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I don't understand why, but my lore page doesn't save.

I don’t know why, but something in this part of one of my lore pages, which explains the digits of a custom language in my world, doesn’t let me safe said lore page… Numbers Digits 1 β€” ᛁ 2 β€” ᛁᛁ 3 β€” ᛁᛁᛁ 4 β€” ᛁᛁᛁᛁ 5 β€” ᚴ 6 β€” αš΄α› 7 β€” αš΄α›α› 8 β€” αš΄α›α›α› 9 β€” αš΄α›α›α›α› 10 β€”   50 β€” ᚡ 100 β€” α›„ 500 β€” ᛀ Rules Numbers starts with "α›«α›«" as separation. α›„ and ᛀ repeat. Example: 23 β†’ α›«α›«αš€αš€α›α›α› 115 β†’ α›«α›«α›„αš€αš΄ 104,950 β†’ α›«α›«α›„α›α›α›α›α›€α›„α›„α›„α›„αš΅ Example: The two wolves drank water β†’ dΔ«dhα›«urfα›«α›«2α›«gΕ«ng β†’ α›žαš”Μ„αš§α›«αš’αš±αš α›«α›«α›α›α›«αš·αš’Μ„α›œ

BedAbyss

2

πŸ› Bug Reports

Feature Request: Custom Progression and Resource-Linked Ability System I would love a more flexible progression system for custom campaigns where characters can learn abilities, spells, techniques, skills, and powers through training, practice, milestones, teachers, items, books, quests, or story events. Instead of abilities only being added instantly, it would be useful if each ability could have progression stages such as: Unlearned β†’ Training β†’ Learned β†’ Practiced β†’ Mastered β†’ Advanced When creating an ability, the GM/player could define things like: prerequisites required training required teacher, item, book, location, or event practice progress mastery level failure risks upgrade paths unlock conditions I would also love custom resources to connect directly to custom abilities. For example, if a player creates a custom resource such as Energy, Mana, Stamina, Focus, Spirit, Power, or Strain, then custom abilities should be able to select that resource as their cost source. Example: Ability: Flame Burst Linked Resource: Energy Cost: 10 Energy Progression Stage: Training Prerequisite: Basic Energy Control Failure Risk: Misfire, exhaustion, reduced effect, or wasted resource Custom resources should also be trainable and expandable over time. A character could increase their maximum resource through practice, milestones, quests, rest cycles, breakthroughs, or meaningful story events. Example: Energy: 100/100 After training: 110/110 After a milestone: 125/125 This would make long-term character growth feel more earned and consistent. It would also support many different campaign styles, including fantasy, sci-fi, superhero, magic school, martial arts, survival, classless systems, and custom homebrew worlds. The main goal would be to let custom resources, abilities, training, mastery, and progression all work together in one connected system.

akame90 3 days ago

2

πŸ’‘ Feature Request