I don't understand why, but my lore page doesn't save.
I donβt know why, but something in this part of one of my lore pages, which explains the digits of a custom language in my world, doesnβt let me safe said lore pageβ¦ Numbers Digits 1 β α 2 β αα 3 β ααα 4 β αααα 5 β α΄ 6 β α΄α 7 β α΄αα 8 β α΄ααα 9 β α΄αααα 10 β α€ 50 β α΅ 100 β α 500 β α€ Rules Numbers starts with "α«α«" as separation. α and α€ repeat. Example: 23 β α«α«α€α€ααα 115 β α«α«αα€α΄ 104,950 β α«α«αααααα€ααααα΅ Example: The two wolves drank water β dΔ«dhα«urfα«α«2α«gΕ«ng β ααΜα§α«αα±α α«α«ααα«α·αΜα

BedAbyss
World Building
π Bug Reports
I don't understand why, but my lore page doesn't save.
I donβt know why, but something in this part of one of my lore pages, which explains the digits of a custom language in my world, doesnβt let me safe said lore pageβ¦ Numbers Digits 1 β α 2 β αα 3 β ααα 4 β αααα 5 β α΄ 6 β α΄α 7 β α΄αα 8 β α΄ααα 9 β α΄αααα 10 β α€ 50 β α΅ 100 β α 500 β α€ Rules Numbers starts with "α«α«" as separation. α and α€ repeat. Example: 23 β α«α«α€α€ααα 115 β α«α«αα€α΄ 104,950 β α«α«αααααα€ααααα΅ Example: The two wolves drank water β dΔ«dhα«urfα«α«2α«gΕ«ng β ααΜα§α«αα±α α«α«ααα«α·αΜα

BedAbyss
World Building
π Bug Reports
Shatter rolled incorrect dice, and Franz misinterpreted the results
Shatter was cast against an earth elemental. The target rolled a constitution saving throw as it was supposed to, but it was supposed to be at disadvantage because itβs made of stone. It did not roll at disadvantage and Franz interpreted the roll as a damage roll even though it was clearly marked as a saving throw.

Haeriphos
Combat
π Bug Reports
Shatter rolled incorrect dice, and Franz misinterpreted the results
Shatter was cast against an earth elemental. The target rolled a constitution saving throw as it was supposed to, but it was supposed to be at disadvantage because itβs made of stone. It did not roll at disadvantage and Franz interpreted the roll as a damage roll even though it was clearly marked as a saving throw.

Haeriphos
Combat
π Bug Reports
Problems when up-casting a spell
I used the chat to tell Franz to cast Guiding Bolt (a level 1 spell) using a level 2 spell slot. It did, and charged me a level 2 slot. After I hit, it said I needed to roll 4d6 damage (but this should be 5d6 due to casting as a level 2) and charged me another level 2 spell slot.

Haeriphos
Combat
π Bug Reports
Problems when up-casting a spell
I used the chat to tell Franz to cast Guiding Bolt (a level 1 spell) using a level 2 spell slot. It did, and charged me a level 2 slot. After I hit, it said I needed to roll 4d6 damage (but this should be 5d6 due to casting as a level 2) and charged me another level 2 spell slot.

Haeriphos
Combat
π Bug Reports
Rolling multiple dice does not work with advantage
When using notation to roll 1d20+1d4 with advantage, Franz discards the lowest of the two dice (usually the 1d4 result) rather than summing the total and rolling another 1d20+1d4 to compare.

Haeriphos
Combat
π Bug Reports
Rolling multiple dice does not work with advantage
When using notation to roll 1d20+1d4 with advantage, Franz discards the lowest of the two dice (usually the 1d4 result) rather than summing the total and rolling another 1d20+1d4 to compare.

Haeriphos
Combat
π Bug Reports
Add toggle for [create monsters] along with generate areas/POIs/characters/gear
Some campaigns are heavily reliant and designed for very specific monsters of very specific challeneg ratings in very specific places. We need the option to stop fran, from generating new monsters and only follow the scripted ones.

Xuhe 1 day ago
π‘ Feature Request
Add toggle for [create monsters] along with generate areas/POIs/characters/gear
Some campaigns are heavily reliant and designed for very specific monsters of very specific challeneg ratings in very specific places. We need the option to stop fran, from generating new monsters and only follow the scripted ones.

Xuhe 1 day ago
π‘ Feature Request
option to create a workshop world without any of the pre created Entries
It would be nice if there was an option so if you create a world you can have it so none of the pre created entries are there and it's all empty So you can create your own items

Randomperson7567 1 day ago
π‘ Feature Request
option to create a workshop world without any of the pre created Entries
It would be nice if there was an option so if you create a world you can have it so none of the pre created entries are there and it's all empty So you can create your own items

Randomperson7567 1 day ago
π‘ Feature Request
No one in a faction
Seems tome Iβm finding that every NPC in every campaign seems to have not joined their respective faction like they should. Theyβre all labeled as None.

NationMaker
World
π Bug Reports
No one in a faction
Seems tome Iβm finding that every NPC in every campaign seems to have not joined their respective faction like they should. Theyβre all labeled as None.

NationMaker
World
π Bug Reports
Gemini not working
I am primarily using Gemini 3.1 Pro, but response times are getting so long that franz automatically reverts back to using Fenix. Sometimes Franz will have an βerrorβ and not post at all, and I will have to retry but then it uses Fenix as fallback each time.

ceczlia
AI
π Bug Reports
Gemini not working
I am primarily using Gemini 3.1 Pro, but response times are getting so long that franz automatically reverts back to using Fenix. Sometimes Franz will have an βerrorβ and not post at all, and I will have to retry but then it uses Fenix as fallback each time.

ceczlia
AI
π Bug Reports
Inflict Wounds spell fires twice
Whenever I use Inflict Wounds, it does the initial damage correctly but then fires again at the start of the targetβs next turn.

Haeriphos
Combat
π Bug Reports
Inflict Wounds spell fires twice
Whenever I use Inflict Wounds, it does the initial damage correctly but then fires again at the start of the targetβs next turn.

Haeriphos
Combat
π Bug Reports
Feature Request: Custom Progression and Resource-Linked Ability System I would love a more flexible progression system for custom campaigns where characters can learn abilities, spells, techniques, skills, and powers through training, practice, milestones, teachers, items, books, quests, or story events. Instead of abilities only being added instantly, it would be useful if each ability could have progression stages such as: Unlearned β Training β Learned β Practiced β Mastered β Advanced When creating an ability, the GM/player could define things like: prerequisites required training required teacher, item, book, location, or event practice progress mastery level failure risks upgrade paths unlock conditions I would also love custom resources to connect directly to custom abilities. For example, if a player creates a custom resource such as Energy, Mana, Stamina, Focus, Spirit, Power, or Strain, then custom abilities should be able to select that resource as their cost source. Example: Ability: Flame Burst Linked Resource: Energy Cost: 10 Energy Progression Stage: Training Prerequisite: Basic Energy Control Failure Risk: Misfire, exhaustion, reduced effect, or wasted resource Custom resources should also be trainable and expandable over time. A character could increase their maximum resource through practice, milestones, quests, rest cycles, breakthroughs, or meaningful story events. Example: Energy: 100/100 After training: 110/110 After a milestone: 125/125 This would make long-term character growth feel more earned and consistent. It would also support many different campaign styles, including fantasy, sci-fi, superhero, magic school, martial arts, survival, classless systems, and custom homebrew worlds. The main goal would be to let custom resources, abilities, training, mastery, and progression all work together in one connected system.

akame90 3 days ago
π‘ Feature Request
Feature Request: Custom Progression and Resource-Linked Ability System I would love a more flexible progression system for custom campaigns where characters can learn abilities, spells, techniques, skills, and powers through training, practice, milestones, teachers, items, books, quests, or story events. Instead of abilities only being added instantly, it would be useful if each ability could have progression stages such as: Unlearned β Training β Learned β Practiced β Mastered β Advanced When creating an ability, the GM/player could define things like: prerequisites required training required teacher, item, book, location, or event practice progress mastery level failure risks upgrade paths unlock conditions I would also love custom resources to connect directly to custom abilities. For example, if a player creates a custom resource such as Energy, Mana, Stamina, Focus, Spirit, Power, or Strain, then custom abilities should be able to select that resource as their cost source. Example: Ability: Flame Burst Linked Resource: Energy Cost: 10 Energy Progression Stage: Training Prerequisite: Basic Energy Control Failure Risk: Misfire, exhaustion, reduced effect, or wasted resource Custom resources should also be trainable and expandable over time. A character could increase their maximum resource through practice, milestones, quests, rest cycles, breakthroughs, or meaningful story events. Example: Energy: 100/100 After training: 110/110 After a milestone: 125/125 This would make long-term character growth feel more earned and consistent. It would also support many different campaign styles, including fantasy, sci-fi, superhero, magic school, martial arts, survival, classless systems, and custom homebrew worlds. The main goal would be to let custom resources, abilities, training, mastery, and progression all work together in one connected system.

akame90 3 days ago
π‘ Feature Request
Unable to edit POI
Clicking on a POI and selecting Edit does not show any existing POI information. Instead, it shows me blank fields as if I was going to make a new POI. However, if I click View instead of Edit, and then click the Edit icon from within that screen, it works fine.

Haeriphos
World Map Builder
π Bug Reports
Unable to edit POI
Clicking on a POI and selecting Edit does not show any existing POI information. Instead, it shows me blank fields as if I was going to make a new POI. However, if I click View instead of Edit, and then click the Edit icon from within that screen, it works fine.

Haeriphos
World Map Builder
π Bug Reports
Image generation broken
Specifically for generating entities like races, items, spells, etc. It either stays stuck in inage generation for upwards of twenty minutes, or simply loads without an image. Happens both with direct generation, and automatic Franz generation. It it occuring in campaigns AND the workshop. It is sporadic, however and does t happen every time. It has been happening over the past week, with increasing frequency in the past few days.

Xuhe
π Bug Reports
Image generation broken
Specifically for generating entities like races, items, spells, etc. It either stays stuck in inage generation for upwards of twenty minutes, or simply loads without an image. Happens both with direct generation, and automatic Franz generation. It it occuring in campaigns AND the workshop. It is sporadic, however and does t happen every time. It has been happening over the past week, with increasing frequency in the past few days.

Xuhe
π Bug Reports
Pos
I'd like to see better all in all. I spent weeks researching planning and building the world, characters and all the other bs you need to create just to keep being told there was an error there was a glitch. Then I made weapons and armor threw a master forge spell and it told me I have to go out make the item in workshop and add it to the world like wtf is that. I thought ai realm was a pain in the ass and sucked. Then I hopped on here and damb.

LordDurion 6 days ago
π‘ Feature Request
Pos
I'd like to see better all in all. I spent weeks researching planning and building the world, characters and all the other bs you need to create just to keep being told there was an error there was a glitch. Then I made weapons and armor threw a master forge spell and it told me I have to go out make the item in workshop and add it to the world like wtf is that. I thought ai realm was a pain in the ass and sucked. Then I hopped on here and damb.

LordDurion 6 days ago
π‘ Feature Request
Mira and Calen
Not sure why these characters have broken spells. 4 spells taking up slots that cannot be unlearned as they donβt show up.

sethsgamingcenter
Characters
π Bug Reports
Mira and Calen
Not sure why these characters have broken spells. 4 spells taking up slots that cannot be unlearned as they donβt show up.

sethsgamingcenter
Characters
π Bug Reports
Dude i think franz is broke
Previous encounter was scuffed, forgetting npcs and resetting hps. Now he heβs bugging out on rolls. I upgraded to paid subscription and itβs like i downgraded the experience.

DANGALINGBEEF
Combat
π Bug Reports
Dude i think franz is broke
Previous encounter was scuffed, forgetting npcs and resetting hps. Now he heβs bugging out on rolls. I upgraded to paid subscription and itβs like i downgraded the experience.

DANGALINGBEEF
Combat
π Bug Reports