LLM (Franz, GLM)
LLM suggests/executes inaccurate and sometimes detrimental options, for example: [suggestion] administering healing potion to my ally who is already at full health [suggestion] stabilising the enemies that I am in fight with [action] my ally (Tavia) resurrecting the enemy I knocked unconscious (which to your credit was reversed after I pointed that out). In essence it feels like the AI doesn’t quite understand who my enemies are. I would like to point out however that even with such issues at hand I’m really enjoying the game you’ve built so far and believe in the idea.

Sloven_c
Combat
🐛 Bug Reports
LLM (Franz, GLM)
LLM suggests/executes inaccurate and sometimes detrimental options, for example: [suggestion] administering healing potion to my ally who is already at full health [suggestion] stabilising the enemies that I am in fight with [action] my ally (Tavia) resurrecting the enemy I knocked unconscious (which to your credit was reversed after I pointed that out). In essence it feels like the AI doesn’t quite understand who my enemies are. I would like to point out however that even with such issues at hand I’m really enjoying the game you’ve built so far and believe in the idea.

Sloven_c
Combat
🐛 Bug Reports
Combat
Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 About 5 hours ago
📥 Feedback
Combat
Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 About 5 hours ago
📥 Feedback
Magic Missile Damage Rolls
Franz struggles with the casting of Magic Missile. - When targetting multiple targets, Franz needs to be told “1 dart of magic missile to target X, 1 dart to target Y, 1 dart to target Z”, otherwise, all three darts from a magic missile level 1 damage all three targets at the same time, effectively tripling the cast. - When throwing for damages, the Strength modifier is taking into account in the roll, despite it being a spell cast and not a melee attack. So for my mage with a Strength of 8, I chronically have a -1 to all my damage rolls with magic missiles, and I can’t seem to correct Franz on the subject.

Orea
Combat
🐛 Bug Reports
Magic Missile Damage Rolls
Franz struggles with the casting of Magic Missile. - When targetting multiple targets, Franz needs to be told “1 dart of magic missile to target X, 1 dart to target Y, 1 dart to target Z”, otherwise, all three darts from a magic missile level 1 damage all three targets at the same time, effectively tripling the cast. - When throwing for damages, the Strength modifier is taking into account in the roll, despite it being a spell cast and not a melee attack. So for my mage with a Strength of 8, I chronically have a -1 to all my damage rolls with magic missiles, and I can’t seem to correct Franz on the subject.

Orea
Combat
🐛 Bug Reports
Inventory and items not updating properly
My inventory does not seem to ever update properly with items never being removed, or unexpectedly removed. And then the items themselves when modified in game are not actually being modified. I upgraded a dagger and the game thinks its updated, but the inventory does not show any change. In the game the dagger and materials were supposed to have been handed over to the craftsman but never left my inventory and the supposed enchantment was entirely wrong in dialogue, corrected but the item is still un affected

Karoth009
AI
🐛 Bug Reports
Inventory and items not updating properly
My inventory does not seem to ever update properly with items never being removed, or unexpectedly removed. And then the items themselves when modified in game are not actually being modified. I upgraded a dagger and the game thinks its updated, but the inventory does not show any change. In the game the dagger and materials were supposed to have been handed over to the craftsman but never left my inventory and the supposed enchantment was entirely wrong in dialogue, corrected but the item is still un affected

Karoth009
AI
🐛 Bug Reports
combat issues
a few issue popped up while in combat spells taking up several spell slots to cast as well as triple exp reward and also wrong modifiers being added to spells as well as your own costume spells when you edit them to add flat bonus dmg from feats and such seems to not work at all

Hugana
Combat
🐛 Bug Reports
combat issues
a few issue popped up while in combat spells taking up several spell slots to cast as well as triple exp reward and also wrong modifiers being added to spells as well as your own costume spells when you edit them to add flat bonus dmg from feats and such seems to not work at all

Hugana
Combat
🐛 Bug Reports
my campaign completely broke
Things worked fine, i typed a message as usual and then the game dissapeared and it just shows a loading circle. Now i can't reenter that campaign at all anymore, it just shows a loading circle until my browser eventually crashes if i stay on the page long enough. I can still enter other campaigns. Campaign id (i think?) https://play.fables.gg/019c1622-3009-7edc-a7c5-d6192000ac8d/play

Espio
🐛 Bug Reports
my campaign completely broke
Things worked fine, i typed a message as usual and then the game dissapeared and it just shows a loading circle. Now i can't reenter that campaign at all anymore, it just shows a loading circle until my browser eventually crashes if i stay on the page long enough. I can still enter other campaigns. Campaign id (i think?) https://play.fables.gg/019c1622-3009-7edc-a7c5-d6192000ac8d/play

Espio
🐛 Bug Reports
Persian text not shown correctly
the DM can generate Persian text correctly but it doesn’t show correctly because any html element containing Persian (or other RTL language) should have a CSS value direction: rtl to show correctly as it is the text can be read with great difficulty and guess work for sentence ordering.

armor
🐛 Bug Reports
Persian text not shown correctly
the DM can generate Persian text correctly but it doesn’t show correctly because any html element containing Persian (or other RTL language) should have a CSS value direction: rtl to show correctly as it is the text can be read with great difficulty and guess work for sentence ordering.

armor
🐛 Bug Reports
Automatic Log off
For some reason, even after taking out the adblock, and even waiting for a while, the webside takes me out of my account constantly, everytime I log in, usually in the next 2 seconds or when I enter my worlds. If there’s some kind of problem with the servers and I need to chill and wait, I’ll understand, but I need answers, please.

BedAbyss
🐛 Bug Reports
Automatic Log off
For some reason, even after taking out the adblock, and even waiting for a while, the webside takes me out of my account constantly, everytime I log in, usually in the next 2 seconds or when I enter my worlds. If there’s some kind of problem with the servers and I need to chill and wait, I’ll understand, but I need answers, please.

BedAbyss
🐛 Bug Reports
Inventory of my Character Sheet is not updating after Franz gives me items upon looting enemies or buying items at vendors
Bug Report Summary (for your reference): Issue Title: Character Sheet Inventory Not Syncing with Updates or Context Block EventID: 019c33bd-0f52-7164-9a00-d1f676c12d0c Character: Sir Dancealot Description: The inventory on the character sheet fails to update after context block changes, reloads, or manual attempts - despite Franz telling me that it added items to my inventory Specifically: No reflection of detailed item effects (e.g., Netherese Shadowbinder Dagger's 1d6 necrotic + restrain vs. undead/fiends) or other items or gold/silver etc No option to manually create conditional damage or effects in the inventory UI. (ie on hit against fiend or undead then deal 1d6 dmg and restrain for 1 turn) When trying to manage inventory via context blocks, Context blocks for inventory are nearing size limits early in the campaign, making long-term management unsustainable (e.g., after 10+ hours of play). Steps to Reproduce: Update inventory via context block via Franz (e.g., add detailed item). Update Inventory of Character Sheet directly via Franz Reload character sheet/UI. Observe no changes; manual addition lacks conditional options. Expected Behavior: Inventory should sync automatically with context updates, support detailed/conditional item creation, and scale without hitting context limits. Impact: Game-breaking; prevents progression and immersion. Platform Details: Friends & Fables app, Baldur's Gate campaign, recent updates (post-1 hour play).

Dancealot
Combat
🐛 Bug Reports
Inventory of my Character Sheet is not updating after Franz gives me items upon looting enemies or buying items at vendors
Bug Report Summary (for your reference): Issue Title: Character Sheet Inventory Not Syncing with Updates or Context Block EventID: 019c33bd-0f52-7164-9a00-d1f676c12d0c Character: Sir Dancealot Description: The inventory on the character sheet fails to update after context block changes, reloads, or manual attempts - despite Franz telling me that it added items to my inventory Specifically: No reflection of detailed item effects (e.g., Netherese Shadowbinder Dagger's 1d6 necrotic + restrain vs. undead/fiends) or other items or gold/silver etc No option to manually create conditional damage or effects in the inventory UI. (ie on hit against fiend or undead then deal 1d6 dmg and restrain for 1 turn) When trying to manage inventory via context blocks, Context blocks for inventory are nearing size limits early in the campaign, making long-term management unsustainable (e.g., after 10+ hours of play). Steps to Reproduce: Update inventory via context block via Franz (e.g., add detailed item). Update Inventory of Character Sheet directly via Franz Reload character sheet/UI. Observe no changes; manual addition lacks conditional options. Expected Behavior: Inventory should sync automatically with context updates, support detailed/conditional item creation, and scale without hitting context limits. Impact: Game-breaking; prevents progression and immersion. Platform Details: Friends & Fables app, Baldur's Gate campaign, recent updates (post-1 hour play).

Dancealot
Combat
🐛 Bug Reports
Hold Person
A creature was paralyzed by hold person. They failed their initial roll. Then on their turn they rolled their save and succeeded… That’s there entire turn but the DM gave them an attack.

smittywerberjag
Combat
🐛 Bug Reports
Hold Person
A creature was paralyzed by hold person. They failed their initial roll. Then on their turn they rolled their save and succeeded… That’s there entire turn but the DM gave them an attack.

smittywerberjag
Combat
🐛 Bug Reports
Grammar got worse
Suddenly the grammar got way worse yesterday, I thought it had something to do with instruction blocks, so I restored the one that instructed clear grammar, but it did nothing. The bad grammar of franz’s narration ruins my immersion, takes me right out of the goon sesh :D Is the AI using different models or why did the grammar change so much?

Damania
AI
🐛 Bug Reports
Grammar got worse
Suddenly the grammar got way worse yesterday, I thought it had something to do with instruction blocks, so I restored the one that instructed clear grammar, but it did nothing. The bad grammar of franz’s narration ruins my immersion, takes me right out of the goon sesh :D Is the AI using different models or why did the grammar change so much?

Damania
AI
🐛 Bug Reports
Weird narration
I am currently play testing my world and I notice that the AI has been doing rather weird things. I have no clue why, but the AI's way of narrating has become progressively worse throughout this campaign. I have a few examples on how it was at the beginning and how it was near the end. When everything was fine: 019c2776-e544-762d-a386-e975310a8aef 019c280a-9c06-758c-92b9-282a630fca57 019c2929-8d19-75aa-868b-a048e23714bc When I started to notice things getting a bit strange, as only huge narrative sentences were made and only a period (.) was entered completely at the end of one paragraph. (This is something I was able to deal with.): 019c2a64-4e6b-73c1-8abd-b6127fc44a47 019c2a9f-6259-7464-ba36-05162ca80e48 The moment the narration started to feel completely off: 019c2ae4-ecb6-733d-bb7e-2efdac2f89f6 019c2af0-1686-7685-a1fa-a691c3521548 019c2c5c-9f8a-7269-84a0-e59e8c74e523 This is the last message I got back and just felt unreadable: 019c2c7b-d2d6-7009-9cb7-0fb4b6cfda8c I don't know if this was a provider issue, as this all happened during the repeated retry, franz has an issue, yesterday 4th of February.
noobsoldier538
🐛 Bug Reports
Weird narration
I am currently play testing my world and I notice that the AI has been doing rather weird things. I have no clue why, but the AI's way of narrating has become progressively worse throughout this campaign. I have a few examples on how it was at the beginning and how it was near the end. When everything was fine: 019c2776-e544-762d-a386-e975310a8aef 019c280a-9c06-758c-92b9-282a630fca57 019c2929-8d19-75aa-868b-a048e23714bc When I started to notice things getting a bit strange, as only huge narrative sentences were made and only a period (.) was entered completely at the end of one paragraph. (This is something I was able to deal with.): 019c2a64-4e6b-73c1-8abd-b6127fc44a47 019c2a9f-6259-7464-ba36-05162ca80e48 The moment the narration started to feel completely off: 019c2ae4-ecb6-733d-bb7e-2efdac2f89f6 019c2af0-1686-7685-a1fa-a691c3521548 019c2c5c-9f8a-7269-84a0-e59e8c74e523 This is the last message I got back and just felt unreadable: 019c2c7b-d2d6-7009-9cb7-0fb4b6cfda8c I don't know if this was a provider issue, as this all happened during the repeated retry, franz has an issue, yesterday 4th of February.
noobsoldier538
🐛 Bug Reports