Errors noted throughout gameplay
Errors noted so far: Map creation will often create maps that are forward image representations of a location instead of a top-down thus making the map difficult to use and inaccurate for anything but relative location to enemies. The locations on the maps are often not what is described and the players off start off the map instead of either waiting until in the map to start the battle or scaling the map to the size of the area used. Finally I spent half a dozen posts describing a pit being dug as a trap, that was not actually included or usable on the maps created. I am using a rogue, AI forgot to apply sneak attack to my roll, when reminded it said it would include the 3d6 but didnt have me roll until reminded to have me roll.

BragiLichslayer 1 day ago
💡 Feature Request
Errors noted throughout gameplay
Errors noted so far: Map creation will often create maps that are forward image representations of a location instead of a top-down thus making the map difficult to use and inaccurate for anything but relative location to enemies. The locations on the maps are often not what is described and the players off start off the map instead of either waiting until in the map to start the battle or scaling the map to the size of the area used. Finally I spent half a dozen posts describing a pit being dug as a trap, that was not actually included or usable on the maps created. I am using a rogue, AI forgot to apply sneak attack to my roll, when reminded it said it would include the 3d6 but didnt have me roll until reminded to have me roll.

BragiLichslayer 1 day ago
💡 Feature Request
Not loading the Encounter
When I click roll initiative the AI is just keeps saying he is setting up the encounter and it is loading but nothing is happening.

Hailstorm
🐛 Bug Reports
Not loading the Encounter
When I click roll initiative the AI is just keeps saying he is setting up the encounter and it is loading but nothing is happening.

Hailstorm
🐛 Bug Reports
GLM-5 esta com problema constante de reprodução de áudio
E um ótimo GM porém na reprodução de áudio tem problema constante, em quesito desenvolver história e muito bom eu curti e realmente é notória a diferença, mais para reproduzir a história tem falhas Constantes chega desanimar de usar por conta disso enquanto os grátis não tem esse mesmo problema, muito menos com essa frequência que um que usa ponto, peço que algo seja feito a respeito urgente pois está afetando grandemente o meu jogo e a satisfação de jogar desde que comecei com o GLM-5

Mroverlord
🐛 Bug Reports
GLM-5 esta com problema constante de reprodução de áudio
E um ótimo GM porém na reprodução de áudio tem problema constante, em quesito desenvolver história e muito bom eu curti e realmente é notória a diferença, mais para reproduzir a história tem falhas Constantes chega desanimar de usar por conta disso enquanto os grátis não tem esse mesmo problema, muito menos com essa frequência que um que usa ponto, peço que algo seja feito a respeito urgente pois está afetando grandemente o meu jogo e a satisfação de jogar desde que comecei com o GLM-5

Mroverlord
🐛 Bug Reports
Time and Space
The biggest feature I’d like added is an incorporation of time and space. Since space already has ground work I believe you could set up basic time with just some math. Here’s my suggestion: 1 combat turn(t) = 30 ft 1 mile(mi) = 5280 ft 1 hour(hr) = 21,120 ft 1 minute(min) = 352 ft 1 second (sec) = 5.866 ft 1 day(d) = 8 cycles(cy) 1 cy = 3 hr With this frame work you can determine how far things are apart and how long it takes to get there. You also have a basic way for the AI to determine time. If it’s basic rule of thumb is 8 cycles a day. You can setup a rule for how much time is passing during a normal narration based on the player plot pace speed. For example: Fast game: 1 cy = 1 Narration(nt) Slow Game 1 cy = 3 nt

Nomorefukinspam 3 days ago
💡 Feature Request
Time and Space
The biggest feature I’d like added is an incorporation of time and space. Since space already has ground work I believe you could set up basic time with just some math. Here’s my suggestion: 1 combat turn(t) = 30 ft 1 mile(mi) = 5280 ft 1 hour(hr) = 21,120 ft 1 minute(min) = 352 ft 1 second (sec) = 5.866 ft 1 day(d) = 8 cycles(cy) 1 cy = 3 hr With this frame work you can determine how far things are apart and how long it takes to get there. You also have a basic way for the AI to determine time. If it’s basic rule of thumb is 8 cycles a day. You can setup a rule for how much time is passing during a normal narration based on the player plot pace speed. For example: Fast game: 1 cy = 1 Narration(nt) Slow Game 1 cy = 3 nt

Nomorefukinspam 3 days ago
💡 Feature Request
Rolled for initiative but encounter setup failed
I got the option to roll for initiative and then it just failed to set up the encounter and asked me to try again . It used up 2 - 3 credits on this

Jojoey
🐛 Bug Reports
Rolled for initiative but encounter setup failed
I got the option to roll for initiative and then it just failed to set up the encounter and asked me to try again . It used up 2 - 3 credits on this

Jojoey
🐛 Bug Reports
Franz is being repetitive and over explaining
Franz has too many repetitive filler thats useless, like shifting weight, their X form standing, or saying eye colors, he is repetitive in all these descriptions are useless, annoying, repetitive and adds nothing. He also constantly break the fourth wall and immersion by explaining to you all the emotions, expressions and internal thoughts of NPCs, making it almost impossible to create any kind of mystery.

DiazDan 4 days ago
📥 Feedback
Franz is being repetitive and over explaining
Franz has too many repetitive filler thats useless, like shifting weight, their X form standing, or saying eye colors, he is repetitive in all these descriptions are useless, annoying, repetitive and adds nothing. He also constantly break the fourth wall and immersion by explaining to you all the emotions, expressions and internal thoughts of NPCs, making it almost impossible to create any kind of mystery.

DiazDan 4 days ago
📥 Feedback
Repetitive tropes
Please! For the love of god! Add to the tropes, the characters “Shifting weight” or the “He doesn't do X, instead he does Y” or “His blue eyes”. Why do I have to know the character’s eye color every single time they speak? and they are constantly grazing at everyone. It’s such a repetitive and useless filler that’s taking away power from the actual good stuff, and it happens every single entry and it’s become so annoying and no matter how many times I tell franz to not do it, he does it right after ive told him, he will not follow any context rules I have set for him, regardless of campaign or world, please just make it so he doesn't do that kind of narration, its all i ask.

DiazDan
🐛 Bug Reports
Repetitive tropes
Please! For the love of god! Add to the tropes, the characters “Shifting weight” or the “He doesn't do X, instead he does Y” or “His blue eyes”. Why do I have to know the character’s eye color every single time they speak? and they are constantly grazing at everyone. It’s such a repetitive and useless filler that’s taking away power from the actual good stuff, and it happens every single entry and it’s become so annoying and no matter how many times I tell franz to not do it, he does it right after ive told him, he will not follow any context rules I have set for him, regardless of campaign or world, please just make it so he doesn't do that kind of narration, its all i ask.

DiazDan
🐛 Bug Reports
Hey, the audio isn't working for the characters, is there a way for me or you guys to fix that?
Hey, the audio isn't working for the characters, is there a way for me or you guys to fix that?

EnoShab30
🐛 Bug Reports
Hey, the audio isn't working for the characters, is there a way for me or you guys to fix that?
Hey, the audio isn't working for the characters, is there a way for me or you guys to fix that?

EnoShab30
🐛 Bug Reports
Having the "Map" open causes browser issues
Whenever I have the "Map" open in my campaign, it causes Chrome to slow down and eat up my CPU. It’s most noticeable because youtube videos stop loading and my CPU fan spins loudly.

RPGking111
🐛 Bug Reports
Having the "Map" open causes browser issues
Whenever I have the "Map" open in my campaign, it causes Chrome to slow down and eat up my CPU. It’s most noticeable because youtube videos stop loading and my CPU fan spins loudly.

RPGking111
🐛 Bug Reports
Warlock features missing
A Warlock character doesn’t have eldritch invocation to choose from or mystic arcanum options. They need this to be a viable class.

darthplagueis42.dp
🐛 Bug Reports
Warlock features missing
A Warlock character doesn’t have eldritch invocation to choose from or mystic arcanum options. They need this to be a viable class.

darthplagueis42.dp
🐛 Bug Reports
Combat failing
I'm not even gonna provide the ids because it's just happening in every campaign now, dealing damage without attack rolls or saving throws, dealing damage instead of healing, monsters doing nothing sometimes, applying status effects without a saving throw, rolling damage rolls twice instead of once and applying the sum, refusing to acknowledge character, race, or class feats. And I swear every time the LLM's get updated, it just gets worse.

Xuhe 5 days ago
💡 Feature Request
Combat failing
I'm not even gonna provide the ids because it's just happening in every campaign now, dealing damage without attack rolls or saving throws, dealing damage instead of healing, monsters doing nothing sometimes, applying status effects without a saving throw, rolling damage rolls twice instead of once and applying the sum, refusing to acknowledge character, race, or class feats. And I swear every time the LLM's get updated, it just gets worse.

Xuhe 5 days ago
💡 Feature Request
Wow
what a pile of crap. i thought chatgpt and claude were bad but this is a new low. thanks for officially proving AI is a pile of s**t at running games. hope the defense department has better luck with it.

SC1nterceptor 6 days ago
💡 Feature Request
Wow
what a pile of crap. i thought chatgpt and claude were bad but this is a new low. thanks for officially proving AI is a pile of s**t at running games. hope the defense department has better luck with it.

SC1nterceptor 6 days ago
💡 Feature Request