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Merchant Barges now available

Luxury long-journey merchant barges. Can be converted to mobile costal adventure bases. 22,000โ€“24,000 cubic feet of cargo space. 880,000 standard cargo capacity, but can reach a 1,210,000 load limit in a pinch. Do Not Exceed 1,400,00 load as it will straight the engines. 1,600,000 loads will make the vessel slow and break the engines. Items, filter for mounts/vehicles, search merchant barges. Comes in heavy 20mph with 20 heavy cannons (resist acid, bludgeoning, force, lightning.), medium 60mph with 20 medium cannons (resist bludgeoning, force, lightning), and light armor 180mph with 20 cannons (resist lightning)(vulnerable to fire). All ships: Massive armored magical paddle wheels, 3 cargo decks including top deck with cranes that fold for travel, gun deck with armory and barracks + captainโ€™s quarters, kitchen/ eating/ medical/ showers level, crew quarters. Spread between crew and kitchen levels are: x6 5ft freezers and x12 5ft. fridges. The lowest two levels have a 2-floor sewer to drain the water into. All ships are (Immune to cold, necrotic, poison, psychic). Buy now: Light: 304,400 gold. Medium: 604,400 gold. Heavy: 944,400 gold. Heavy available at any major Royal or Duchy-level trading ports. Medium available at most March-level trading ports. Light available at most County-level trading ports.

Luci_Ferna about 14 hours ago

1

๐Ÿ’ก Feature Request

Combat

I donโ€™t know if others are having these issues, but the last few days Franz has turned combat into an almost every other turn thing, making it almost impossible to explore or experience a story around it. Also, the combat we get thrown into is usually highly unbalanced, with monsters that have easily double the health of any party memeber, as well as that hit with attacks doing 15-20 damage easily per attack with the ability to run an average of 3 attacks at a time, making it almost impossible to do. The last campaign I started, I got attacked on the first turn of the newly started campaign, no breathing room for anything at all, and Franz is having a hard time with remembering things in combat on top of it all. He seems to struggle remembering druid wildshapes and has recently been forgetting how to run npc turns as well as not letting some spells be rolled for damage, instead applying a blanket 28 to said spells.

Tystheron 1 day ago

๐Ÿ“ฅ Feedback

Ai Image

It refuses to generate my prompts: A Human male. He is 22. He is 5โ€™8โ€ tall. He weighs 145 lbs (10% body fat). He has light muscle definition. His skin is porcelain-white with a slight tinge of pink. His hair is long, warm-black and slicked back while being tucked behind his ears. His facial hair is clean shaven. His forehead and brow is small and elegant with eyebrows that are high-arched with light thickness. His eyes are almost perfect ovals with small bags/wrinkles under them, and colored a dark blue/brown. His ears are average-sized with no lobes. His elfish nose with average-sized nostrils. His cheeks have sharp angles and his cheekbones are high and prominent. His mouth is average-sized with thin lips. His chin is strong, rounded, and dimpled. He has an average jawline. He wears an elegant, but refined pair of charcoal trousers tucked into his knee-high boots. He wears a deep-green, elegant, but refined doublet with intricate, silver trimmings, buttons, and buckles. He wears a regal, white capperrone with silver decorations of a cracked tower. He wears a fine pair of elegant, black, knee-high boots with silver buckles. He wears a thick, and refined black leather belt. Hanging from the left hip, in a black leather scabbard, is a silver longsword with a refined black leather grip - the entire hilt is made of silver and encrusted with emeralds. Hanging from the belt on the left hip toward the front of the belt is a coin pouch made from elegant, black leather and silver materials.

tje117

1

๐Ÿ› Bug Reports

Addictive! A few notes though

Hey team, Letโ€™s start by saying, I am having so much fun! of course not everything is perfect, but thatโ€™s AI for you! I just want to share a few things on my experience that in my opinion could be improved: Franz seems to lose it sometimes but this was reported and I will make sure to report when I get to the event now I know how. specifically, items appear/disappear, glitches in location or moves, I am now managing by taking notes and paying attention to what I have and who I am with (random NPC join my party or leave it so i have to remind Franz who is with me) The dice screen is too big, when rolling it takes half the screen, not great on laptop but worse on phone, when choices are made and text is generated you end up with several blocks of text sometimes in one go and I spend my time scrolling back up to follow the events Scrolling, this somehow takes me a long way up, or a long way down, I find it difficult to navigate to try and remember characters and places. I disabled AI creation of any new place mostly because i ended up creating new places and characters cause I could not remember exactly their names Map and characters positions are quite often not accurate, I stopped using them in combat completely, I just look at it to have an idea of what the places look like An option to stop Franz when we realise we made a mistake when typing would be great, I usually have to wait and delete to restart, could be more efficient to have a โ€œstop generatingโ€ button Character creation image generating: would be great to be able to not have to enter the whole description over and over until we get an image that matches what we pictured - I had a specific character type in mind and had to go through it 6 or 7 times before getting a match. Some background tavern style music within the story would be great, I typically listen to that separately but could be a nice addition for a better story immersion.

Lady_Noob 3 days ago

๐Ÿ“ฅ Feedback