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NPC's as family members

I created a character (PC) who is travelling with his father (NPC). I noticed that the game is tracking their relationship level, but this meter seems a bit off. I would like the AI to remember that these two are relatives, not friends, acquaintances, or partners. Not matter what they say to each other, they are not strangers and will stay loyal to each other. I cannot really just manually move the meter to ‘friendly’ either, because my character is currently angry at them for getting them in unnecessary trouble. So, could you please add a tab for marking an NPC with a permanent relationship to a PC? People don’t stop being blood-related or childhood friends no matter what happens. Relationship can still be bad, but people don’t start making moves on their kids or plan to murder them, unless there is another tag for that purpose specifically.

Sikalimppu 4 days ago

1

💡 Feature Request

1/3 caster subclasses can't learn spells

When I level to 3 and select a subclass, like arcane trickster, I can’t prepare spells even though I show dots for spell l slots available, and even though my known shows known spots available. Because the workaround is to switch the spell caster type from “third” to “half” I assume the bug is in the spell slots per spell level. The cantrip and spells known will be correct. I tried exporting the campaign class and re-importing it, and I also tried importing “working” classes from other world, but had the same problem each time. I’ve tried adding spells to the subclass in campaign world classes. I’ve tried adding spells to the subclass and i’ve tried adding spells in my spellbook. It doesn’t matter which method is used, the spells will be greyed out unless I switch from spellcaster type third to spellcaster type half. At level 3 the game tells me I only have access to level 0 spells. We cannot directly edit spells slots per spell level. We can only edit directly cantrips known and spells known. These were correct in all of the classes I tried switching to and the subclasses. I had the same issue on the other campaign I tried (Ashen Lands) where I tried downloading other people’s classes and building the class from zero. When I built the class from zero I added each spell individually, almost 200 of them. So I think the problem is that “Spellcaster type third” has some kind of bug under spell slots. Again, a workaround is setting spellcaster type to half.

buzzkill

1

🐛 Bug Reports

Feature Request: Bring Your Own Key (BYOK) for External Models like Claude

I would like to suggest implementing a Bring Your Own Key (BYOK) feature, allowing users to plug in external LLMs, like Claude, to act as the brain for Franz. Here is why I believe this would be a massive game-changer for Friends & Fables: The Ultimate Roleplay Experience: Claude is widely considered the absolute best for RPGs right now due to its incredible prose and massive context window. Combining that intelligence with FnF's amazing world-building tools, TTS, and combat systems would create the perfect platform. Attracting Hardcore Players: Power users and RPG veterans who already pay for API usage elsewhere would flock to FnF if they could bring their favorite models with them. Technical Feasibility: As a dev, I understand that FnF has a complex backend, and you have custom memory and combat systems wrapped around the LLM. However, routing prompts to a different API endpoint is entirely doable. The site used to allow switching between models in the past, so the foundational concept is already there! A Win-Win Business Model: I completely understand that the native credit system is vital for the platform's survival and P&L. To balance this, you could charge a premium monthly subscription or a flat fee just to unlock the BYOK toggle. Users would cover their own heavy token generation costs, while still paying FnF for the privilege of using your incredible UI and framework. This would take the site to the next level and make everyone happy. Thanks for considering it!

srmoon 7 days ago

5

💡 Feature Request