1/3 caster subclasses can't learn spells
When I level to 3 and select a subclass, like arcane trickster, I can’t prepare spells even though I show dots for spell l slots available, and even though my known shows known spots available. Because the workaround is to switch the spell caster type from “third” to “half” I assume the bug is in the spell slots per spell level. The cantrip and spells known will be correct. I tried exporting the campaign class and re-importing it, and I also tried importing “working” classes from other world, but had the same problem each time. I’ve tried adding spells to the subclass in campaign world classes. I’ve tried adding spells to the subclass and i’ve tried adding spells in my spellbook. It doesn’t matter which method is used, the spells will be greyed out unless I switch from spellcaster type third to spellcaster type half. At level 3 the game tells me I only have access to level 0 spells. We cannot directly edit spells slots per spell level. We can only edit directly cantrips known and spells known. These were correct in all of the classes I tried switching to and the subclasses. I had the same issue on the other campaign I tried (Ashen Lands) where I tried downloading other people’s classes and building the class from zero. When I built the class from zero I added each spell individually, almost 200 of them. So I think the problem is that “Spellcaster type third” has some kind of bug under spell slots. Again, a workaround is setting spellcaster type to half.

buzzkill
Inventory/Equipment
🐛 Bug Reports
1/3 caster subclasses can't learn spells
When I level to 3 and select a subclass, like arcane trickster, I can’t prepare spells even though I show dots for spell l slots available, and even though my known shows known spots available. Because the workaround is to switch the spell caster type from “third” to “half” I assume the bug is in the spell slots per spell level. The cantrip and spells known will be correct. I tried exporting the campaign class and re-importing it, and I also tried importing “working” classes from other world, but had the same problem each time. I’ve tried adding spells to the subclass in campaign world classes. I’ve tried adding spells to the subclass and i’ve tried adding spells in my spellbook. It doesn’t matter which method is used, the spells will be greyed out unless I switch from spellcaster type third to spellcaster type half. At level 3 the game tells me I only have access to level 0 spells. We cannot directly edit spells slots per spell level. We can only edit directly cantrips known and spells known. These were correct in all of the classes I tried switching to and the subclasses. I had the same issue on the other campaign I tried (Ashen Lands) where I tried downloading other people’s classes and building the class from zero. When I built the class from zero I added each spell individually, almost 200 of them. So I think the problem is that “Spellcaster type third” has some kind of bug under spell slots. Again, a workaround is setting spellcaster type to half.

buzzkill
Inventory/Equipment
🐛 Bug Reports
I’m on mobile IOS, I do have access to desktop if needed for fix.
I manually equipped level three spells on accident but the class that I am won’t let me use level three spells but I can’t un learn them because I can’t select them so 4 out of my 10 spell slots are used.

Count_Packula
🐛 Bug Reports
I’m on mobile IOS, I do have access to desktop if needed for fix.
I manually equipped level three spells on accident but the class that I am won’t let me use level three spells but I can’t un learn them because I can’t select them so 4 out of my 10 spell slots are used.

Count_Packula
🐛 Bug Reports
Feature Request: Bring Your Own Key (BYOK) for External Models like Claude
I would like to suggest implementing a Bring Your Own Key (BYOK) feature, allowing users to plug in external LLMs, like Claude, to act as the brain for Franz. Here is why I believe this would be a massive game-changer for Friends & Fables: The Ultimate Roleplay Experience: Claude is widely considered the absolute best for RPGs right now due to its incredible prose and massive context window. Combining that intelligence with FnF's amazing world-building tools, TTS, and combat systems would create the perfect platform. Attracting Hardcore Players: Power users and RPG veterans who already pay for API usage elsewhere would flock to FnF if they could bring their favorite models with them. Technical Feasibility: As a dev, I understand that FnF has a complex backend, and you have custom memory and combat systems wrapped around the LLM. However, routing prompts to a different API endpoint is entirely doable. The site used to allow switching between models in the past, so the foundational concept is already there! A Win-Win Business Model: I completely understand that the native credit system is vital for the platform's survival and P&L. To balance this, you could charge a premium monthly subscription or a flat fee just to unlock the BYOK toggle. Users would cover their own heavy token generation costs, while still paying FnF for the privilege of using your incredible UI and framework. This would take the site to the next level and make everyone happy. Thanks for considering it!
srmoon 1 day ago
💡 Feature Request
Feature Request: Bring Your Own Key (BYOK) for External Models like Claude
I would like to suggest implementing a Bring Your Own Key (BYOK) feature, allowing users to plug in external LLMs, like Claude, to act as the brain for Franz. Here is why I believe this would be a massive game-changer for Friends & Fables: The Ultimate Roleplay Experience: Claude is widely considered the absolute best for RPGs right now due to its incredible prose and massive context window. Combining that intelligence with FnF's amazing world-building tools, TTS, and combat systems would create the perfect platform. Attracting Hardcore Players: Power users and RPG veterans who already pay for API usage elsewhere would flock to FnF if they could bring their favorite models with them. Technical Feasibility: As a dev, I understand that FnF has a complex backend, and you have custom memory and combat systems wrapped around the LLM. However, routing prompts to a different API endpoint is entirely doable. The site used to allow switching between models in the past, so the foundational concept is already there! A Win-Win Business Model: I completely understand that the native credit system is vital for the platform's survival and P&L. To balance this, you could charge a premium monthly subscription or a flat fee just to unlock the BYOK toggle. Users would cover their own heavy token generation costs, while still paying FnF for the privilege of using your incredible UI and framework. This would take the site to the next level and make everyone happy. Thanks for considering it!
srmoon 1 day ago
💡 Feature Request
Please add a way to get free turns.
Please add a way for me to get free turns, I live check to check and fight very bad depression and haven’t found interest in much of anything in a long time. Your platform really helps me fight my depression and I’d really love to find a way to play/use it without having to pay 20$ a month because I simply can’t afford it

Valeshinobi 1 day ago
💡 Feature Request
Please add a way to get free turns.
Please add a way for me to get free turns, I live check to check and fight very bad depression and haven’t found interest in much of anything in a long time. Your platform really helps me fight my depression and I’d really love to find a way to play/use it without having to pay 20$ a month because I simply can’t afford it

Valeshinobi 1 day ago
💡 Feature Request
POIs shouldn't be limted to integer coordinates
With the world map being at such a high scale, it would be nice to be able to place POIs at coords like (0.5, 1). even being able to use the tenths position would add a lot of creative potential, but it would be nice to have access to the hundreths position too (being able to do .75)

Dvahkiin31 1 day ago
💡 Feature Request
POIs shouldn't be limted to integer coordinates
With the world map being at such a high scale, it would be nice to be able to place POIs at coords like (0.5, 1). even being able to use the tenths position would add a lot of creative potential, but it would be nice to have access to the hundreths position too (being able to do .75)

Dvahkiin31 1 day ago
💡 Feature Request
Ran for initiative roll and the set up just keeps circling for Franz to 'set it up'. I have refreshed the webpage - it reloads but in game it continues to spin Event ID = 6bd32f9e-c6c6-4cef-8b33-834ab401bd89

Blue_Helix
Combat
🐛 Bug Reports
Ran for initiative roll and the set up just keeps circling for Franz to 'set it up'. I have refreshed the webpage - it reloads but in game it continues to spin Event ID = 6bd32f9e-c6c6-4cef-8b33-834ab401bd89

Blue_Helix
Combat
🐛 Bug Reports
Can't Export Item in Campaign to Workshop
I was just trying to export the “Bag of Holding” to my Workshop. My hope was to then be able to import my character, Euphemia, with my workshop items into any campaign.

Bootilooter
🐛 Bug Reports
Can't Export Item in Campaign to Workshop
I was just trying to export the “Bag of Holding” to my Workshop. My hope was to then be able to import my character, Euphemia, with my workshop items into any campaign.

Bootilooter
🐛 Bug Reports
A Proposal for Korean Language Support
Are there any plans for Korean language support? I genuinely believe, and I say this with total seriousness, that this is money glitching and has the potential to drive the overall development of this kind of content. I speak from the perspective of a heavy user who has spent a massive amount of money(≈20,000$) and time(from the start of ChatGPT) consuming characters and simulators across countless platforms. To explain further, while Western Reddit or Discord-based communities are large, I've observed that most users stick to light, short roleplays involving memes, celebrities, or existing franchises. Rather than deep worldbuilding or precise simulations, the approach is highly casual—just 'chatting with a favorite character.' Because of this, the prompt quality of Western bots is often shallow, and the context breaks down quickly. This is simply a fact. The Japanese market also has a solid fandom (like the CoC community), and they do not hesitate to spend money combining 2D generative AI art with TTS. I think the Japanese market would work great for your platform as well. However, there is a distinct variable you need to consider. Korean AI character and simulation content is overwhelmingly high quality. From my analysis, Korean users approach AI chats as an 'interactive web novel where they dictate the story.' The massive web novel and webtoon consumption culture in Korea has been directly transplanted into AI simulation. When you look at Korean creator communities, the level of prompt engineering used to refine a single bot is bizarrely precise. Creators min-max token counts to cram in the character's psychology, the physical laws of the world, lore, and even systemic constraints like TTRPG dice rolls directly into the prompt. They don't have an interactive UI like Friends and Fables; they force all these mechanics into standard text AI. If F&F can bring these Korean AI chat worldbuilders to your platform, I am sure there will be tremendous growth. Furthermore, Korean users have a very high ARPU (Average Revenue Per User). If the immersion is guaranteed, Korean users do not hesitate to open their wallets, much like they do for Gacha games or serialized web novels. It is a market that spends 'time' and 'money' with the highest density. The number of general AI chat users in Korea is huge. While we might need more detailed aggregated data, I really hope Friends and Fables considers this. This is a real opportunity. you would definitely need some targeted marketing for the Korean market to kick things off, but once word spreads among these creators, it will absolutely explode. oh and + web design.

Jhin33 3 days ago
💡 Feature Request
A Proposal for Korean Language Support
Are there any plans for Korean language support? I genuinely believe, and I say this with total seriousness, that this is money glitching and has the potential to drive the overall development of this kind of content. I speak from the perspective of a heavy user who has spent a massive amount of money(≈20,000$) and time(from the start of ChatGPT) consuming characters and simulators across countless platforms. To explain further, while Western Reddit or Discord-based communities are large, I've observed that most users stick to light, short roleplays involving memes, celebrities, or existing franchises. Rather than deep worldbuilding or precise simulations, the approach is highly casual—just 'chatting with a favorite character.' Because of this, the prompt quality of Western bots is often shallow, and the context breaks down quickly. This is simply a fact. The Japanese market also has a solid fandom (like the CoC community), and they do not hesitate to spend money combining 2D generative AI art with TTS. I think the Japanese market would work great for your platform as well. However, there is a distinct variable you need to consider. Korean AI character and simulation content is overwhelmingly high quality. From my analysis, Korean users approach AI chats as an 'interactive web novel where they dictate the story.' The massive web novel and webtoon consumption culture in Korea has been directly transplanted into AI simulation. When you look at Korean creator communities, the level of prompt engineering used to refine a single bot is bizarrely precise. Creators min-max token counts to cram in the character's psychology, the physical laws of the world, lore, and even systemic constraints like TTRPG dice rolls directly into the prompt. They don't have an interactive UI like Friends and Fables; they force all these mechanics into standard text AI. If F&F can bring these Korean AI chat worldbuilders to your platform, I am sure there will be tremendous growth. Furthermore, Korean users have a very high ARPU (Average Revenue Per User). If the immersion is guaranteed, Korean users do not hesitate to open their wallets, much like they do for Gacha games or serialized web novels. It is a market that spends 'time' and 'money' with the highest density. The number of general AI chat users in Korea is huge. While we might need more detailed aggregated data, I really hope Friends and Fables considers this. This is a real opportunity. you would definitely need some targeted marketing for the Korean market to kick things off, but once word spreads among these creators, it will absolutely explode. oh and + web design.

Jhin33 3 days ago
💡 Feature Request
Franz stole my daily points
I awarded daily free points and wasted all of them when franz forgot EVERYTHING that happened. The storyline. The plot. The Quest I took. Where I was. Who I was fighting. How many enemies there were and what I was equipped with.

AvariceX
AI
🐛 Bug Reports
Franz stole my daily points
I awarded daily free points and wasted all of them when franz forgot EVERYTHING that happened. The storyline. The plot. The Quest I took. Where I was. Who I was fighting. How many enemies there were and what I was equipped with.

AvariceX
AI
🐛 Bug Reports
Party Wagon
I don’t know where to find the party wagon. Doesn’t seem to be appearing in the party screen. Franz can add it to the my inventory but…i don’t know how that functions.

thefloppyllama
Inventory/Equipment
🐛 Bug Reports
Party Wagon
I don’t know where to find the party wagon. Doesn’t seem to be appearing in the party screen. Franz can add it to the my inventory but…i don’t know how that functions.

thefloppyllama
Inventory/Equipment
🐛 Bug Reports
Category Chooser in Lore
When referencing something in a Lore Page (e.g. “@something“), there should be a way to choose the category it is in (class, subclass, area, poi, etc.), as many might have similar names, and the list to choose in is limited. Instead of having to expand the list, which I’m sure has limitations for a reason, I propose that having a “/categoryname” at the end would work wonders (e.g. “@something/area”, or “@othersomething/subclass“). This exact problem happened when I tried to search the subclass “Scholar“. As subclasses come out last, the list was flooded with the features with “(Scholar)” at the end of it. With my proposition, it might help to wrap things up better.

BedAbyss 5 days ago
💡 Feature Request
Category Chooser in Lore
When referencing something in a Lore Page (e.g. “@something“), there should be a way to choose the category it is in (class, subclass, area, poi, etc.), as many might have similar names, and the list to choose in is limited. Instead of having to expand the list, which I’m sure has limitations for a reason, I propose that having a “/categoryname” at the end would work wonders (e.g. “@something/area”, or “@othersomething/subclass“). This exact problem happened when I tried to search the subclass “Scholar“. As subclasses come out last, the list was flooded with the features with “(Scholar)” at the end of it. With my proposition, it might help to wrap things up better.

BedAbyss 5 days ago
💡 Feature Request
Franz assigning group checks all to one person
We are both doing perception cron different angles. A group check is called for, franz gives both perception rolls to the same character

Xuhe
AI
🐛 Bug Reports
Franz assigning group checks all to one person
We are both doing perception cron different angles. A group check is called for, franz gives both perception rolls to the same character

Xuhe
AI
🐛 Bug Reports
Not letting me cast spells that are on my Spell list
Literally a spellcaster. The Spell is right there on my Spell listfranz says my class cant cast that Spell when both official rules and my spell list clearly show I have the spell. This happened multiple times in a row and the AI kept arguing.

Xuhe
AI
🐛 Bug Reports
Not letting me cast spells that are on my Spell list
Literally a spellcaster. The Spell is right there on my Spell listfranz says my class cant cast that Spell when both official rules and my spell list clearly show I have the spell. This happened multiple times in a row and the AI kept arguing.

Xuhe
AI
🐛 Bug Reports
log term memory is bad
i play for couple of hours in odrun fell and franz just keep forgeting things. i did like the sleeper mission at least 3 times becouse he kept forgeting i did it. it work for a little bit fine… but most of the time he just kept making up things that didnt exist before and creating my party npc from zero again and change it class for some reason…. just to bad… i was very exiting for this app.

Hiper
AI
🐛 Bug Reports
log term memory is bad
i play for couple of hours in odrun fell and franz just keep forgeting things. i did like the sleeper mission at least 3 times becouse he kept forgeting i did it. it work for a little bit fine… but most of the time he just kept making up things that didnt exist before and creating my party npc from zero again and change it class for some reason…. just to bad… i was very exiting for this app.

Hiper
AI
🐛 Bug Reports
Game over notification not going away.
I got an erroneous death, and had Frans fix it, but the game over notification with the Re incarnate or new game options will not go away.

Peopleburner
Combat
🐛 Bug Reports
Game over notification not going away.
I got an erroneous death, and had Frans fix it, but the game over notification with the Re incarnate or new game options will not go away.

Peopleburner
Combat
🐛 Bug Reports
Temp HP, Alt (Wildshape) stat sheets, and monsters in party. +Calculations instead of constants!
We need temp hp to be handled by franz, and maybe for wild shape to have a stat sheet you can use when youre in another form (?). also monsters in the party would be awesome, currently every summon/beast taimed needs to be treated like a full character NPC. I’v got a slight headace from turning Eldritch cannon (3x varriants), Homucleus serverants, and the steel defender into a “Construct” class set of subraces. Also some fields in the character sheet arent constants, they are calculations (Like bardic inspiration). currently every bard has to modify their class resource pool to properly reflect how many of these calculated resources they should have, which imediatly breaks when the party / world has more than one character of this class.

Dvahkiin31 5 days ago
💡 Feature Request
Temp HP, Alt (Wildshape) stat sheets, and monsters in party. +Calculations instead of constants!
We need temp hp to be handled by franz, and maybe for wild shape to have a stat sheet you can use when youre in another form (?). also monsters in the party would be awesome, currently every summon/beast taimed needs to be treated like a full character NPC. I’v got a slight headace from turning Eldritch cannon (3x varriants), Homucleus serverants, and the steel defender into a “Construct” class set of subraces. Also some fields in the character sheet arent constants, they are calculations (Like bardic inspiration). currently every bard has to modify their class resource pool to properly reflect how many of these calculated resources they should have, which imediatly breaks when the party / world has more than one character of this class.

Dvahkiin31 5 days ago
💡 Feature Request
Command Spell Error
DM ignored my command spell and then was unable to unwind the errant combat turns that occurred. Video of interaction: https://youtu.be/MdCaNVMwAUo

office
Combat
🐛 Bug Reports
Command Spell Error
DM ignored my command spell and then was unable to unwind the errant combat turns that occurred. Video of interaction: https://youtu.be/MdCaNVMwAUo

office
Combat
🐛 Bug Reports
Item Stat Override Cap Insufficient
Currently items can only override a stat to a maximum of 20, however items exist in DND that override stats past this. See: Belt of the Giant storm giant version, which sets strength to 29 (if the wearer’s STR is <29) The override cap should be raised to allow these items to exist and function properly.

Dvahkiin31 6 days ago
💡 Feature Request
Item Stat Override Cap Insufficient
Currently items can only override a stat to a maximum of 20, however items exist in DND that override stats past this. See: Belt of the Giant storm giant version, which sets strength to 29 (if the wearer’s STR is <29) The override cap should be raised to allow these items to exist and function properly.

Dvahkiin31 6 days ago
💡 Feature Request