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NPC's as family members

I created a character (PC) who is travelling with his father (NPC). I noticed that the game is tracking their relationship level, but this meter seems a bit off. I would like the AI to remember that these two are relatives, not friends, acquaintances, or partners. Not matter what they say to each other, they are not strangers and will stay loyal to each other. I cannot really just manually move the meter to ‘friendly’ either, because my character is currently angry at them for getting them in unnecessary trouble. So, could you please add a tab for marking an NPC with a permanent relationship to a PC? People don’t stop being blood-related or childhood friends no matter what happens. Relationship can still be bad, but people don’t start making moves on their kids or plan to murder them, unless there is another tag for that purpose specifically.

Sikalimppu 1 day ago

1

💡 Feature Request

1/3 caster subclasses can't learn spells

When I level to 3 and select a subclass, like arcane trickster, I can’t prepare spells even though I show dots for spell l slots available, and even though my known shows known spots available. Because the workaround is to switch the spell caster type from “third” to “half” I assume the bug is in the spell slots per spell level. The cantrip and spells known will be correct. I tried exporting the campaign class and re-importing it, and I also tried importing “working” classes from other world, but had the same problem each time. I’ve tried adding spells to the subclass in campaign world classes. I’ve tried adding spells to the subclass and i’ve tried adding spells in my spellbook. It doesn’t matter which method is used, the spells will be greyed out unless I switch from spellcaster type third to spellcaster type half. At level 3 the game tells me I only have access to level 0 spells. We cannot directly edit spells slots per spell level. We can only edit directly cantrips known and spells known. These were correct in all of the classes I tried switching to and the subclasses. I had the same issue on the other campaign I tried (Ashen Lands) where I tried downloading other people’s classes and building the class from zero. When I built the class from zero I added each spell individually, almost 200 of them. So I think the problem is that “Spellcaster type third” has some kind of bug under spell slots. Again, a workaround is setting spellcaster type to half.

buzzkill

1

🐛 Bug Reports

Feature Request: Bring Your Own Key (BYOK) for External Models like Claude

I would like to suggest implementing a Bring Your Own Key (BYOK) feature, allowing users to plug in external LLMs, like Claude, to act as the brain for Franz. Here is why I believe this would be a massive game-changer for Friends & Fables: The Ultimate Roleplay Experience: Claude is widely considered the absolute best for RPGs right now due to its incredible prose and massive context window. Combining that intelligence with FnF's amazing world-building tools, TTS, and combat systems would create the perfect platform. Attracting Hardcore Players: Power users and RPG veterans who already pay for API usage elsewhere would flock to FnF if they could bring their favorite models with them. Technical Feasibility: As a dev, I understand that FnF has a complex backend, and you have custom memory and combat systems wrapped around the LLM. However, routing prompts to a different API endpoint is entirely doable. The site used to allow switching between models in the past, so the foundational concept is already there! A Win-Win Business Model: I completely understand that the native credit system is vital for the platform's survival and P&L. To balance this, you could charge a premium monthly subscription or a flat fee just to unlock the BYOK toggle. Users would cover their own heavy token generation costs, while still paying FnF for the privilege of using your incredible UI and framework. This would take the site to the next level and make everyone happy. Thanks for considering it!

srmoon 4 days ago

1

💡 Feature Request

A Proposal for Korean Language Support

Are there any plans for Korean language support? I genuinely believe, and I say this with total seriousness, that this is money glitching and has the potential to drive the overall development of this kind of content. I speak from the perspective of a heavy user who has spent a massive amount of money(≈20,000$) and time(from the start of ChatGPT) consuming characters and simulators across countless platforms. To explain further, while Western Reddit or Discord-based communities are large, I've observed that most users stick to light, short roleplays involving memes, celebrities, or existing franchises. Rather than deep worldbuilding or precise simulations, the approach is highly casual—just 'chatting with a favorite character.' Because of this, the prompt quality of Western bots is often shallow, and the context breaks down quickly. This is simply a fact. The Japanese market also has a solid fandom (like the CoC community), and they do not hesitate to spend money combining 2D generative AI art with TTS. I think the Japanese market would work great for your platform as well. However, there is a distinct variable you need to consider. Korean AI character and simulation content is overwhelmingly high quality. From my analysis, Korean users approach AI chats as an 'interactive web novel where they dictate the story.' The massive web novel and webtoon consumption culture in Korea has been directly transplanted into AI simulation. When you look at Korean creator communities, the level of prompt engineering used to refine a single bot is bizarrely precise. Creators min-max token counts to cram in the character's psychology, the physical laws of the world, lore, and even systemic constraints like TTRPG dice rolls directly into the prompt. They don't have an interactive UI like Friends and Fables; they force all these mechanics into standard text AI. If F&F can bring these Korean AI chat worldbuilders to your platform, I am sure there will be tremendous growth. Furthermore, Korean users have a very high ARPU (Average Revenue Per User). If the immersion is guaranteed, Korean users do not hesitate to open their wallets, much like they do for Gacha games or serialized web novels. It is a market that spends 'time' and 'money' with the highest density. The number of general AI chat users in Korea is huge. While we might need more detailed aggregated data, I really hope Friends and Fables considers this. This is a real opportunity. you would definitely need some targeted marketing for the Korean market to kick things off, but once word spreads among these creators, it will absolutely explode. oh and + web design.

Jhin33 5 days ago

💡 Feature Request