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Instant Inline Instructions

The ability to combine IC and OOC in a single message. Sometimes it’s clear in advance that Franz will steer the story in the wrong direction, but you can’t Request Changes until the GM’s message is generated. However, giving players more control by allowing them to provide a few instructions upfront would save server resources and spare perfectionist players from the tedious routine of rerolling every response. With the current state of memory, this issue is quite pressing, as Franz struggles to track the time of day, characters presence in a room, and other subtle nuances. Additionally, depending on the circumstances, a player might want to adjust the pace and tone of the narrative or focus attention on a specific details or character’s reaction. For example, knowing that Franz tends to provide detailed scene descriptions and fits multiple dialogues into a single message, you could specify the following to ensure a joke lands: I turn to N with a smirk and say, β€œKnock-knock.” OOC: The next message should consist of N’s reply only. Or: Entering the exhibition hall, I leisurely walk along the wall. OOC: Describe each painting in detail, come up with a title and the artist’s name. In fact, combining IC and OOC is already partially possible, but this feature isn’t obvious, and the instruction at the bottom of the message distracts from immersion. Please consider automatically separating it from the main message and hiding it in a dropdown menu, similar to the β€œMemories saved” or β€œTools used” sections.

Myrmex 1 day ago

πŸ’‘ Feature Request

Temporary Character States

Considering the recent profile form update, I’d like to raise the topic of another important instruction that would help characters stay within the context β€” it will list the needs, intents, temporary statuses and modifiers to override the records in "Appearance" or "Personality" fields and directly affect the narrative. This line may be limited to 100 characters but should be always visible to the GM. Unlike memories, its content can and will change frequently β€” so, generally speaking, it’d work as a single locked memory with dynamic instruction. Here are a few examples: "She is hungry" β€” a simple reminder that will affect character’s dialogues and actions; will be useful if player wants to have a rest after an adventure but the character is rushing somewhere else. "His arm is broken" β€” a state that will regularly remind Franz that the character is limited in their abilities, cannot use a hand and is in pain. "She can’t find her hat" β€” this line helps avoid incorrect appearance descriptions and forced mannerisms if the headwear is essential to the character’s image. "He’s in a furious rage" β€” a state absolutely necessary for a character described in their profile as friendly, calm, and not prone to anger at all. "She’s waiting for a moment to question the player about ###" β€” helps keep more topics and storylines in context so the player isn’t torn between tracking everything. "He does not take his eyes off the ### in player’s pocket" β€” a state that will keep the character involved about a certain item, resulting in eventual actions. I believe temporary statuses can be automatically added or modified by the GM, but this is more of a tool for players who want to avoid Franz’s oversight and ensure NPCs play their roles conscientiously. However, the ability to write something like "He’s unconscious for 3 more turns" or "She will be angry until the end of the day" with an automatic countdown would be very useful for planning the story several posts ahead. As for the GUI, it may be a small text field in the "Condition" section or a separate "Circumstances" entry in the "Stats" section for quick and convenient reach. However, I assume a more accessible approach with "instant instruction" button next to character profile image.

Myrmex 1 day ago

πŸ’‘ Feature Request