Franz always forgets additional effects
In Elder Scrolls: Tamriel campaign, I and Jenassa are in combat against 2 bonewolves. I cast frenzy on a bonewolf, while both of them are side by side and risked against their opportunity attacks just for the spell to take its effect making the bonewolf being casted Frenzy on to attack its ally, while that ally’s still is under the effect of booming blade. More or less, Franz basically ignored those effects.

ChoCHIPSsd
Combat
🐛 Bug Reports
Franz always forgets additional effects
In Elder Scrolls: Tamriel campaign, I and Jenassa are in combat against 2 bonewolves. I cast frenzy on a bonewolf, while both of them are side by side and risked against their opportunity attacks just for the spell to take its effect making the bonewolf being casted Frenzy on to attack its ally, while that ally’s still is under the effect of booming blade. More or less, Franz basically ignored those effects.

ChoCHIPSsd
Combat
🐛 Bug Reports
The game is glitching
It’s not remembering what happened in the past monologue and it keeps glitching out and going to different parts of the story, nowhere near where I was at.and it’s not letting me use the sound it’s not fun anymore I will not be playing this any more it sucks because I was starting to enjoy the game and story line and not counting I tried to correct the ai to let it know that it was not remembering What happened and it used my turn credits so me and my wife that play this will not be back on the game

Hiddenleaf
AI
🐛 Bug Reports
The game is glitching
It’s not remembering what happened in the past monologue and it keeps glitching out and going to different parts of the story, nowhere near where I was at.and it’s not letting me use the sound it’s not fun anymore I will not be playing this any more it sucks because I was starting to enjoy the game and story line and not counting I tried to correct the ai to let it know that it was not remembering What happened and it used my turn credits so me and my wife that play this will not be back on the game

Hiddenleaf
AI
🐛 Bug Reports
Plot Summary
Presently, the Plot Summary does a mixed job of handling the current story. During certain scenes where a lot is happening, it does very well, but it is also very likely to randomly prune a large chunk of the plot and become very stupid. I know that there’s only so much that should be stored there, and unimportant or expired details should be pruned. Though I really wonder if a long-term(ish) summary that summarizes important points from the current story (going back only a few scenes or so), as well as what the known goals for the future are (i.e. quests or stated objectives) would be helpful. That way, the Plot Summary can keep working as it does while there’s something else trying to keep the plot straight. So if I’m on a mission to meet Queen Ayrenn in her keep, but I need to talk to some guards and handle a chore first, something is going to remember that at some point the player wanted to meet with the queen without the player needing to reiterate or remind everyone of that fact.

TheNameJame 1 day ago
📥 Feedback
Plot Summary
Presently, the Plot Summary does a mixed job of handling the current story. During certain scenes where a lot is happening, it does very well, but it is also very likely to randomly prune a large chunk of the plot and become very stupid. I know that there’s only so much that should be stored there, and unimportant or expired details should be pruned. Though I really wonder if a long-term(ish) summary that summarizes important points from the current story (going back only a few scenes or so), as well as what the known goals for the future are (i.e. quests or stated objectives) would be helpful. That way, the Plot Summary can keep working as it does while there’s something else trying to keep the plot straight. So if I’m on a mission to meet Queen Ayrenn in her keep, but I need to talk to some guards and handle a chore first, something is going to remember that at some point the player wanted to meet with the queen without the player needing to reiterate or remind everyone of that fact.

TheNameJame 1 day ago
📥 Feedback
Better Quest Generation & Management
Currently, the AI does not automatically generate quests using the Quests system, though is capable of going off any quests that are player made. I believe Franz handles on-the-fly kinds of quests right now by sometimes putting them in temporary context blocks or in the Plot Summary. This is substandard for many reasons, though I do not think quests should be automatically constructed using the Quests system either. The current loose automatic setup means that if you focus in on anything that isn’t a quest, it is prone to being forgotten. If you use the Quests system, Franz seems to be confused about what constitutes completion and will circle back around already-completed objectives if he doesn’t perceive that a step has been completed. Currently, I get around the matter of quests being dumb or losing the plot entirely by making a memory context block with the quest explanation that doesn’t expire, which I later can disable. I guess what I’m just saying is that the quests are not well managed outside of player micromanagement, which can make following quest plots a bit of a hassle. The alternative to this being following plots immediately and constantly reiterating the objective, or reviving quest hooks later and letting Franz pretend he definitely knows what you’re talking about.

TheNameJame 1 day ago
💡 Feature Request
Better Quest Generation & Management
Currently, the AI does not automatically generate quests using the Quests system, though is capable of going off any quests that are player made. I believe Franz handles on-the-fly kinds of quests right now by sometimes putting them in temporary context blocks or in the Plot Summary. This is substandard for many reasons, though I do not think quests should be automatically constructed using the Quests system either. The current loose automatic setup means that if you focus in on anything that isn’t a quest, it is prone to being forgotten. If you use the Quests system, Franz seems to be confused about what constitutes completion and will circle back around already-completed objectives if he doesn’t perceive that a step has been completed. Currently, I get around the matter of quests being dumb or losing the plot entirely by making a memory context block with the quest explanation that doesn’t expire, which I later can disable. I guess what I’m just saying is that the quests are not well managed outside of player micromanagement, which can make following quest plots a bit of a hassle. The alternative to this being following plots immediately and constantly reiterating the objective, or reviving quest hooks later and letting Franz pretend he definitely knows what you’re talking about.

TheNameJame 1 day ago
💡 Feature Request
Swap Fenix for GLM-4.7
Just a suggestion but i prefer GLM- 4.7 over Fenix With its higher intelligence. The slower speed doesn’t bother me. I seem to get better immersion through GLM overall the experience is just better over all so if possible id love to see them swapped or GLM-4.7 Added to the Legendary tier for no extra cost.

CyberPunkUncle 2 days ago
📥 Feedback
Swap Fenix for GLM-4.7
Just a suggestion but i prefer GLM- 4.7 over Fenix With its higher intelligence. The slower speed doesn’t bother me. I seem to get better immersion through GLM overall the experience is just better over all so if possible id love to see them swapped or GLM-4.7 Added to the Legendary tier for no extra cost.

CyberPunkUncle 2 days ago
📥 Feedback
Telling Franz a roll result
Some of my friends prefer to roll dice physically still, which I understand. I too am a dice dragon and want to see the shiny math rocks tumble and roll. However this makes things difficult with Franz. I don't see a way to tell it the number result of a roll other than buffing the proficiency, to the numerical result.

NorthWolf30 2 days ago
💡 Feature Request
Telling Franz a roll result
Some of my friends prefer to roll dice physically still, which I understand. I too am a dice dragon and want to see the shiny math rocks tumble and roll. However this makes things difficult with Franz. I don't see a way to tell it the number result of a roll other than buffing the proficiency, to the numerical result.

NorthWolf30 2 days ago
💡 Feature Request
credits
if someone i know upgrades to the hightest tier is there a way to give credits or if i join the game they are playing do i have to spend credits still

chronos_god_of_reincarnation 3 days ago
Free Credits
💡 Feature Request
credits
if someone i know upgrades to the hightest tier is there a way to give credits or if i join the game they are playing do i have to spend credits still

chronos_god_of_reincarnation 3 days ago
Free Credits
💡 Feature Request
FRANZ says I don’t have spells prepared
I have spells prepared. I go to cast the spell. Franz says “but you realize you do not have that spell prepared or available in your current repertoire“ whenever I haven’t cast that spell in awhile. It happens so much I had Franz make an instruction stating: “Spell Casting Mechanics for Player: When the player character Giller states that they cast a spell that they have prepared and have an available spell slot, the spell must succeed. The DM may not declare the spell failed or indicate it is not in the player's repertoire. The spell always works as described by the player, unless a narrative reason that was already established before the casting prevents it. This rule overrides any previous guidance about possible spell failure.” And it’s still happening. This is frustrating because I mostly pay for and use credits for my messages, preferring GML-4.7 and whenever this error happens I waste at least 2-3 messages correcting FRANZ, tripling the cost and having to deal with the issue.

RevenReborn
AI
🐛 Bug Reports
FRANZ says I don’t have spells prepared
I have spells prepared. I go to cast the spell. Franz says “but you realize you do not have that spell prepared or available in your current repertoire“ whenever I haven’t cast that spell in awhile. It happens so much I had Franz make an instruction stating: “Spell Casting Mechanics for Player: When the player character Giller states that they cast a spell that they have prepared and have an available spell slot, the spell must succeed. The DM may not declare the spell failed or indicate it is not in the player's repertoire. The spell always works as described by the player, unless a narrative reason that was already established before the casting prevents it. This rule overrides any previous guidance about possible spell failure.” And it’s still happening. This is frustrating because I mostly pay for and use credits for my messages, preferring GML-4.7 and whenever this error happens I waste at least 2-3 messages correcting FRANZ, tripling the cost and having to deal with the issue.

RevenReborn
AI
🐛 Bug Reports
FRANZ Refusing to Acknowledge Item Abilities in Combat
FRANZ is refusing to acknowledge my item abilities. I know they’re OP but I’m roleplaying a single player game, I should be able to play as I wish. It’s also ignoring my commands to override and accept what I say, saying that it cannot just obey my input as it would be unfair to the other players. I am the only player and pointed this out. I am mid-combat arguing with Franz. I copy and pasted my item abilities and it won’t accept them or alter the combat results.

RevenReborn
Combat
🐛 Bug Reports
FRANZ Refusing to Acknowledge Item Abilities in Combat
FRANZ is refusing to acknowledge my item abilities. I know they’re OP but I’m roleplaying a single player game, I should be able to play as I wish. It’s also ignoring my commands to override and accept what I say, saying that it cannot just obey my input as it would be unfair to the other players. I am the only player and pointed this out. I am mid-combat arguing with Franz. I copy and pasted my item abilities and it won’t accept them or alter the combat results.

RevenReborn
Combat
🐛 Bug Reports
Character Generation AI bugged?
I used the application this morning and It let me generate characters for my custom campaing without any issues. Now, for some reason, it forces to fill out the name, race, class and appearence before generating and then, when I do it, it doesn’t fill the empty spaces like backstory ecc… Why? It didn’t do it before now. If it’s a change it kind of sucks, because now creating characters is more slow.

Enski
AI
🐛 Bug Reports
Character Generation AI bugged?
I used the application this morning and It let me generate characters for my custom campaing without any issues. Now, for some reason, it forces to fill out the name, race, class and appearence before generating and then, when I do it, it doesn’t fill the empty spaces like backstory ecc… Why? It didn’t do it before now. If it’s a change it kind of sucks, because now creating characters is more slow.

Enski
AI
🐛 Bug Reports
Franz naming NPCs Franz.
Noticed this in several campaigns now, the AI names a character franz, leading to confusion when trying to correct the AI.

Xuhe
🐛 Bug Reports
Franz naming NPCs Franz.
Noticed this in several campaigns now, the AI names a character franz, leading to confusion when trying to correct the AI.

Xuhe
🐛 Bug Reports
updating inventory for NPC
I have two NPC’s with me that ive asked Franz to populate spells and inventory. He indicates that this has been actioned but it is not reflected in the inventory section of their character sheets. Ive asked for this to be coreected several times with no success.

MastaJon
AI
🐛 Bug Reports
updating inventory for NPC
I have two NPC’s with me that ive asked Franz to populate spells and inventory. He indicates that this has been actioned but it is not reflected in the inventory section of their character sheets. Ive asked for this to be coreected several times with no success.

MastaJon
AI
🐛 Bug Reports
inventory issues
I use an Ipad. The inventory screen often freezes when I scroll down to manage items. Some items duplicate and when I delete the extra, both get deleted. Other items, such as the backpacks and ammunition, don’t even appear on the item list Armour and weapons are not listed in their respective tabs. Poison vials and ammunition does not seem to be tracked by AI. It’s memory is quite short so I have to remind him of what I have left. Tons of items missing. Im guessing that im just being impatient as im assuming you are adding as we go along.

MastaJon
Mobile
🐛 Bug Reports
inventory issues
I use an Ipad. The inventory screen often freezes when I scroll down to manage items. Some items duplicate and when I delete the extra, both get deleted. Other items, such as the backpacks and ammunition, don’t even appear on the item list Armour and weapons are not listed in their respective tabs. Poison vials and ammunition does not seem to be tracked by AI. It’s memory is quite short so I have to remind him of what I have left. Tons of items missing. Im guessing that im just being impatient as im assuming you are adding as we go along.

MastaJon
Mobile
🐛 Bug Reports
create an artifact as an item
i want to create an artifact as an item instead of just rare,common or legendary items there should also be an option to create one of a kind artifacts whice dosnt follow the same rules as an item does.

kara_lucifer 5 days ago
💡 Feature Request
create an artifact as an item
i want to create an artifact as an item instead of just rare,common or legendary items there should also be an option to create one of a kind artifacts whice dosnt follow the same rules as an item does.

kara_lucifer 5 days ago
💡 Feature Request
NPC Remains Unknown
I have unknown NPC checked on. Met an NPC, introduced myself, they introduced themselves, I had to ask Franz to generate a character sheet. I can interact with the NPC, and have done so, getting to know them rather well and intimately, yet the NPC is still showing as unknown. I pause the game and ask Franz to change this, they state the do but nothing changes and I have no manual way to “know” an NPC.

HansGuy
AI
🐛 Bug Reports
NPC Remains Unknown
I have unknown NPC checked on. Met an NPC, introduced myself, they introduced themselves, I had to ask Franz to generate a character sheet. I can interact with the NPC, and have done so, getting to know them rather well and intimately, yet the NPC is still showing as unknown. I pause the game and ask Franz to change this, they state the do but nothing changes and I have no manual way to “know” an NPC.

HansGuy
AI
🐛 Bug Reports
Baked in narration instruction blocks for Franz
A huge chunk of context blocks are being used to get Franz to narrate and generate dialogue in a way that isn’t terrible or repeating information over and over. Using Gemini 3, you can easily generate instruction blocks to help but they eat up a massive chunk of available context. Franz should have a bunch of these things baked in. Namely things like a Persistent Entity Protocol so NPCs do things while “off-screen,” a Narrative Pacing Protocol for response length and structure, an Organic Interaction Protocol so NPCs speak and act on their own to add personality and flavor without needing to be babysat, etc.

Ninety9Balloons 6 days ago
📥 Feedback
Baked in narration instruction blocks for Franz
A huge chunk of context blocks are being used to get Franz to narrate and generate dialogue in a way that isn’t terrible or repeating information over and over. Using Gemini 3, you can easily generate instruction blocks to help but they eat up a massive chunk of available context. Franz should have a bunch of these things baked in. Namely things like a Persistent Entity Protocol so NPCs do things while “off-screen,” a Narrative Pacing Protocol for response length and structure, an Organic Interaction Protocol so NPCs speak and act on their own to add personality and flavor without needing to be babysat, etc.

Ninety9Balloons 6 days ago
📥 Feedback