The NPC are all level 3
The merchants and Final bosses are the same level. The AI should create is based on the character's power and at the moment it's generic.
tomlavi About 3 hours ago
π‘ Feature Request
The NPC are all level 3
The merchants and Final bosses are the same level. The AI should create is based on the character's power and at the moment it's generic.
tomlavi About 3 hours ago
π‘ Feature Request
Franz has Alzheimers
My campaign spans over roughly 8 hours of playtime. During this Franz lost track of the relationship of characters, major story events and where characters were hanging around. Even when I reminded him multiple times, he could not piece it back together. He also lost track of a lot of characters that were important to the story - namely major villains. He mentioned NPCβs and places that did not exist and threw me into that part of the story with further unravelled the flow.
hardlyhumanmm About 10 hours ago
AI
π₯ Feedback
Franz has Alzheimers
My campaign spans over roughly 8 hours of playtime. During this Franz lost track of the relationship of characters, major story events and where characters were hanging around. Even when I reminded him multiple times, he could not piece it back together. He also lost track of a lot of characters that were important to the story - namely major villains. He mentioned NPCβs and places that did not exist and threw me into that part of the story with further unravelled the flow.
hardlyhumanmm About 10 hours ago
AI
π₯ Feedback
Item Creation Error, Despite Filling in Necessary Fields
Iβm trying to create an item, and it keeps telling me that the form is incomplete without actually showing which fields I need to revise. I was able to make other items just fine, but this particular one just wonβt submit.
larryth2000 About 18 hours ago
π‘ Feature Request
Item Creation Error, Despite Filling in Necessary Fields
Iβm trying to create an item, and it keeps telling me that the form is incomplete without actually showing which fields I need to revise. I was able to make other items just fine, but this particular one just wonβt submit.
larryth2000 About 18 hours ago
π‘ Feature Request
Franz the Parrot
I have asked Franz three times to rewrite this prompt without him echoing or repeating what I am saying. I also have a CI that says not to echo player speech.
Steffany686 About 23 hours ago
π Bug Reports
Franz the Parrot
I have asked Franz three times to rewrite this prompt without him echoing or repeating what I am saying. I also have a CI that says not to echo player speech.
Steffany686 About 23 hours ago
π Bug Reports
Franz ender the encounter for no reason
Franz made an powerful attack with the enemy and after that he ended the combat for no reason
Sigaojao 2 days ago
π Bug Reports
Franz ender the encounter for no reason
Franz made an powerful attack with the enemy and after that he ended the combat for no reason
Sigaojao 2 days ago
π Bug Reports
In Progress
A surreal gaslighting nightmare - The bug report
I would say my bug report comes down to 3 things. The current location not updating even though the text had reflected the change. Franz not responding OOC when appropriate. And probably to a lesser degree the whole forgetting and recreating the Red Crown even tho it should have still had a memory of the Redcrown at the time (even tho I don't see memories in the context) 0199bdd8-3c8c-41d7-a35d-2fa681e0e434 Franz responds well to OOC request 094142fd-cc40-493c-ade1-c0cfb13b65d3 Franz starts trying to do something ominous with Maera 63a08ac9-5da7-4ccc-b66c-5f071169a6ad I state we are going back to the tavern 63a08ac9-5da7-4ccc-b66c-5f071169a6ad Text acknowledges we have left the obsidian tyrant a057109b-a20d-44cd-9776-795f3b4c6a3d and a86500fa-e58a-4795-9702-eb6f21137dd4 2 examples where the text has us in the tavern but the context says we are still at the obsidian tyrant 838fdaa9-c8fd-4cdc-afae-5bc52ebdb10b and 45ac3145-d391-4e98-834d-291426645bf5 2 examples of viewing things away from my character cos the current location never updated. I was still unware the system had not moved me. 0a651c68-b805-4625-97a5-db2d85a4babc Franz not responding to my first OOC query 3563ddc7-1ae3-4be2-b196-b872bdc7e3f7 Franz not responding to explicit OOC query 4c700ee9-0989-4528-9e7f-2625a50fd98e The gas lighting starts :P
roy.greig 2 days ago
π Bug Reports
In Progress
A surreal gaslighting nightmare - The bug report
I would say my bug report comes down to 3 things. The current location not updating even though the text had reflected the change. Franz not responding OOC when appropriate. And probably to a lesser degree the whole forgetting and recreating the Red Crown even tho it should have still had a memory of the Redcrown at the time (even tho I don't see memories in the context) 0199bdd8-3c8c-41d7-a35d-2fa681e0e434 Franz responds well to OOC request 094142fd-cc40-493c-ade1-c0cfb13b65d3 Franz starts trying to do something ominous with Maera 63a08ac9-5da7-4ccc-b66c-5f071169a6ad I state we are going back to the tavern 63a08ac9-5da7-4ccc-b66c-5f071169a6ad Text acknowledges we have left the obsidian tyrant a057109b-a20d-44cd-9776-795f3b4c6a3d and a86500fa-e58a-4795-9702-eb6f21137dd4 2 examples where the text has us in the tavern but the context says we are still at the obsidian tyrant 838fdaa9-c8fd-4cdc-afae-5bc52ebdb10b and 45ac3145-d391-4e98-834d-291426645bf5 2 examples of viewing things away from my character cos the current location never updated. I was still unware the system had not moved me. 0a651c68-b805-4625-97a5-db2d85a4babc Franz not responding to my first OOC query 3563ddc7-1ae3-4be2-b196-b872bdc7e3f7 Franz not responding to explicit OOC query 4c700ee9-0989-4528-9e7f-2625a50fd98e The gas lighting starts :P
roy.greig 2 days ago
π Bug Reports
Search description/tags
Would be great to have option so search theme/tags/description in the discover words. So for example if I am looking for βZombieβ or something like this it will also fetch not only the name of the world but the description of the world for easier find new scenarios/world. Thanks :)
rebook 2 days ago
π‘ Feature Request
Search description/tags
Would be great to have option so search theme/tags/description in the discover words. So for example if I am looking for βZombieβ or something like this it will also fetch not only the name of the world but the description of the world for easier find new scenarios/world. Thanks :)
rebook 2 days ago
π‘ Feature Request
UI quality of life Update
add quick action buttons for inventory, relationships, and the spellbook to the sidebar.
Steffany686 3 days ago
π‘ Feature Request
UI quality of life Update
add quick action buttons for inventory, relationships, and the spellbook to the sidebar.
Steffany686 3 days ago
π‘ Feature Request
Grimil doesn't recall being arrested
Grimil the dwarven merchant joined my party to fight a corrupt individual after they started shaking him down too hard. He was framed and arrested shortly after. I didnβt think to kick him from the party, and intended to go umβ¦ well my character is chaotic evil so she was planning to eventually rescue him or clear his name, get him some where secluded and βdiscussβ him swindling her earlier. Randomly showed up in the Elyan Tunnels with us today with no recollection of being arrested. I wasnβt sure if it was the tunnels using some kind of illusionary magic, and am okay with him escaping and βcatching upβ but that he doesnβt remember being arrested earlier in the day it isβ¦ kind of weird. I noticed the AI has issues keeping track of where NPCs are and probably wouldnβt have teleported him to my location today if I had kicked him from the party when he was arrested, and thatβs fine, honestly to be expected. But that was a pretty major event he just memory holed. So far one of Franzβs biggest errors so I felt the need to make a post about it even if telling Franz what the issue was got him to change Grimil from βI donβt know what youβre talking aboutβ to βI bribed themβ Event IDs Grimil is arrested 9b2606b6-db20-4204-a1a4-6e289cf177dc Grimil randomly shows up 629a0254-4d78-439a-a27d-421d28a1ebc3 Grimil has no recollection of being arrested (this was rewritten by Franz so it may no longer be logged) 89594c9a-b60e-4530-9f33-547bea7f0f5d
superultramegasilverwolf 3 days ago
π Bug Reports
Grimil doesn't recall being arrested
Grimil the dwarven merchant joined my party to fight a corrupt individual after they started shaking him down too hard. He was framed and arrested shortly after. I didnβt think to kick him from the party, and intended to go umβ¦ well my character is chaotic evil so she was planning to eventually rescue him or clear his name, get him some where secluded and βdiscussβ him swindling her earlier. Randomly showed up in the Elyan Tunnels with us today with no recollection of being arrested. I wasnβt sure if it was the tunnels using some kind of illusionary magic, and am okay with him escaping and βcatching upβ but that he doesnβt remember being arrested earlier in the day it isβ¦ kind of weird. I noticed the AI has issues keeping track of where NPCs are and probably wouldnβt have teleported him to my location today if I had kicked him from the party when he was arrested, and thatβs fine, honestly to be expected. But that was a pretty major event he just memory holed. So far one of Franzβs biggest errors so I felt the need to make a post about it even if telling Franz what the issue was got him to change Grimil from βI donβt know what youβre talking aboutβ to βI bribed themβ Event IDs Grimil is arrested 9b2606b6-db20-4204-a1a4-6e289cf177dc Grimil randomly shows up 629a0254-4d78-439a-a27d-421d28a1ebc3 Grimil has no recollection of being arrested (this was rewritten by Franz so it may no longer be logged) 89594c9a-b60e-4530-9f33-547bea7f0f5d
superultramegasilverwolf 3 days ago
π Bug Reports
Characters is my game were replaced.
In my current game, five of the characters in the character menu have been replaced by βUnknownβ NPCs. They arenβt showing up on the map, but they are still in my characters relationship tab.
Backlash84 3 days ago
π Bug Reports
Characters is my game were replaced.
In my current game, five of the characters in the character menu have been replaced by βUnknownβ NPCs. They arenβt showing up on the map, but they are still in my characters relationship tab.
Backlash84 3 days ago
π Bug Reports
One of a kind Items?
I was thinking it might be good to be able to toggle something as being βone of a kindβ, so that Franz knows he canβt just generate one in a shop somewhere.
Backlash84 3 days ago
π‘ Feature Request
One of a kind Items?
I was thinking it might be good to be able to toggle something as being βone of a kindβ, so that Franz knows he canβt just generate one in a shop somewhere.
Backlash84 3 days ago
π‘ Feature Request
Confirm for X hours - Discover
Able to confirm the Discover popup for up to 24 hours for when you are Discover surfing and adding a lot of items to your workshop.
Steffany686 3 days ago
π‘ Feature Request
Confirm for X hours - Discover
Able to confirm the Discover popup for up to 24 hours for when you are Discover surfing and adding a lot of items to your workshop.
Steffany686 3 days ago
π‘ Feature Request
Convert Area to POI and vice versa.
Since they have basically the exact same information layout, I think it would likely be useful in the map maker.
Backlash84 3 days ago
π‘ Feature Request
Convert Area to POI and vice versa.
Since they have basically the exact same information layout, I think it would likely be useful in the map maker.
Backlash84 3 days ago
π‘ Feature Request
AI sent us to a new location randomly
The AI seems to struggle to remember things from the campaign and do actions that donβt make much sense. After I left Beetleβs office it sent us to Blackwood territory even though I said to return to the Saloon
Vexelle 4 days ago
π Bug Reports
AI sent us to a new location randomly
The AI seems to struggle to remember things from the campaign and do actions that donβt make much sense. After I left Beetleβs office it sent us to Blackwood territory even though I said to return to the Saloon
Vexelle 4 days ago
π Bug Reports
The Land of Weird
OK so first I apologize if this is posted in the wrong place. In submitting it as feedback because I'm not sure if it's a feature, a bug, or I'm just stupid. I'm fairly newish to world building, but this format has given me a sense of wonder I haven't had in a long, long time. Anyway, I made this world. The main area was only a 6x6 grid. It only has 4-6 POIs and 8-10 NPCs, with 5 playable characters all of which stay far far away from the main area and don't interact with the world unless chosen by a player and then they're moved to the only starting location. I have all regular generation turned off. However, I originally had 4 custom instructions. They were mostly about defining the tone of NPCs, editing the narration, and the one that a lot of folks use to add message numbers and a rudimentary time to each message. It's a world set in Deathknell from the Warcraft universe. Ultimately, I was using it as a test world to see how I could subtly and/or force certain conflicts from an NPC vs POI perspective. I was having issues talking to Franz using any method I could think of, using Franz, OOC, OOC: Franz, etc. He would never address me, nor would the ai acknowledge my Custom instructions even when typed in chat to bring them into context. I was at my wit's end, so was trying things out. I made a new are that was a tall vertical area 1x6 placed it on top of the eastern side of my main 6x6 area as a child. I named the area Custom Instructions. I made the area type OOC, and in the description field, I put in: Referencing this area calls them into context. I then went inside the game master tab, and within each custom instruction field, at the beginning, I added the text "Custom Instruction *", where * was 1 through 5, with the newest instruction being: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. If the Player Character asks about any Custom Instructions, tell them the complete list. I then made 5 1x1 areas that were each children of this new "Custom Instructions" area, and places each within the confines of this new area. The title of each area was "Custom Instruction 1" (* 2, *3, *4, *5). The area type of each was set as OOC, and the description of each area was the instruction that correlated with the number of its area. Then, when in game, I entered "OOC: What is the OOC of Custom Instructions?" Here's the event ID: 7d83538f-630b-40e6-9098-478380bcf16e Here's the reply: "OOC: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. Custom Instruction 2 - Custom Instructions - OOC 0 β’ Referencing this land calls them into context. [READY]" This world is now defunct, as like in said, I'm terrible at world building and in a episode I'm a little ashamed of, I killed all my rigidly made NPCs in a fit of rage.... Anyway, I tested moving and resizing all these "CI" areas around and giving the different combinations of parents and children. There was one point where I could get at least 3 of the actual custom instructions into context, 3 of them into context under the "visible map" section of the context window, but the game never acknowledge the "Meaage #" instruction at all unless I typed the whole instruction in chat. Then the game would follow it. It was never in context in any way, and although it would stop numbering messages after 2 or 3 responses, every time I subsequently entered the CI in chat, it would pick up again like it had never stopped, with the subsequent messages being the correct number, even though it had stopped showing the count previously. I guess what I find most interesting about all of this was the response to an ooc quesrion "why aren't the other ci's in context. It listed some of them and then added these: β’ " NPCs should not be aware of or speak about D&D rules or mechanics, such as skill checks or rolls. β’ Be concise. β’ You do not need to mention what every NPC at the current location is doing. Only introduce NPCs when they are relevant to the current scene. β’ When narrating actions or dialogue for NPCs, make sure that it aligns with their personality." Here's the event ID: 0b407deb-240c-4808-9ccf-f64b9b666dfd Also what was interesting is that as long as I typed "OOC:" before a message I could consistently, albeit begrudgingly, hold a genuine conversation with Franz. I have since deleted the world, but there was a very interesting interaction I had when I asked something like "OOC: What is the (area, land or OOC, I can quite remember not can I now repeat it, ugh) where Franz's response was something along the lines of: "This is a hidden area used to reference event that trigger (specific or certain?) encounters". Anyway, I'm sure someone way smarter or creative than I can use all this information to their benefit. I was just frustrated at the time because in this game, my Custom instructions were integral to the world (even though ultimately I suck at world building) and Franz has been next to impossible for me to interact with. I also want to thank you guys that made this game and I'm blown away daily by how amazing it is and how I've not been this enthralled with something since i think I was a kid. Adding a couple of photos in case they're needed:
Bdog 4 days ago
π₯ Feedback
The Land of Weird
OK so first I apologize if this is posted in the wrong place. In submitting it as feedback because I'm not sure if it's a feature, a bug, or I'm just stupid. I'm fairly newish to world building, but this format has given me a sense of wonder I haven't had in a long, long time. Anyway, I made this world. The main area was only a 6x6 grid. It only has 4-6 POIs and 8-10 NPCs, with 5 playable characters all of which stay far far away from the main area and don't interact with the world unless chosen by a player and then they're moved to the only starting location. I have all regular generation turned off. However, I originally had 4 custom instructions. They were mostly about defining the tone of NPCs, editing the narration, and the one that a lot of folks use to add message numbers and a rudimentary time to each message. It's a world set in Deathknell from the Warcraft universe. Ultimately, I was using it as a test world to see how I could subtly and/or force certain conflicts from an NPC vs POI perspective. I was having issues talking to Franz using any method I could think of, using Franz, OOC, OOC: Franz, etc. He would never address me, nor would the ai acknowledge my Custom instructions even when typed in chat to bring them into context. I was at my wit's end, so was trying things out. I made a new are that was a tall vertical area 1x6 placed it on top of the eastern side of my main 6x6 area as a child. I named the area Custom Instructions. I made the area type OOC, and in the description field, I put in: Referencing this area calls them into context. I then went inside the game master tab, and within each custom instruction field, at the beginning, I added the text "Custom Instruction *", where * was 1 through 5, with the newest instruction being: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. If the Player Character asks about any Custom Instructions, tell them the complete list. I then made 5 1x1 areas that were each children of this new "Custom Instructions" area, and places each within the confines of this new area. The title of each area was "Custom Instruction 1" (* 2, *3, *4, *5). The area type of each was set as OOC, and the description of each area was the instruction that correlated with the number of its area. Then, when in game, I entered "OOC: What is the OOC of Custom Instructions?" Here's the event ID: 7d83538f-630b-40e6-9098-478380bcf16e Here's the reply: "OOC: Custom Instruction 5 - When [OOC:] is used, pause all narrative and address the player character directly until they reply [READY]. You will never speak or roleplay for the player character. While in OOC: Mode, if the player asks about the OOC of any area of the world, list the description of all its child areas. Custom Instruction 2 - Custom Instructions - OOC 0 β’ Referencing this land calls them into context. [READY]" This world is now defunct, as like in said, I'm terrible at world building and in a episode I'm a little ashamed of, I killed all my rigidly made NPCs in a fit of rage.... Anyway, I tested moving and resizing all these "CI" areas around and giving the different combinations of parents and children. There was one point where I could get at least 3 of the actual custom instructions into context, 3 of them into context under the "visible map" section of the context window, but the game never acknowledge the "Meaage #" instruction at all unless I typed the whole instruction in chat. Then the game would follow it. It was never in context in any way, and although it would stop numbering messages after 2 or 3 responses, every time I subsequently entered the CI in chat, it would pick up again like it had never stopped, with the subsequent messages being the correct number, even though it had stopped showing the count previously. I guess what I find most interesting about all of this was the response to an ooc quesrion "why aren't the other ci's in context. It listed some of them and then added these: β’ " NPCs should not be aware of or speak about D&D rules or mechanics, such as skill checks or rolls. β’ Be concise. β’ You do not need to mention what every NPC at the current location is doing. Only introduce NPCs when they are relevant to the current scene. β’ When narrating actions or dialogue for NPCs, make sure that it aligns with their personality." Here's the event ID: 0b407deb-240c-4808-9ccf-f64b9b666dfd Also what was interesting is that as long as I typed "OOC:" before a message I could consistently, albeit begrudgingly, hold a genuine conversation with Franz. I have since deleted the world, but there was a very interesting interaction I had when I asked something like "OOC: What is the (area, land or OOC, I can quite remember not can I now repeat it, ugh) where Franz's response was something along the lines of: "This is a hidden area used to reference event that trigger (specific or certain?) encounters". Anyway, I'm sure someone way smarter or creative than I can use all this information to their benefit. I was just frustrated at the time because in this game, my Custom instructions were integral to the world (even though ultimately I suck at world building) and Franz has been next to impossible for me to interact with. I also want to thank you guys that made this game and I'm blown away daily by how amazing it is and how I've not been this enthralled with something since i think I was a kid. Adding a couple of photos in case they're needed:
Bdog 4 days ago
π₯ Feedback
Party dies
When every character in a party is dead, it would be nice to be able to continue in the same world. However, I canβt see an option to add a new player. Also, when my character dies, how do I remove them from the world?
overcat 4 days ago
π‘ Feature Request
Party dies
When every character in a party is dead, it would be nice to be able to continue in the same world. However, I canβt see an option to add a new player. Also, when my character dies, how do I remove them from the world?
overcat 4 days ago
π‘ Feature Request
Option to disable image generation for campaigns.
I would like this feature to be added for one reason: nothing breaks immersion more than having two different art styles in your campaign. I think it should work like this: When image generation is turned off, it will stop generate images for locations and characters. Characters would use stock images based on their race or class, Map icon image for Areas, Marker icon image for POIβs.
ManaH 4 days ago
π‘ Feature Request
Option to disable image generation for campaigns.
I would like this feature to be added for one reason: nothing breaks immersion more than having two different art styles in your campaign. I think it should work like this: When image generation is turned off, it will stop generate images for locations and characters. Characters would use stock images based on their race or class, Map icon image for Areas, Marker icon image for POIβs.
ManaH 4 days ago
π‘ Feature Request
Planned (6+ months)
Define the Image Style for your World
World builders and players can explicitly set the art style for the images generated in their world/campaign.
David (F&F Dev) 6 days ago
π‘ Feature Request
Planned (6+ months)
Define the Image Style for your World
World builders and players can explicitly set the art style for the images generated in their world/campaign.
David (F&F Dev) 6 days ago
π‘ Feature Request
Feature request: ability to lock classes, items, etc
it would be a nice to be able to βlockβ a class, item, race, etc. This would give the player an easy way tp prevent the Ai from duplicating a class called βthe chosen oneβ for example or a not two mercs spawning with the god race, you made for the god of the world. thank for reading my suggestion!
TheMithrilMage 6 days ago
π‘ Feature Request
Feature request: ability to lock classes, items, etc
it would be a nice to be able to βlockβ a class, item, race, etc. This would give the player an easy way tp prevent the Ai from duplicating a class called βthe chosen oneβ for example or a not two mercs spawning with the god race, you made for the god of the world. thank for reading my suggestion!
TheMithrilMage 6 days ago
π‘ Feature Request