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Custom races not being used

I might be at fault here for using a function not as intended, but I thought it would work. I made a low fantasy world with only humans (did not include 5e defaults). Instead of races, I use it for cultures. When starting a campaign and creating the player, I still see all the 5e defaults in the list, both for class and race.  When editing existing NPCs, the defaults are gone except ‘human’, which I have not included in my list. Franz must’ve added it. The 5e defaults are also gone in classes when editing. But when Franz creates NPCs, he uses 5e default classes anyway. I tried adding Custom Instruction like “-There are only humans in this world. See the Races list as Cultures instead.” but to no avail.

vargarok 1 day ago

🐛 Bug Reports

Really bad Game Breaking bug, Franz is stuck, Dead enemies still attacking in encounters that wont end

I Was having a combat encounter that went horribly wrong, the enemies died and would stay in combat. Then I knocked the last enemy unconscious and was carrying outside and the combat encounter would still not end even thought I asked Franz to end it. I manually edited it and removed the enemies and it broke the game, the UI remained stuck as if I was in an encounter with the “End turn button” and I could not initiate any more combat encounters playing the game. Every time I would try, Franz can not initiate the encounter at all. So now I can not play this campaign anymore since I can not fight enemies or act. Every time I try to cast a spell or attack someone Franz Sayas “ It is not your turn” even thought the encounter was manually ended by me long ago (again by removing the enemies).

Gypsespirit 1 day ago

🐛 Bug Reports

Level Inconsistencies

On the character sheet it says I’m level 4. Then it says I’m 2877/6500 XP until level 4. — This should say “until level 5” Also, I was at level 3 and then went up to level 4, but IMO Franz should not automatically increase the level just because of XP. I’d prefer it to remain at the current level but a very visible Level Up button appears in the character sheet explaining what to change when you level up or something like that. In this case, Franz changed my level but my HPs weren’t affected, I’m supposed to get an ability increase at level 4 and that didn’t happen, etc. These are manual tasks that I need to do and when he increased the level number automatically, it’s not clear if I’ve really leveled up.

Jingo 2 days ago

🐛 Bug Reports

Cannot edit spells in encounter

When selecting a spell to cast and trying to edit something with the spell, it does not let you submit the changes. For example, with flame strike since it does 2 different damage types at 4d6 each, i have been just making it a flat 8d6. Now, it won’t let that happen. It also gives the option to downcast which isn’t really an option since you can’t submit the changes even if you select the correct spell slot level or higher. A work around is selecting either the attack type as melee or ranged and the going back to spell. Doing that makes it work correctly when trying to edit things. Meaning you can edit everything and it shows the correct spell slot levels that the spell can actually use.

MagicalShinobi-testing 3 days ago

🐛 Bug Reports

Spells showing incorrect information

Since these all come from the same general area, I’m including these things here. All spells show as cantrips when you first cast them and even if you add another attack with the same spell with a couple exceptions. Aside from the initial cast, things like inflict wounds, guiding bolt and scorching ray show as either ranged attack or melee attack as they should with the initial cast showing NaN for the to hit. Additionally, it seems like if a spell does more than one type of damage like Flame Strike (4d6 Fire and 4d6 Radiant) it will try to put both of them in the attack under just one type of damage (Fire in this case) but you can’t submit the attacks with the 4d6 + 4d6 flame strike (Screenshot doesn’t show the enemy selected but I selected them after and still wouldn’t let me submit the attacks).

MagicalShinobi-testing 3 days ago

🐛 Bug Reports

Custom attacks with spells not doing damage

Was playing around with custom attacks using spells and was never able to hit an enemy. Burnt multiple spell slots in one fight and never got a hit. At first I thought the enemy was just rolling high saving throws but then I noticed a few times they failed a save and no damage happened. I decided to test it by making the saving throw a DC 50 since the npc kept beating the saving throw and still no damage was done to the enemy despite Franz saying they were hit. Spells cast normally will do damage if they hit. The first two Event IDs show back to back instances where I cast scorching ray, the enemy failed the saving throw, franz said they took 18 points of damage with 7 HP left during both attacks (Checked their character sheet) but no damage was actually done since they are still alive. the last one is for the casting of the custom scorching ray at the top of the screenshot.

MagicalShinobi-testing 3 days ago

🐛 Bug Reports