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No response needed. Just providing info of things that have happened since I first joined. These things are not just specific to this one adventure.

Memory Degradation & State Loss Memory reliability is also a major problem. It appears that no matter how many instruction blocks, memory notes, or context reminders are provided, Franz’s memory degrades rapidly within a single session. I have had to remind Franz over a hundred times during one three hour session about: party location current island recent fights completed objectives defeated enemies ongoing storyline arcs Despite these reminders, Franz repeatedly forgets established state and attempts to: move the party back to locations already completed reintroduce resolved conflicts reset progress contradict previously established events This results in constant continuity breaks and forces the player to repeatedly correct the AI. For a system that is supposed to function as a Game Master and track world state, this level of memory instability makes longer sessions impractical and undermines confidence in the platform. =================================== Canon Accuracy Claims vs. Actual Capability (Contradictory Behavior) There is also a significant reliability and trust issue regarding Franz’s stated capabilities versus its actual behavior. I fully understand that Friends & Fables is designed primarily for custom, player-created adventures and is not inherently required to replicate any existing storyline exactly. I recognize that the platform’s intended use is to support original campaigns rather than strict recreations of established media. However, when I explicitly requested that my campaign be treated as a faithful, canon-accurate experience based on the One Piece storyline, Franz repeatedly confirmed that it would run the adventure aligned with the official arcs, events, and characters and that it would handle those canonical story beats directly without requiring me to manually supply them. These responses clearly implied full or near-complete canon knowledge and the ability to execute the storyline accurately. Later, when questioned directly about its knowledge scope, Franz admitted that it does not have complete canon knowledge and instead operates on approximations. This creates a direct contradiction: Franz claims it can run strictly canon-aligned storylines Franz later admits it relies on approximations and incomplete knowledge Because the system lacks definitive canon awareness, it necessarily fills gaps with guessed or fabricated details, which leads to: incorrect sequencing invented or altered events inconsistencies with established lore deviations from expected story progression From a technical standpoint, strict canon fidelity is therefore not achievable under these constraints. The issue is not that Franz cannot perfectly replicate canon — that limitation is understandable. The issue is that Franz explicitly stated that it could do so and configured the campaign as if this were guaranteed. This mismatch between stated capability and actual behavior is misleading and undermines user trust. If the AI cannot reliably deliver canon accuracy, it should communicate that limitation clearly and consistently rather than implying full fidelity and later retracting that capability.

Chic4go_Joe20 About 1 hour ago

📥 Feedback

Franz story confusion

Franz seems to regularly get confused about the current storyline. I accepted a quest to escort some people through the woods. I took on another person to help. On the way to the quest the person who I took on to help suddenly has a revelation that we can save his father from goblins. Halfway through fighting that group of goblins Franz completely abandons the quest and some guy named Thalen shows up that knows nothing about the goblin corpses completely surrounding us and points us in another direction. The guy whose father we were meant to be saving from the goblins then gets mad at me because I’m questioning Thalen about where the father is and why he was around all these goblins. Franz seems to have given up on multiple quests partway through just to force me down a different quest. I would just like to finish a questline.

Eudyptula

1

🐛 Bug Reports

Sound related bugs

This could be related to my operating system so I will disclose that I use Brave browser on (Arch) Linux. I experience the following bugs/issues that are however not detrimental and not specific to any campaign: Every time the sound play starts I get the red pop up on top right screen saying the sound couldn’t be played due to the bug yet sound playback is flawless (not a bug, just annoying pop up) When the sound narration is in progress, if I click the sound button (play) next to the message (manual play button), it will start overlapping the sound which can only be fixed by refreshing the website; I suggest that when play button is pressed while the narrator is already playing that either it is paused or he starts narrating from the begining

Sloven_c

🐛 Bug Reports

Combat

Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 1 day ago

📥 Feedback