Realms
I tend to make fairly complex campaigns that span multiple world maps. While the maximum size of the editor is nothing to scoff at, I do think it would be cool to have campaigns that feature multiple world maps, selected via a tab system on the world map that allows you to change which area youβre looking at. For example, I have a campaign that has a mirror dimension. It would be nice to be able to click a tab and view that mirrored dimension separately from the main overworld map. This would also allow you to have multiple continents or flesh out major cities and planets by giving them their own world maps.
kogiskul 44 minutes ago
World
π‘ Feature Request
Realms
I tend to make fairly complex campaigns that span multiple world maps. While the maximum size of the editor is nothing to scoff at, I do think it would be cool to have campaigns that feature multiple world maps, selected via a tab system on the world map that allows you to change which area youβre looking at. For example, I have a campaign that has a mirror dimension. It would be nice to be able to click a tab and view that mirrored dimension separately from the main overworld map. This would also allow you to have multiple continents or flesh out major cities and planets by giving them their own world maps.
kogiskul 44 minutes ago
World
π‘ Feature Request
Can't open monster tab while in combat
Hi, found that while in combat, I canβt open the monster tab. Used to be able to, and it works when not in a combat encounter. Its useful in combat, when Franz creates new enemy statblocks in the encounter, and they need tweaking. Thanks
mouldy
Combat
π Bug Reports
Can't open monster tab while in combat
Hi, found that while in combat, I canβt open the monster tab. Used to be able to, and it works when not in a combat encounter. Its useful in combat, when Franz creates new enemy statblocks in the encounter, and they need tweaking. Thanks
mouldy
Combat
π Bug Reports
Ambient background sounds
Background sounds to coincidence with the location. Also a way to earn more credits without subscription. Like watch an ad or reach a milestone something. This is great even if it's a work in progress. Just what I was looking for. Keep it up.
Rungar About 17 hours ago
π‘ Feature Request
Ambient background sounds
Background sounds to coincidence with the location. Also a way to earn more credits without subscription. Like watch an ad or reach a milestone something. This is great even if it's a work in progress. Just what I was looking for. Keep it up.
Rungar About 17 hours ago
π‘ Feature Request
Light Mode
Please have the ability to toggle between light mode and dark mode in the website and app.
Athanasius 1 day ago
User Interface
π‘ Feature Request
Light Mode
Please have the ability to toggle between light mode and dark mode in the website and app.
Athanasius 1 day ago
User Interface
π‘ Feature Request
Combat. Franz forgot npc =problem
Started a combat, and after rolling initiative so did I notice franz forgotten the npc. I point it out and Franz adds the npc. But as the npc got higher initiative than the previous monster going first, Franz suggest the monster goes first, but it isn't possible as I only get an bug alert.
midsummer_feast
Combat
π Bug Reports
Combat. Franz forgot npc =problem
Started a combat, and after rolling initiative so did I notice franz forgotten the npc. I point it out and Franz adds the npc. But as the npc got higher initiative than the previous monster going first, Franz suggest the monster goes first, but it isn't possible as I only get an bug alert.
midsummer_feast
Combat
π Bug Reports
A little more visual UI. When a new character , a new localation, weapon or gear appears for the first time it should show its image in big window or so to increase connection with the story.
ScorpioSD 1 day ago
User Interface
π‘ Feature Request
A little more visual UI. When a new character , a new localation, weapon or gear appears for the first time it should show its image in big window or so to increase connection with the story.
ScorpioSD 1 day ago
User Interface
π‘ Feature Request
Dragging an area against the edge of the map shrinks it
When I click and drag an area to the edge of the map in map editor, trying to drag it beyond the edge of the map causes it to shrink. I would expect that the map editor would simply not allow me to move the area outside the boundary but leave it the same size. When I release the mouse button, and the shrinkage leaves the area with a width or length of zero, I can no longer click and drag on the edges of the area to expand it any longer. Clicking and dragging on the square at the top or bottom of the area after selecting it has no effect. It can no longer be dragged away from the map boundary if I leave it there instead of pulling it away before releasing the mouse button. I have created an area called βBug Test Areaβ in my campaign to reproduce the error for testing and dragged it against the far right edge of the map in case you want to take a look.s
DataWizard
User Interface
π Bug Reports
Dragging an area against the edge of the map shrinks it
When I click and drag an area to the edge of the map in map editor, trying to drag it beyond the edge of the map causes it to shrink. I would expect that the map editor would simply not allow me to move the area outside the boundary but leave it the same size. When I release the mouse button, and the shrinkage leaves the area with a width or length of zero, I can no longer click and drag on the edges of the area to expand it any longer. Clicking and dragging on the square at the top or bottom of the area after selecting it has no effect. It can no longer be dragged away from the map boundary if I leave it there instead of pulling it away before releasing the mouse button. I have created an area called βBug Test Areaβ in my campaign to reproduce the error for testing and dragged it against the far right edge of the map in case you want to take a look.s
DataWizard
User Interface
π Bug Reports
Combat Bug
Franz added characters who had split from the group to combat. When I removed them I then got a bug when I tried to use the monsters turn. f1a14972-be47-431e-98db-adeac5f14baa
Bellamy
Combat
π Bug Reports
Combat Bug
Franz added characters who had split from the group to combat. When I removed them I then got a bug when I tried to use the monsters turn. f1a14972-be47-431e-98db-adeac5f14baa
Bellamy
Combat
π Bug Reports
Areas/POIs not properly nesting in the list
The area Liaveia is nested within the area Skyhaven Spire on the map, but not in the list. The same goes for the Imperial Academy and Skygardens areas within the greater Skyhaven area and the Blade Dancer Training Grounds in the Turqina Manor area.
BAAS
World Map Builder
π Bug Reports
Areas/POIs not properly nesting in the list
The area Liaveia is nested within the area Skyhaven Spire on the map, but not in the list. The same goes for the Imperial Academy and Skygardens areas within the greater Skyhaven area and the Blade Dancer Training Grounds in the Turqina Manor area.
BAAS
World Map Builder
π Bug Reports
Combat stuck at running NPC's turn
After my turn had ended, Franz started to run Cassildaβs turn, which was a good hour ago. Even after I played a different campaign for a bit, heβs still running her turn.
BAAS
Combat
π Bug Reports
Combat stuck at running NPC's turn
After my turn had ended, Franz started to run Cassildaβs turn, which was a good hour ago. Even after I played a different campaign for a bit, heβs still running her turn.
BAAS
Combat
π Bug Reports
Modifier Bonus when none is implemented
Magic Missile will randomly add a spellcasting modifier to one of the damage rolls. Even though its not meant to. We tried a few times, different spells. Just a random charisma bonus in the example when there should be none.
Kyletok
AI
π Bug Reports
Modifier Bonus when none is implemented
Magic Missile will randomly add a spellcasting modifier to one of the damage rolls. Even though its not meant to. We tried a few times, different spells. Just a random charisma bonus in the example when there should be none.
Kyletok
AI
π Bug Reports
Franz asking for rolls a lot even when reduced rolls is on.
Franz continues to ask for rolls as if the setting is off. The only difference is that it doesn't bring up the roll.
Mutt
AI
π Bug Reports
Franz asking for rolls a lot even when reduced rolls is on.
Franz continues to ask for rolls as if the setting is off. The only difference is that it doesn't bring up the roll.
Mutt
AI
π Bug Reports
Franz does not respect DC, success/fail when I trigger manual rolls
Franz overall just doesnt seem to read details out of DC - manual or not honestly.
Kyletok
AI
π Bug Reports
Franz does not respect DC, success/fail when I trigger manual rolls
Franz overall just doesnt seem to read details out of DC - manual or not honestly.
Kyletok
AI
π Bug Reports
Can't edit a spells + damage by more then 20.
When making spells and adding damage rolls. We can set the number of dice and the dice itself without major issue in my experience. But the + flat damage box canβt be increased past a +20 damage. Normally not a major issue. but I did run into one spell it doesnβt work with. Disintegrate (6th Level) This spell has a + 40 force damage added to the dice roll. So currently you canβt do this in a single set of dice rolls since you can only have a +20 to it.
Rhetorici
User Interface
π Bug Reports
Can't edit a spells + damage by more then 20.
When making spells and adding damage rolls. We can set the number of dice and the dice itself without major issue in my experience. But the + flat damage box canβt be increased past a +20 damage. Normally not a major issue. but I did run into one spell it doesnβt work with. Disintegrate (6th Level) This spell has a + 40 force damage added to the dice roll. So currently you canβt do this in a single set of dice rolls since you can only have a +20 to it.
Rhetorici
User Interface
π Bug Reports