character sheet not updating in ui
tThe character sheet is not updating franz said he tried but it's not working. i just started the game and i asked him to update my character sheet since I'm level 5 and the stats and inventory were not matching that level. it says i have no skills either

GEORGEMAHARIS
๐ Bug Reports
character sheet not updating in ui
tThe character sheet is not updating franz said he tried but it's not working. i just started the game and i asked him to update my character sheet since I'm level 5 and the stats and inventory were not matching that level. it says i have no skills either

GEORGEMAHARIS
๐ Bug Reports
Fix my game or find a way to make it right it Ben like this all day
I canโt get my items or fight in combat making the game unplayable after I bought a membership

Irbowncow
๐ Bug Reports
Fix my game or find a way to make it right it Ben like this all day
I canโt get my items or fight in combat making the game unplayable after I bought a membership

Irbowncow
๐ Bug Reports
Know your on Craft and this unlikely to happen but please add Overwrite checkbox to workshop (when things are same name, how you do with synch with world)
Overwrite same names checkbox to workshop (when things are same name, how you do with synch with world) Especially helpful for those that edit more then one world since even worlds with parents canโt carry over changes understandably.

Hisuphola 1 day ago
๐ก Feature Request
Know your on Craft and this unlikely to happen but please add Overwrite checkbox to workshop (when things are same name, how you do with synch with world)
Overwrite same names checkbox to workshop (when things are same name, how you do with synch with world) Especially helpful for those that edit more then one world since even worlds with parents canโt carry over changes understandably.

Hisuphola 1 day ago
๐ก Feature Request
franz cant modify my character
i started a campaign. franz wont give me my level ups or anything along with it. i try to buy something it made in the game. wont give it to me. wont take my money. just keeps repeating that the freaking changes have been made. over and over and over and over... it was nice enough to take away all of my dexterity though in the process and then give me more than i originally had when i bitched about it. but other that that it cant change shit.

Balexander
๐ Bug Reports
franz cant modify my character
i started a campaign. franz wont give me my level ups or anything along with it. i try to buy something it made in the game. wont give it to me. wont take my money. just keeps repeating that the freaking changes have been made. over and over and over and over... it was nice enough to take away all of my dexterity though in the process and then give me more than i originally had when i bitched about it. but other that that it cant change shit.

Balexander
๐ Bug Reports
Bug Report: Franz Narrative Context and Persistent Game State Becoming Unsynchronized
I encountered several cases where Franz's narrative responses and claimed state updates did not match the actual persistent campaign data. 1. Inventory updates reported as successful but not actually persisted After harvesting a Goblin Mage, Franz stated that multiple enchanted body parts had been added to my inventory. However, inspection of the actual persistent inventory showed that only one Goblin Mage Ear existed. The additional ear, two hands, two feet, and head had been described in the narrative and research logs but were never actually instantiated as inventory items. Franz initially reported that the inventory had been synchronized successfully, even though the items were still missing. 2. Narrative corrections did not modify underlying item metadata The Enchanted Goblin Mage Feet were described as footwear but were categorized by the inventory system as hand equipment. Franz stated that the equipment slot had been corrected, but the inventory UI continued to offer only the hand slot. Franz later clarified that it did not have permission to modify the underlying equipment-slot/type metadata. I was eventually able to correct the item manually through the UI. 3. Conflicting mechanical rules stored in context Franz explicitly established conditional mechanics for the Enchanted Goblin Mage Feet, including Advantage on certain Acrobatics checks and Dexterity saving throws involving falls. However, a memory block created afterward stated that the item had no defined mechanical benefit and that any benefit was entirely at DM discretion. This created two conflicting versions of the same item's rules in persistent context. 4. Character identity confusion Two separate characters existed in the campaign: Lili, a Level 5 Hume Bunny Supporter Liliruca Arde, a Level 6 Pallum Supporter of the Hestia Familia Franz repeatedly treated them as the same person, even after I introduced them as separate characters. Eventually, the campaign state was corrected and both characters were confirmed as distinct, but the confusion persisted in some narrative responses. Main concern The recurring issue appears to be a disconnect between: Narrative responses and working context Persistent campaign state Item/entity metadata used by the UI Memory/context blocks generated by Franz A response claiming that something has been "successfully updated" can therefore be inaccurate if the underlying persistent entity was not actually modified. It would be helpful if Franz could more clearly distinguish between changes to narrative context and changes that have actually been confirmed in persistent campaign data.

TheSmallRock 2 days ago
๐ก Feature Request
Bug Report: Franz Narrative Context and Persistent Game State Becoming Unsynchronized
I encountered several cases where Franz's narrative responses and claimed state updates did not match the actual persistent campaign data. 1. Inventory updates reported as successful but not actually persisted After harvesting a Goblin Mage, Franz stated that multiple enchanted body parts had been added to my inventory. However, inspection of the actual persistent inventory showed that only one Goblin Mage Ear existed. The additional ear, two hands, two feet, and head had been described in the narrative and research logs but were never actually instantiated as inventory items. Franz initially reported that the inventory had been synchronized successfully, even though the items were still missing. 2. Narrative corrections did not modify underlying item metadata The Enchanted Goblin Mage Feet were described as footwear but were categorized by the inventory system as hand equipment. Franz stated that the equipment slot had been corrected, but the inventory UI continued to offer only the hand slot. Franz later clarified that it did not have permission to modify the underlying equipment-slot/type metadata. I was eventually able to correct the item manually through the UI. 3. Conflicting mechanical rules stored in context Franz explicitly established conditional mechanics for the Enchanted Goblin Mage Feet, including Advantage on certain Acrobatics checks and Dexterity saving throws involving falls. However, a memory block created afterward stated that the item had no defined mechanical benefit and that any benefit was entirely at DM discretion. This created two conflicting versions of the same item's rules in persistent context. 4. Character identity confusion Two separate characters existed in the campaign: Lili, a Level 5 Hume Bunny Supporter Liliruca Arde, a Level 6 Pallum Supporter of the Hestia Familia Franz repeatedly treated them as the same person, even after I introduced them as separate characters. Eventually, the campaign state was corrected and both characters were confirmed as distinct, but the confusion persisted in some narrative responses. Main concern The recurring issue appears to be a disconnect between: Narrative responses and working context Persistent campaign state Item/entity metadata used by the UI Memory/context blocks generated by Franz A response claiming that something has been "successfully updated" can therefore be inaccurate if the underlying persistent entity was not actually modified. It would be helpful if Franz could more clearly distinguish between changes to narrative context and changes that have actually been confirmed in persistent campaign data.

TheSmallRock 2 days ago
๐ก Feature Request
Encounter Round Counter Integration with Encounter Notes
Short Summery: A shorter version for a feedback form would be: Please add an encounter round counter that integrates with Encounter Notes. Notes should be able to record when an effect began, its duration in rounds, and whether it expires at the start or end of a turn or round. When the expiration point is reached, the note should automatically be removed or archived. Entity IDs and effect IDs could be used to associate each note with the correct character, monster, spell, or ability. This would improve tracking for spell durations, cooldowns, concentration, temporary effects, and other round-based mechanics. Full feature request: Please consider adding an encounter round counter that is directly integrated with Encounter Notes. The encounter tracker should display the current round and initiative turn, with each round advancing automatically when the turn order cycles back to the first participant. Encounter Notes could then include a round-based timestamp or expiration field, such as: Effect started: Round 3 Duration: 5 rounds Expires: At the start or end of Round 8 Source/entity ID: The relevant character, monster, spell, or effect When the specified expiration round is reached, the system could automatically remove or archive the associated Encounter Note. This would be useful for tracking spell durations, temporary conditions, cooldowns, concentration effects, environmental effects, and abilities with delayed expiration. It would also be helpful if notes could specify whether an effect ends: At the start of an entityโs turn At the end of an entityโs turn At the start or end of a round After a specified number of rounds When a particular event occurs, such as an attack being made Using entity IDs or unique effect IDs would help ensure that notes remain associated with the correct character, monster, spell, or ability, even when multiple effects have the same name. This would make duration tracking more reliable and reduce the need for the GM or AI to estimate how many rounds have passed manually. This is a feature request that I an Franz (your AI) came up with for wording well Franze Worded it and I just came up with the idea. Please and Thank you.
Shadowgrimer 6 days ago
๐ก Feature Request
Encounter Round Counter Integration with Encounter Notes
Short Summery: A shorter version for a feedback form would be: Please add an encounter round counter that integrates with Encounter Notes. Notes should be able to record when an effect began, its duration in rounds, and whether it expires at the start or end of a turn or round. When the expiration point is reached, the note should automatically be removed or archived. Entity IDs and effect IDs could be used to associate each note with the correct character, monster, spell, or ability. This would improve tracking for spell durations, cooldowns, concentration, temporary effects, and other round-based mechanics. Full feature request: Please consider adding an encounter round counter that is directly integrated with Encounter Notes. The encounter tracker should display the current round and initiative turn, with each round advancing automatically when the turn order cycles back to the first participant. Encounter Notes could then include a round-based timestamp or expiration field, such as: Effect started: Round 3 Duration: 5 rounds Expires: At the start or end of Round 8 Source/entity ID: The relevant character, monster, spell, or effect When the specified expiration round is reached, the system could automatically remove or archive the associated Encounter Note. This would be useful for tracking spell durations, temporary conditions, cooldowns, concentration effects, environmental effects, and abilities with delayed expiration. It would also be helpful if notes could specify whether an effect ends: At the start of an entityโs turn At the end of an entityโs turn At the start or end of a round After a specified number of rounds When a particular event occurs, such as an attack being made Using entity IDs or unique effect IDs would help ensure that notes remain associated with the correct character, monster, spell, or ability, even when multiple effects have the same name. This would make duration tracking more reliable and reduce the need for the GM or AI to estimate how many rounds have passed manually. This is a feature request that I an Franz (your AI) came up with for wording well Franze Worded it and I just came up with the idea. Please and Thank you.
Shadowgrimer 6 days ago
๐ก Feature Request
It is impossible to create things now
WheneverWhenever you useWhenever you use the aWhenever you use the a romWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all itWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all it does not work

Aamir
๐ Bug Reports
It is impossible to create things now
WheneverWhenever you useWhenever you use the aWhenever you use the a romWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all itWhenever you use the a romt to create things, and if you try to edit it slightly or not. At all it does not work

Aamir
๐ Bug Reports
update_character tool call error
When trying to update currency, it defaults to XP or levels and continuously gives me magical items as coins instead of just changing my currency.

iceburg123456789
๐ Bug Reports
update_character tool call error
When trying to update currency, it defaults to XP or levels and continuously gives me magical items as coins instead of just changing my currency.

iceburg123456789
๐ Bug Reports
Clear division on quests/chapters/etc during campaign
Please, add a clear division on quests/chapters/etc during campaign - constant pushing from Franz during campaign is utterly disgusting. No side moves, no time to sort and sell loot, no time to make some social interactions with NPCโs which not in party. Stopped a ritual of the cult? - There is a freakinโ piece of parchment and now second ritual would be in an hour? Stopped it - there are another shit happened right now and you need to run forward againโฆ Itโs really unnatural and shitty. Also surely there are no rewards for any of that completed things and Franz forget about all, what was done, in 3-5 turns. Give a player a normal pace and time to chill (and Franz ignoring Downtime mod, still continue that endless push ๐คฎ )

Alidamara 7 days ago
๐ก Feature Request
Clear division on quests/chapters/etc during campaign
Please, add a clear division on quests/chapters/etc during campaign - constant pushing from Franz during campaign is utterly disgusting. No side moves, no time to sort and sell loot, no time to make some social interactions with NPCโs which not in party. Stopped a ritual of the cult? - There is a freakinโ piece of parchment and now second ritual would be in an hour? Stopped it - there are another shit happened right now and you need to run forward againโฆ Itโs really unnatural and shitty. Also surely there are no rewards for any of that completed things and Franz forget about all, what was done, in 3-5 turns. Give a player a normal pace and time to chill (and Franz ignoring Downtime mod, still continue that endless push ๐คฎ )

Alidamara 7 days ago
๐ก Feature Request
Summoned Owl Familiar is a Level 5 Gnome
Using Find Familiar, an NPC is created as a level 5 Gnome Wizard โOwl Familiarโ with 20HP and a stack of Cantrips and spells. Instead of a 1HP Owl.

Greenwalker
๐ Bug Reports
Summoned Owl Familiar is a Level 5 Gnome
Using Find Familiar, an NPC is created as a level 5 Gnome Wizard โOwl Familiarโ with 20HP and a stack of Cantrips and spells. Instead of a 1HP Owl.

Greenwalker
๐ Bug Reports
Height not factored into combat
Creatures with flight do not remain out of reach of ground-bound attackers. A flying Familiar at 30 feet up is still successfully attacked by a creature with no Reach or ranged attacks. The system does not allow for the Z distance.

Greenwalker
๐ Bug Reports
Height not factored into combat
Creatures with flight do not remain out of reach of ground-bound attackers. A flying Familiar at 30 feet up is still successfully attacked by a creature with no Reach or ranged attacks. The system does not allow for the Z distance.

Greenwalker
๐ Bug Reports
Encounter distances
Encounters with a mob start at greater than sight distances, usually with PCs and ally NPCs off the map entirely with absurd coordinate numbers (17890,16980 or the like). A single round of movement puts the party on the map at maximum distance. Also, a summoned creature (Owl Familiar) is on the map near the mob at the first round, FAR from where the party is and usually opposite corner of the encounter map.

Greenwalker
๐ Bug Reports
Encounter distances
Encounters with a mob start at greater than sight distances, usually with PCs and ally NPCs off the map entirely with absurd coordinate numbers (17890,16980 or the like). A single round of movement puts the party on the map at maximum distance. Also, a summoned creature (Owl Familiar) is on the map near the mob at the first round, FAR from where the party is and usually opposite corner of the encounter map.

Greenwalker
๐ Bug Reports
Voice Audio is not Automatically playing
Audio not automatically. Playing, hereโs a dude not for the development team, it does not play audio automatically on my iPhone 15 Pro max using Microsoft Edge browser, then I just tried this game on Microsoft Edge on my Xbox Series X and it plays the voice audio automatically just fine. Same browser on 2 different devices. Please fix

Jigsaw82
๐ Bug Reports
Voice Audio is not Automatically playing
Audio not automatically. Playing, hereโs a dude not for the development team, it does not play audio automatically on my iPhone 15 Pro max using Microsoft Edge browser, then I just tried this game on Microsoft Edge on my Xbox Series X and it plays the voice audio automatically just fine. Same browser on 2 different devices. Please fix

Jigsaw82
๐ Bug Reports
Trying to make a Custom Class and it Bugs Out
Iโm trying to make a custom class. It just keeps on bugging out when I save it.

CorneliusThunderkoch
๐ Bug Reports
Trying to make a Custom Class and it Bugs Out
Iโm trying to make a custom class. It just keeps on bugging out when I save it.

CorneliusThunderkoch
๐ Bug Reports
Flexible Stats/Fields
Similar have been requested but not explicitly this/these nor as encompassing as alphabetical inputs in currently numerical fields. Issue I forsee is Roll limitations, and solutions that can work are either treat anything above a C as a +1 modified anything below as a -1 Or simply make it skip modifier and bring up a blank no modifier dice roll where you need to input the modifier ideally with it still showing your characterโs field value as displayed so the player can quickly identify and dictate what + or - proficiency that would translate to. Requested Features; -Higher limits on Levels, stats, etc. (three digit stat/level caps Ideally) -Alternatives to linear numerical stats/no limit on the input on a character sheet. (So Strength: A can be used over Strength: 14) Possible Solutions/Ideas; -Allowing a Character sheet to reference/direct AI to a Lore page. -Making it so Franz can edit a lore page ideally in select fields but otherwise just treating the Lore page character sheet like a character sheet and thus not editing it often unless directed to do so.

Jasen117 9 days ago
๐ก Feature Request
Flexible Stats/Fields
Similar have been requested but not explicitly this/these nor as encompassing as alphabetical inputs in currently numerical fields. Issue I forsee is Roll limitations, and solutions that can work are either treat anything above a C as a +1 modified anything below as a -1 Or simply make it skip modifier and bring up a blank no modifier dice roll where you need to input the modifier ideally with it still showing your characterโs field value as displayed so the player can quickly identify and dictate what + or - proficiency that would translate to. Requested Features; -Higher limits on Levels, stats, etc. (three digit stat/level caps Ideally) -Alternatives to linear numerical stats/no limit on the input on a character sheet. (So Strength: A can be used over Strength: 14) Possible Solutions/Ideas; -Allowing a Character sheet to reference/direct AI to a Lore page. -Making it so Franz can edit a lore page ideally in select fields but otherwise just treating the Lore page character sheet like a character sheet and thus not editing it often unless directed to do so.

Jasen117 9 days ago
๐ก Feature Request
Feature Request: Multi-Window Support / Modular UI for Multi-Monitor In-Person Play
Hi team! I just discovered Friends & Fables and love what youโve built. I am in the process of trying to setting up a local session where my brotherโwho normally DMsโcan finally play as a player and want to run the game on a laptop that we have connected to two external monitors (3 screens total). When attempting to run the site and spread it across the 3 screens is difficult so we can break each section apart (Franz, The Map and the other items Turn order, characters, etc.) We tried to setup multiple sessions across 3 open browser tabs (thinking each tab in each screen will update after the Franz screen updates, but doesnโt unless we manually refresh the screen on each montior), also the current layout makes it hard to isolate elements: side menus take up permanent screen real estate, panels cannot be hidden or centered, and the chat UI has a minimum width constraint. Feature Request / Suggestions: Detachable / Pop-Out Windows: The ability to open key views (such as the main Franz narrative chat, the tactical battle map, and party/character stats) as standalone, pop-out windows. This would allow host GMs to drag distinct views onto different physical monitors natively. Modular / Customizable UI Layout: Adding toggle options to collapse/hide sidebars, or allowing drag-and-drop widget customization so users can resize, center, or hide specific UI panels based on their multi-monitor setup. This could be a massive quality upgrade for anyone running in-person group sessions or streaming on multi-display setups. Thank you for considering and for putting together quite an awesome system, looking forward to supporting this product!

Venom76 9 days ago
๐ก Feature Request
Feature Request: Multi-Window Support / Modular UI for Multi-Monitor In-Person Play
Hi team! I just discovered Friends & Fables and love what youโve built. I am in the process of trying to setting up a local session where my brotherโwho normally DMsโcan finally play as a player and want to run the game on a laptop that we have connected to two external monitors (3 screens total). When attempting to run the site and spread it across the 3 screens is difficult so we can break each section apart (Franz, The Map and the other items Turn order, characters, etc.) We tried to setup multiple sessions across 3 open browser tabs (thinking each tab in each screen will update after the Franz screen updates, but doesnโt unless we manually refresh the screen on each montior), also the current layout makes it hard to isolate elements: side menus take up permanent screen real estate, panels cannot be hidden or centered, and the chat UI has a minimum width constraint. Feature Request / Suggestions: Detachable / Pop-Out Windows: The ability to open key views (such as the main Franz narrative chat, the tactical battle map, and party/character stats) as standalone, pop-out windows. This would allow host GMs to drag distinct views onto different physical monitors natively. Modular / Customizable UI Layout: Adding toggle options to collapse/hide sidebars, or allowing drag-and-drop widget customization so users can resize, center, or hide specific UI panels based on their multi-monitor setup. This could be a massive quality upgrade for anyone running in-person group sessions or streaming on multi-display setups. Thank you for considering and for putting together quite an awesome system, looking forward to supporting this product!

Venom76 9 days ago
๐ก Feature Request