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Creature Sheets for Tamed / Bonded Companions

I’ve been playing under the subscription for a few days now and I’m really enjoying the crafting and taming systems. That said, I’ve run into a recurring immersion issue. Currently, there’s no dedicated creature sheet for NPC companions that join your party through taming or bonding. When I ask Franz about them, he updates the active context—but that isn’t persistent. During longer RP sequences, companions can fall out of active memory unless I manually remind him they’re present. This becomes especially immersion-breaking when a bonded creature visually shifts into something incorrect (e.g., a hulking barbarian model or a bird with an elf’s head). It disrupts the consistency of the world and pulls me out of the experience. We already have character sheets for PCs and NPCs. A Companion NPC (CNPC) creature sheet seems like a natural extension—something lightweight but persistent that tracks: Species (locked) Physical description Bond status Combat/stat data (if applicable) Presence in active party This would prevent species drift, reduce context loss, and remove the need for repeated reminders during long roleplay threads. The taming system is strong—it just needs structural support to preserve immersion and continuity. Would love to hear if this is planned or if others are experiencing similar issues.

Ryu_No_Kurayami 3 days ago

1

💡 Feature Request

Frustrated With Franz

I left Friends & Fables for quite some time due to my previous frustration with Franz. Constantly messing up. I understand it’s AI, but a service that is paid for. I come back, pay for a subscription again, just to be completely unsatisfied with Franz’s constant mistakes. I correct him, and he states that he added it to memory block to avoid from happening again, and then it happens again. Making me attack with a great axe when I have a sword. Making the party attack spiders, when yet me as the party leader demanded everyone attack the casters first. Says he’ll make the next NPC attack a caster, and then makes them attack a spider again. Keeps an enemy alive when yet they should be dead, and have to correct him again. I am almost spending more time correcting Franz than actually playing the game. Not happy. If Franz doesn’t get fixed, I may quit Friend & Fables altogether and ask for a refund.

kwik_killa

4

🐛 Bug Reports

My Experience So Far

I’m coming over here from FL: https://fictionlab.ai/user/019bc338-d099-74fc-a5c2-dcb874c41a37 which I found very easy to get this many views in slightly over a month. I’m trying out Friends and Fables because I love the idea of creating my own world with details where everything can take place and with FF I can invite others to join my campaign so we’ll see how it goes. One thing I’d recommend is making the tiers cost less. With FL it’s $7 for the top tier and the memory of the AI is fantastic. I am going to work on getting sign ups here through affiliate link, but I know I didn’t sign up when first trying it because it’s pricier and the free trial really wasn’t enough to convince me. Even now, I’m still undecided except for the worldbuilding. BTW, I love the entire worldbuilding process except the map making… could the developers give us some AI help there? I mean, I’m getting there, but I find the map making tools a bit clunky to use. FYI I’ve never attempted or even wanted to build a map before so maybe that’s why. Anyway, I found a little hack that helps a lot for my purposes at least.

SorceressAraeya 3 days ago

💡 Feature Request

"Hardcode" in more game mechanics, Lower the Burden on the AI

Right now the AI models running Franz (I am using Fenix in my current campaign because Gemini is way too expensive) have A LOT to juggle during a campaign and because of this are obviously prone to errors especially when it comes to the small stuff. Many of the mechanics of playing a TTRPG need to be more hard-coded into the platform in a videogame-like manner. Franz is great at storytelling, building NPCs, locations, new items, etc. Franz is currently not great at updating inventories or currencies, running trades between players and merchants, remembering and successfully applying NPC class features, using monster attacks correctly, traveling between areas that aren’t POIs, and the list goes on. Franz needs to be less able to freely interpret and figure out mechanics in the game that should be more “hard-coded” in and streamlined. It gets exhausting spending 30 minutes trying to sell two items to the local market and get Franz to correctly update inventories and reflect the exchange of currencies. It is also exhausting trying to use feats that should be relatively simple, but because Franz does not understand it I have to stop and take ten minutes to explain it and then he still uses adds it into the narrative incorrectly.

SilentHunt1998 4 days ago

2

💡 Feature Request

Some 5e Classes need Re-works within the feat system

I am currently running Fenix for my campaign and one glaring issue I have noticed has to do with the new class progression and features. I was absolutely ecstatic when feats and class features were added to F&F, but it seems some of the standard D&D 5e classes have been executed poorly within the new system. For example, one of the Paladin’s strongest early level features is divine smite. Right now, the feat tells the player their character has access to the divine smite spell, but nowhere does it detail what the divine smite spell actually does. This makes the feat useless as Franz does not understand what to actually do for it, and it gets really old to have to explain the effect every time I want to use it.

SilentHunt1998 4 days ago

3

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