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1/3 caster subclasses can't learn spells

When I level to 3 and select a subclass, like arcane trickster, I can’t prepare spells even though I show dots for spell l slots available, and even though my known shows known spots available. Because the workaround is to switch the spell caster type from “third” to “half” I assume the bug is in the spell slots per spell level. The cantrip and spells known will be correct. I tried exporting the campaign class and re-importing it, and I also tried importing “working” classes from other world, but had the same problem each time. I’ve tried adding spells to the subclass in campaign world classes. I’ve tried adding spells to the subclass and i’ve tried adding spells in my spellbook. It doesn’t matter which method is used, the spells will be greyed out unless I switch from spellcaster type third to spellcaster type half. At level 3 the game tells me I only have access to level 0 spells. We cannot directly edit spells slots per spell level. We can only edit directly cantrips known and spells known. These were correct in all of the classes I tried switching to and the subclasses. I had the same issue on the other campaign I tried (Ashen Lands) where I tried downloading other people’s classes and building the class from zero. When I built the class from zero I added each spell individually, almost 200 of them. So I think the problem is that “Spellcaster type third” has some kind of bug under spell slots. Again, a workaround is setting spellcaster type to half.

buzzkill

1

🐛 Bug Reports

Feature Request: Bring Your Own Key (BYOK) for External Models like Claude

I would like to suggest implementing a Bring Your Own Key (BYOK) feature, allowing users to plug in external LLMs, like Claude, to act as the brain for Franz. Here is why I believe this would be a massive game-changer for Friends & Fables: The Ultimate Roleplay Experience: Claude is widely considered the absolute best for RPGs right now due to its incredible prose and massive context window. Combining that intelligence with FnF's amazing world-building tools, TTS, and combat systems would create the perfect platform. Attracting Hardcore Players: Power users and RPG veterans who already pay for API usage elsewhere would flock to FnF if they could bring their favorite models with them. Technical Feasibility: As a dev, I understand that FnF has a complex backend, and you have custom memory and combat systems wrapped around the LLM. However, routing prompts to a different API endpoint is entirely doable. The site used to allow switching between models in the past, so the foundational concept is already there! A Win-Win Business Model: I completely understand that the native credit system is vital for the platform's survival and P&L. To balance this, you could charge a premium monthly subscription or a flat fee just to unlock the BYOK toggle. Users would cover their own heavy token generation costs, while still paying FnF for the privilege of using your incredible UI and framework. This would take the site to the next level and make everyone happy. Thanks for considering it!

srmoon 1 day ago

1

💡 Feature Request

A Proposal for Korean Language Support

Are there any plans for Korean language support? I genuinely believe, and I say this with total seriousness, that this is money glitching and has the potential to drive the overall development of this kind of content. I speak from the perspective of a heavy user who has spent a massive amount of money(≈20,000$) and time(from the start of ChatGPT) consuming characters and simulators across countless platforms. To explain further, while Western Reddit or Discord-based communities are large, I've observed that most users stick to light, short roleplays involving memes, celebrities, or existing franchises. Rather than deep worldbuilding or precise simulations, the approach is highly casual—just 'chatting with a favorite character.' Because of this, the prompt quality of Western bots is often shallow, and the context breaks down quickly. This is simply a fact. The Japanese market also has a solid fandom (like the CoC community), and they do not hesitate to spend money combining 2D generative AI art with TTS. I think the Japanese market would work great for your platform as well. However, there is a distinct variable you need to consider. Korean AI character and simulation content is overwhelmingly high quality. From my analysis, Korean users approach AI chats as an 'interactive web novel where they dictate the story.' The massive web novel and webtoon consumption culture in Korea has been directly transplanted into AI simulation. When you look at Korean creator communities, the level of prompt engineering used to refine a single bot is bizarrely precise. Creators min-max token counts to cram in the character's psychology, the physical laws of the world, lore, and even systemic constraints like TTRPG dice rolls directly into the prompt. They don't have an interactive UI like Friends and Fables; they force all these mechanics into standard text AI. If F&F can bring these Korean AI chat worldbuilders to your platform, I am sure there will be tremendous growth. Furthermore, Korean users have a very high ARPU (Average Revenue Per User). If the immersion is guaranteed, Korean users do not hesitate to open their wallets, much like they do for Gacha games or serialized web novels. It is a market that spends 'time' and 'money' with the highest density. The number of general AI chat users in Korea is huge. While we might need more detailed aggregated data, I really hope Friends and Fables considers this. This is a real opportunity. you would definitely need some targeted marketing for the Korean market to kick things off, but once word spreads among these creators, it will absolutely explode. oh and + web design.

Jhin33 3 days ago

💡 Feature Request

Category Chooser in Lore

When referencing something in a Lore Page (e.g. “@something“), there should be a way to choose the category it is in (class, subclass, area, poi, etc.), as many might have similar names, and the list to choose in is limited. Instead of having to expand the list, which I’m sure has limitations for a reason, I propose that having a “/categoryname” at the end would work wonders (e.g. “@something/area”, or “@othersomething/subclass“). This exact problem happened when I tried to search the subclass “Scholar“. As subclasses come out last, the list was flooded with the features with “(Scholar)” at the end of it. With my proposition, it might help to wrap things up better.

BedAbyss 5 days ago

💡 Feature Request

Temp HP, Alt (Wildshape) stat sheets, and monsters in party. +Calculations instead of constants!

We need temp hp to be handled by franz, and maybe for wild shape to have a stat sheet you can use when youre in another form (?). also monsters in the party would be awesome, currently every summon/beast taimed needs to be treated like a full character NPC. I’v got a slight headace from turning Eldritch cannon (3x varriants), Homucleus serverants, and the steel defender into a “Construct” class set of subraces. Also some fields in the character sheet arent constants, they are calculations (Like bardic inspiration). currently every bard has to modify their class resource pool to properly reflect how many of these calculated resources they should have, which imediatly breaks when the party / world has more than one character of this class.

Dvahkiin31 5 days ago

💡 Feature Request