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Errors noted throughout gameplay

Errors noted so far: Map creation will often create maps that are forward image representations of a location instead of a top-down thus making the map difficult to use and inaccurate for anything but relative location to enemies. The locations on the maps are often not what is described and the players off start off the map instead of either waiting until in the map to start the battle or scaling the map to the size of the area used. Finally I spent half a dozen posts describing a pit being dug as a trap, that was not actually included or usable on the maps created. I am using a rogue, AI forgot to apply sneak attack to my roll, when reminded it said it would include the 3d6 but didnt have me roll until reminded to have me roll.

BragiLichslayer 1 day ago

1

💡 Feature Request

Time and Space

The biggest feature I’d like added is an incorporation of time and space. Since space already has ground work I believe you could set up basic time with just some math. Here’s my suggestion: 1 combat turn(t) = 30 ft 1 mile(mi) = 5280 ft 1 hour(hr) = 21,120 ft 1 minute(min) = 352 ft 1 second (sec) = 5.866 ft 1 day(d) = 8 cycles(cy) 1 cy = 3 hr With this frame work you can determine how far things are apart and how long it takes to get there. You also have a basic way for the AI to determine time. If it’s basic rule of thumb is 8 cycles a day. You can setup a rule for how much time is passing during a normal narration based on the player plot pace speed. For example: Fast game: 1 cy = 1 Narration(nt) Slow Game 1 cy = 3 nt

Nomorefukinspam 3 days ago

1

💡 Feature Request