg/vc-ap-1b2676/_next/static/chunks/161.ri1fvlht3.js:1:10372) at async Object.mutationFn (https://play.fables.gg/vc-ap-1b2676/_next/static/chunks/0fbijz1p2p_6t.js:136:29488). Log Context: {"campaignId":"01a010de-fdce-7bf8-b357-fac36d1dafb9","functionName":"generateFranzResponseMutation","requestId":"01a010fc-55af-776a-a098-21c6ebc5f346"}

wais
🐛 Bug Reports