Franz switch my character to a npc
During a fight interaction, Franz somehow switched out my character to a npc, with a different thumbnail picture and name, when i ask Franz to correct it or restart the encounter it continues to happen. He seems to fully believe its my character and all he will do is switch the name to the correct name but not removing the npc factor, i am unable to attack each time i try it gives an error as its supposed to be a npc
VincentXVIII About 2 hours ago
π‘ Feature Request
Franz switch my character to a npc
During a fight interaction, Franz somehow switched out my character to a npc, with a different thumbnail picture and name, when i ask Franz to correct it or restart the encounter it continues to happen. He seems to fully believe its my character and all he will do is switch the name to the correct name but not removing the npc factor, i am unable to attack each time i try it gives an error as its supposed to be a npc
VincentXVIII About 2 hours ago
π‘ Feature Request
Unable to use workshop characters in campaigns where the same race or class exists.
If a workshop character has an identical custom race or class that exists in a world. It gives an error that a character with these details already exists..
Muttboy About 7 hours ago
π Bug Reports
Unable to use workshop characters in campaigns where the same race or class exists.
If a workshop character has an identical custom race or class that exists in a world. It gives an error that a character with these details already exists..
Muttboy About 7 hours ago
π Bug Reports
Franz New NPC trouble
Franz is having a hard time creating new NPC characters. Also. Sometimes Franz will take an old NPC from a totally different part of world/adventure and suddenly they own an inn in Oakhaven running around with equipment you gave them months ago.
Beck 1 day ago
π Bug Reports
Franz New NPC trouble
Franz is having a hard time creating new NPC characters. Also. Sometimes Franz will take an old NPC from a totally different part of world/adventure and suddenly they own an inn in Oakhaven running around with equipment you gave them months ago.
Beck 1 day ago
π Bug Reports
Keep getting response errors.
As the title states, I keep getting errors regarding responses. I have noticed that I often get errors when trying to correct franz OOC when he did something that doesn't make sense or when he doesn't follow the correct order of actions.
noobsoldier538 1 day ago
π Bug Reports
Keep getting response errors.
As the title states, I keep getting errors regarding responses. I have noticed that I often get errors when trying to correct franz OOC when he did something that doesn't make sense or when he doesn't follow the correct order of actions.
noobsoldier538 1 day ago
π Bug Reports
having trouble creating new characters
Franz seems to be having trouble creating new characters since the update
Lucian_Lenoir 1 day ago
π Bug Reports
having trouble creating new characters
Franz seems to be having trouble creating new characters since the update
Lucian_Lenoir 1 day ago
π Bug Reports
Franz re-using names
Franz is re-using the name βLilithβ which is already the name of another NPC in the setting.
Lucian_Lenoir 1 day ago
π Bug Reports
Franz re-using names
Franz is re-using the name βLilithβ which is already the name of another NPC in the setting.
Lucian_Lenoir 1 day ago
π Bug Reports
Franz re-using character names
Franz is re-using (again) the name βSeraphinaβ who is already a named NPC in the setting.
Lucian_Lenoir 1 day ago
π Bug Reports
Franz re-using character names
Franz is re-using (again) the name βSeraphinaβ who is already a named NPC in the setting.
Lucian_Lenoir 1 day ago
π Bug Reports
Instant Inline Instructions
The ability to combine IC and OOC in a single message. Sometimes itβs clear in advance that Franz will steer the story in the wrong direction, but you canβt Request Changes until the GMβs message is generated. However, giving players more control by allowing them to provide a few instructions upfront would save server resources and spare perfectionist players from the tedious routine of rerolling every response. With the current state of memory, this issue is quite pressing, as Franz struggles to track the time of day, characters presence in a room, and other subtle nuances. Additionally, depending on the circumstances, a player might want to adjust the pace and tone of the narrative or focus attention on a specific details or characterβs reaction. For example, knowing that Franz tends to provide detailed scene descriptions and fits multiple dialogues into a single message, you could specify the following to ensure a joke lands: I turn to N with a smirk and say, βKnock-knock.β OOC: The next message should consist of Nβs reply only. Or: Entering the exhibition hall, I leisurely walk along the wall. OOC: Describe each painting in detail, come up with a title and the artistβs name. In fact, combining IC and OOC is already partially possible, but this feature isnβt obvious, and the instruction at the bottom of the message distracts from immersion. Please consider automatically separating it from the main message and hiding it in a dropdown menu, similar to the βMemories savedβ or βTools usedβ sections.
Myrmex 1 day ago
π‘ Feature Request
Instant Inline Instructions
The ability to combine IC and OOC in a single message. Sometimes itβs clear in advance that Franz will steer the story in the wrong direction, but you canβt Request Changes until the GMβs message is generated. However, giving players more control by allowing them to provide a few instructions upfront would save server resources and spare perfectionist players from the tedious routine of rerolling every response. With the current state of memory, this issue is quite pressing, as Franz struggles to track the time of day, characters presence in a room, and other subtle nuances. Additionally, depending on the circumstances, a player might want to adjust the pace and tone of the narrative or focus attention on a specific details or characterβs reaction. For example, knowing that Franz tends to provide detailed scene descriptions and fits multiple dialogues into a single message, you could specify the following to ensure a joke lands: I turn to N with a smirk and say, βKnock-knock.β OOC: The next message should consist of Nβs reply only. Or: Entering the exhibition hall, I leisurely walk along the wall. OOC: Describe each painting in detail, come up with a title and the artistβs name. In fact, combining IC and OOC is already partially possible, but this feature isnβt obvious, and the instruction at the bottom of the message distracts from immersion. Please consider automatically separating it from the main message and hiding it in a dropdown menu, similar to the βMemories savedβ or βTools usedβ sections.
Myrmex 1 day ago
π‘ Feature Request
Weird combat
It messed up the saving throws. I should have died for sure. And it has 2 copies of my character in the combat. Very strange.
TheStoneBishop 1 day ago
π Bug Reports
Weird combat
It messed up the saving throws. I should have died for sure. And it has 2 copies of my character in the combat. Very strange.
TheStoneBishop 1 day ago
π Bug Reports
Nearby character option gone?
Hello I'm not sure if this a bug or new feature but there use to be a βcharactersβ tab that displayed everyone in the immediate area.
RosesDragon 1 day ago
π Bug Reports
Nearby character option gone?
Hello I'm not sure if this a bug or new feature but there use to be a βcharactersβ tab that displayed everyone in the immediate area.
RosesDragon 1 day ago
π Bug Reports
Temporary Character States
Considering the recent profile form update, Iβd like to raise the topic of another important instruction that would help characters stay within the context β it will list the needs, intents, temporary statuses and modifiers to override the records in "Appearance" or "Personality" fields and directly affect the narrative. This line may be limited to 100 characters but should be always visible to the GM. Unlike memories, its content can and will change frequently β so, generally speaking, itβd work as a single locked memory with dynamic instruction. Here are a few examples: "She is hungry" β a simple reminder that will affect characterβs dialogues and actions; will be useful if player wants to have a rest after an adventure but the character is rushing somewhere else. "His arm is broken" β a state that will regularly remind Franz that the character is limited in their abilities, cannot use a hand and is in pain. "She canβt find her hat" β this line helps avoid incorrect appearance descriptions and forced mannerisms if the headwear is essential to the characterβs image. "Heβs in a furious rage" β a state absolutely necessary for a character described in their profile as friendly, calm, and not prone to anger at all. "Sheβs waiting for a moment to question the player about ###" β helps keep more topics and storylines in context so the player isnβt torn between tracking everything. "He does not take his eyes off the ### in playerβs pocket" β a state that will keep the character involved about a certain item, resulting in eventual actions. I believe temporary statuses can be automatically added or modified by the GM, but this is more of a tool for players who want to avoid Franzβs oversight and ensure NPCs play their roles conscientiously. However, the ability to write something like "Heβs unconscious for 3 more turns" or "She will be angry until the end of the day" with an automatic countdown would be very useful for planning the story several posts ahead. As for the GUI, it may be a small text field in the "Condition" section or a separate "Circumstances" entry in the "Stats" section for quick and convenient reach. However, I assume a more accessible approach with "instant instruction" button next to character profile image.
Myrmex 1 day ago
π‘ Feature Request
Temporary Character States
Considering the recent profile form update, Iβd like to raise the topic of another important instruction that would help characters stay within the context β it will list the needs, intents, temporary statuses and modifiers to override the records in "Appearance" or "Personality" fields and directly affect the narrative. This line may be limited to 100 characters but should be always visible to the GM. Unlike memories, its content can and will change frequently β so, generally speaking, itβd work as a single locked memory with dynamic instruction. Here are a few examples: "She is hungry" β a simple reminder that will affect characterβs dialogues and actions; will be useful if player wants to have a rest after an adventure but the character is rushing somewhere else. "His arm is broken" β a state that will regularly remind Franz that the character is limited in their abilities, cannot use a hand and is in pain. "She canβt find her hat" β this line helps avoid incorrect appearance descriptions and forced mannerisms if the headwear is essential to the characterβs image. "Heβs in a furious rage" β a state absolutely necessary for a character described in their profile as friendly, calm, and not prone to anger at all. "Sheβs waiting for a moment to question the player about ###" β helps keep more topics and storylines in context so the player isnβt torn between tracking everything. "He does not take his eyes off the ### in playerβs pocket" β a state that will keep the character involved about a certain item, resulting in eventual actions. I believe temporary statuses can be automatically added or modified by the GM, but this is more of a tool for players who want to avoid Franzβs oversight and ensure NPCs play their roles conscientiously. However, the ability to write something like "Heβs unconscious for 3 more turns" or "She will be angry until the end of the day" with an automatic countdown would be very useful for planning the story several posts ahead. As for the GUI, it may be a small text field in the "Condition" section or a separate "Circumstances" entry in the "Stats" section for quick and convenient reach. However, I assume a more accessible approach with "instant instruction" button next to character profile image.
Myrmex 1 day ago
π‘ Feature Request
Improvised weapons
When I tried to throw a glass mug of ale off the table at someone, Franz said βThat is not a valid attack. I am unable to find any information on the damage that a thrown ale mug would cause, so I will have to refuse that action.β Is this intentional, or should improvised weapons be allowed?
User 1 day ago
π Bug Reports
Improvised weapons
When I tried to throw a glass mug of ale off the table at someone, Franz said βThat is not a valid attack. I am unable to find any information on the damage that a thrown ale mug would cause, so I will have to refuse that action.β Is this intentional, or should improvised weapons be allowed?
User 1 day ago
π Bug Reports
Can't scroll
Maybe Iβm just dumb but when I go into create a character I canβt scroll. Thereβs no bar and I press the arrow keys, and it just selects the whole character box.
JinxJinx 1 day ago
π Bug Reports
Can't scroll
Maybe Iβm just dumb but when I go into create a character I canβt scroll. Thereβs no bar and I press the arrow keys, and it just selects the whole character box.
JinxJinx 1 day ago
π Bug Reports
Bug where it won't let me use AI generated characters from workshop
Iβve been encountering this bug for the past few months, I think it might be something on my end but for some reason whenever I want to make a character with a homebrew class and I use AI to generate the character it shows me an error and told me to try again but it just wonβt let me use it. I donβt think itβs relevant but I use really high stats, like beyond 20, and as I mentioned, homebrew classes.
Lynnn 1 day ago
π Bug Reports
Bug where it won't let me use AI generated characters from workshop
Iβve been encountering this bug for the past few months, I think it might be something on my end but for some reason whenever I want to make a character with a homebrew class and I use AI to generate the character it shows me an error and told me to try again but it just wonβt let me use it. I donβt think itβs relevant but I use really high stats, like beyond 20, and as I mentioned, homebrew classes.
Lynnn 1 day ago
π Bug Reports
NPC is somehow in a location she shouldn't be on my map
I was adding my maps, and I think this is not the only one, I just caught this one because I was paying attention though.
Pollution 2 days ago
π Bug Reports
NPC is somehow in a location she shouldn't be on my map
I was adding my maps, and I think this is not the only one, I just caught this one because I was paying attention though.
Pollution 2 days ago
π Bug Reports
Cannot generate new POI, map, or items
Event IDs 0196c6eb-72c9-705b-885f-4d877bccd265 0196c6e9-e7a2-706c-b1c6-4fa4fa704a39 It overall just feels like our Franz broke. He was making mistakes left and right. Wrong HP values and all.
Razman 2 days ago
π Bug Reports
Cannot generate new POI, map, or items
Event IDs 0196c6eb-72c9-705b-885f-4d877bccd265 0196c6e9-e7a2-706c-b1c6-4fa4fa704a39 It overall just feels like our Franz broke. He was making mistakes left and right. Wrong HP values and all.
Razman 2 days ago
π Bug Reports
transformation
big transformation fan so if there was a thing for character appearances to be updated if they are like under the effect of a curse thats slowly turning them into a fox kinda thing
IlikeGlaceon 2 days ago
π‘ Feature Request
transformation
big transformation fan so if there was a thing for character appearances to be updated if they are like under the effect of a curse thats slowly turning them into a fox kinda thing
IlikeGlaceon 2 days ago
π‘ Feature Request
Franz forgot he could make POI's
Basically what the titles says. I had to tell him that one of the NPCβs gave me an address in the city and he then asks me for information regarding the address.
noobsoldier538 2 days ago
π Bug Reports
Franz forgot he could make POI's
Basically what the titles says. I had to tell him that one of the NPCβs gave me an address in the city and he then asks me for information regarding the address.
noobsoldier538 2 days ago
π Bug Reports