editing of inventory and spell book during character creation
hey, i find it a bit restrictive to only be able to edit inventory/spells AFTER you already created a character (on that note please allow to edit spell slots as well). so i’d like to request this feature <3</p>

lostsignal 1 day ago
💡 Feature Request
editing of inventory and spell book during character creation
hey, i find it a bit restrictive to only be able to edit inventory/spells AFTER you already created a character (on that note please allow to edit spell slots as well). so i’d like to request this feature <3</p>

lostsignal 1 day ago
💡 Feature Request
Server issues
Franz in all of my campaigns is having difficulty’s loading answers and am stuck on an endless loop of Franz has had an error. I attempt to retry and get nothing.

Dornishblid 2 days ago
AI
💡 Feature Request
Server issues
Franz in all of my campaigns is having difficulty’s loading answers and am stuck on an endless loop of Franz has had an error. I attempt to retry and get nothing.

Dornishblid 2 days ago
AI
💡 Feature Request
Session token usage wasted on Franz many bugs
I waited a whole day to use free tokens and when I finally get access to the session Franz suffers a meltdown and begin beefing up the hostiles and dumping all these negative affects out of nowhere. Then Franz decided Im over 15k feet from the hostiles. I spent all my tokens trying to get things back on track then I run out of token. Id like the token usage amount for sessions to either be high enough to deal with these antics and get a good play session of have unlimited token usage when the AI does something that forces me to have to correct it or remind it about anything. I think the daily random roll is too small an amount and theres always the chance Ill Roll low and be stuck with a 3.

avaricex19
Combat
🐛 Bug Reports
Session token usage wasted on Franz many bugs
I waited a whole day to use free tokens and when I finally get access to the session Franz suffers a meltdown and begin beefing up the hostiles and dumping all these negative affects out of nowhere. Then Franz decided Im over 15k feet from the hostiles. I spent all my tokens trying to get things back on track then I run out of token. Id like the token usage amount for sessions to either be high enough to deal with these antics and get a good play session of have unlimited token usage when the AI does something that forces me to have to correct it or remind it about anything. I think the daily random roll is too small an amount and theres always the chance Ill Roll low and be stuck with a 3.

avaricex19
Combat
🐛 Bug Reports
TTS Narration Speed
Not sure if this an issue for anyone else, but the narration speed is incredibly slow, is there any way possible to speed it up ? There is nothing in settings and simply asking it is not working.

Brocules 4 days ago
💡 Feature Request
TTS Narration Speed
Not sure if this an issue for anyone else, but the narration speed is incredibly slow, is there any way possible to speed it up ? There is nothing in settings and simply asking it is not working.

Brocules 4 days ago
💡 Feature Request
Please get rid of the mini-map
While its negligible on PC it takes up a sizable chunk of the screen on mobile. I personally never use it and it just makes an extra chore to swipe it away every time I press [continue]. At the very least, give us the option to turn it off, because it always blocks the new text on mobile devices and tablets. Mind you im not talking about the mini map on the sidebar, but the one that always shows up on screen while the sidebar is retracted. If I wanted to look on the map, I'd sooner open the sidebar and look, because st least I can zoom out of thst and move characters when needed.

Xuhe 5 days ago
💡 Feature Request
Please get rid of the mini-map
While its negligible on PC it takes up a sizable chunk of the screen on mobile. I personally never use it and it just makes an extra chore to swipe it away every time I press [continue]. At the very least, give us the option to turn it off, because it always blocks the new text on mobile devices and tablets. Mind you im not talking about the mini map on the sidebar, but the one that always shows up on screen while the sidebar is retracted. If I wanted to look on the map, I'd sooner open the sidebar and look, because st least I can zoom out of thst and move characters when needed.

Xuhe 5 days ago
💡 Feature Request
Franz starting to perceive normal responses/action as something mature that Gemini 3.1 Pro can't support.
Franz’s reliance on Fenix as a fallback has been occurring quite frequently lately. The images provided showcase three stances of this. I don’t see anything in my responses that would lead Franz to consider them too mature enough for Gemini 3.1 to not support. In one scenario involving a succubus, I had just finished battling that succubus, complete with brutal and gory descriptions reminiscent of Berserk, and I was able to play it out in Gemini without any issues. It is perplexing that Franz interprets certain responses as containing mature content and occasionally continues to use Fenix for subsequent responses or actions without reverting back to Gemini. This can be particularly frustrating, especially when companions or NPCs behave inconsistently compared to the Gemini model or when the quality of storytelling declines significantly. As a result, I frequently find myself needing to edit responses or scenes or rework my character's dialogue and actions so that Franz does not perceive them as ‘too’ mature for Gemini to handle.
ifan_
AI
🐛 Bug Reports
Franz starting to perceive normal responses/action as something mature that Gemini 3.1 Pro can't support.
Franz’s reliance on Fenix as a fallback has been occurring quite frequently lately. The images provided showcase three stances of this. I don’t see anything in my responses that would lead Franz to consider them too mature enough for Gemini 3.1 to not support. In one scenario involving a succubus, I had just finished battling that succubus, complete with brutal and gory descriptions reminiscent of Berserk, and I was able to play it out in Gemini without any issues. It is perplexing that Franz interprets certain responses as containing mature content and occasionally continues to use Fenix for subsequent responses or actions without reverting back to Gemini. This can be particularly frustrating, especially when companions or NPCs behave inconsistently compared to the Gemini model or when the quality of storytelling declines significantly. As a result, I frequently find myself needing to edit responses or scenes or rework my character's dialogue and actions so that Franz does not perceive them as ‘too’ mature for Gemini to handle.
ifan_
AI
🐛 Bug Reports
Everyone is female
I have a problem with the ai making male characters female. No matter how much I put in any instruction, entity, lore, misc., the system is always making male characters female. well, with female pronouns. No matter how many campaigns I start, it doesn’t matter. Everyone is a female.

Ash_Katchem 6 days ago
💡 Feature Request
Everyone is female
I have a problem with the ai making male characters female. No matter how much I put in any instruction, entity, lore, misc., the system is always making male characters female. well, with female pronouns. No matter how many campaigns I start, it doesn’t matter. Everyone is a female.

Ash_Katchem 6 days ago
💡 Feature Request
Spawn groups/subspawns
For lack of a better term. It could help diversify spawns in a world without risking overloading the player if it was possible to set a group spawn, say 2%. If that 2% is triggered, then a single spawn from a preset list the world builder has created will be chosen. Eg, world builder has set the list as something like 30% chance wolf, 50% bandit, 20% deer. Then the spawn is triggered, and franz takes the spawn from that list, rolling one of the possible options. Apologies if this isn’t clear or worded poorly, or if it’s simply not possible.

Druchi 8 days ago
💡 Feature Request
Spawn groups/subspawns
For lack of a better term. It could help diversify spawns in a world without risking overloading the player if it was possible to set a group spawn, say 2%. If that 2% is triggered, then a single spawn from a preset list the world builder has created will be chosen. Eg, world builder has set the list as something like 30% chance wolf, 50% bandit, 20% deer. Then the spawn is triggered, and franz takes the spawn from that list, rolling one of the possible options. Apologies if this isn’t clear or worded poorly, or if it’s simply not possible.

Druchi 8 days ago
💡 Feature Request
Plot Summary
Presently, the Plot Summary does a mixed job of handling the current story. During certain scenes where a lot is happening, it does very well, but it is also very likely to randomly prune a large chunk of the plot and become very stupid. I know that there’s only so much that should be stored there, and unimportant or expired details should be pruned. Though I really wonder if a long-term(ish) summary that summarizes important points from the current story (going back only a few scenes or so), as well as what the known goals for the future are (i.e. quests or stated objectives) would be helpful. That way, the Plot Summary can keep working as it does while there’s something else trying to keep the plot straight. So if I’m on a mission to meet Queen Ayrenn in her keep, but I need to talk to some guards and handle a chore first, something is going to remember that at some point the player wanted to meet with the queen without the player needing to reiterate or remind everyone of that fact.

TheNameJame 9 days ago
📥 Feedback
Plot Summary
Presently, the Plot Summary does a mixed job of handling the current story. During certain scenes where a lot is happening, it does very well, but it is also very likely to randomly prune a large chunk of the plot and become very stupid. I know that there’s only so much that should be stored there, and unimportant or expired details should be pruned. Though I really wonder if a long-term(ish) summary that summarizes important points from the current story (going back only a few scenes or so), as well as what the known goals for the future are (i.e. quests or stated objectives) would be helpful. That way, the Plot Summary can keep working as it does while there’s something else trying to keep the plot straight. So if I’m on a mission to meet Queen Ayrenn in her keep, but I need to talk to some guards and handle a chore first, something is going to remember that at some point the player wanted to meet with the queen without the player needing to reiterate or remind everyone of that fact.

TheNameJame 9 days ago
📥 Feedback
Better Quest Generation & Management
Currently, the AI does not automatically generate quests using the Quests system, though is capable of going off any quests that are player made. I believe Franz handles on-the-fly kinds of quests right now by sometimes putting them in temporary context blocks or in the Plot Summary. This is substandard for many reasons, though I do not think quests should be automatically constructed using the Quests system either. The current loose automatic setup means that if you focus in on anything that isn’t a quest, it is prone to being forgotten. If you use the Quests system, Franz seems to be confused about what constitutes completion and will circle back around already-completed objectives if he doesn’t perceive that a step has been completed. Currently, I get around the matter of quests being dumb or losing the plot entirely by making a memory context block with the quest explanation that doesn’t expire, which I later can disable. I guess what I’m just saying is that the quests are not well managed outside of player micromanagement, which can make following quest plots a bit of a hassle. The alternative to this being following plots immediately and constantly reiterating the objective, or reviving quest hooks later and letting Franz pretend he definitely knows what you’re talking about.

TheNameJame 9 days ago
💡 Feature Request
Better Quest Generation & Management
Currently, the AI does not automatically generate quests using the Quests system, though is capable of going off any quests that are player made. I believe Franz handles on-the-fly kinds of quests right now by sometimes putting them in temporary context blocks or in the Plot Summary. This is substandard for many reasons, though I do not think quests should be automatically constructed using the Quests system either. The current loose automatic setup means that if you focus in on anything that isn’t a quest, it is prone to being forgotten. If you use the Quests system, Franz seems to be confused about what constitutes completion and will circle back around already-completed objectives if he doesn’t perceive that a step has been completed. Currently, I get around the matter of quests being dumb or losing the plot entirely by making a memory context block with the quest explanation that doesn’t expire, which I later can disable. I guess what I’m just saying is that the quests are not well managed outside of player micromanagement, which can make following quest plots a bit of a hassle. The alternative to this being following plots immediately and constantly reiterating the objective, or reviving quest hooks later and letting Franz pretend he definitely knows what you’re talking about.

TheNameJame 9 days ago
💡 Feature Request
Swap Fenix for GLM-4.7
Just a suggestion but i prefer GLM- 4.7 over Fenix With its higher intelligence. The slower speed doesn’t bother me. I seem to get better immersion through GLM overall the experience is just better over all so if possible id love to see them swapped or GLM-4.7 Added to the Legendary tier for no extra cost.

CyberPunkUncle 10 days ago
📥 Feedback
Swap Fenix for GLM-4.7
Just a suggestion but i prefer GLM- 4.7 over Fenix With its higher intelligence. The slower speed doesn’t bother me. I seem to get better immersion through GLM overall the experience is just better over all so if possible id love to see them swapped or GLM-4.7 Added to the Legendary tier for no extra cost.

CyberPunkUncle 10 days ago
📥 Feedback