Have something to say?

Let us know if you have any feedback, feature requests, or bug reports! We encourage you to upvote posts here as they will help us decide what to prioritize.

franz makes up its rolls?

I have this problem were the dice doesnt fell natural, i know you can have bad luck, but failing 4 dice agains the same enemy each one of them being a 1. Too much to be coincidence. Not only that, but it seems also to get angry, whit out saying it of course, it hapened (for example) this one time were i attacked an enemy whitin 5 ft, “no, you cant, the enemy is too far away, please, change your action, or would you like to move towards it instead?” I asked then, “Ok, how much far away is it”, “its next to you”, “i hit it whit my hammer” “ok, roll for attack” (roll a 5) “you missed, now roll for damage” (rolls automaticly) “you rolled a 7, the enemy has restored 7 hp now. But you dont generate any dammage as i said to you, you are out of range. Is there anything you would like to do or should we end your turn?” Like come on, am i crazy?

Gdx about 1 hour ago

💡 Feature Request

Good Idea,but,SO MANY issues.

I ‘ve been playing for some time now and i love the potential this idea shows,but its still quite rough. I am playing 3 campaings as of now and franz is simply not intelligent enough for this kind of thing yet. Some issues i ran with while playing it: -Franz forgets characters s personalities and traits,making for example a kind and wise elderly elf to rude for some reason. -Franz forgets characters are even IN the party. I did a raid scenarion along with 3 other npcs,all with their own personalities,interacting with each other. He straight up forgot about one mid quest and when we split the payment,he just said the character took the money and left without a word. It was one of the more talkative characters. So,a reminder.If you have a party of npcs and one of them has become sudently way too silent and doesnt coment on anything anymore. Yup.franz forgot about him….. -Automatic rolls: I have a character that can atack 3 times,1 action,1 extra atack and 1 bonus action off hand. IT was fine until franz rolled all dices in sequence whitout asking me, I had to correct him saying i wanted full control of my character and he should always ask what i wanted to do before each action. -Constant errors,failing to call the dice,so i have to do manually. Not a big problem,but annoying. -Mixing up the battle turns and not correcting it even when i ask him to do it Among others. Anyway,it gets less anoying when you treat franz as an AI (a not particularly good one) instead of a DM.

Valhar 1 day ago

1

💡 Feature Request

Franz has so many problems

I had fun initially with my first campaign. But there are so many bugs. From Rolls not appearing, healing when you’re supposed to be damaging, using strength -1 instead of dex +3, skipping turns in combat, straight up killing enemies for no reason, skipping through entire parts of the story, mixing up information on the story, not keeping a steady quest or objectives going, not using spells correctly, and giving me a legendary boss fight as my first ever combat situation in my second playthrough killing me and my party that I spent so much time getting to know and role playing with. The list goes on and on. It’s so frustrating because it seems like it did fine until I paid the $20 subscription fee. I wish I could get my money back. It’s a waste of time.

Khavyvath22 1 day ago

1

💡 Feature Request

Franz never does what is asked

I’m in a campaign that I started yesterday and almost everytime that I need to make a roll for anything there is no button. Franz tells me literally to roll at home and tell him what I rolled. That’s insane. Anyone could cheat. I repeatedly have given directions for Franz to set up a roll button anytime a roll is required. He never listens. Often I have to tell Franz 3-9 times to set up the roll before he does it. He waste messsages by not listening and many times he has said “press the button below “ when there isn’t a set up roll displayed. Other times he claims I can roll via clicking character profile and finding the dice icon. Nevermind there’s no dice icon anywhere on any of the pages of character profile. He argues an Easter so many messages all the time

Aravox 1 day ago

💡 Feature Request

Not exactly a bug but fix I discovered?

I think if you accidentally generate a character with background code in the text (which causes the posts to sometimes get glitchy looking) not only doing the known notepad fix (cut all text from character sheet-paste into notepad-cut from notepad and reenter) but to do it for campaign makers, all they have to do for updates. paste it all with a enter space into notepad like normal (put 2222 or whatever in the character sheets boxes) save character sheet, then re open character sheet and re-paste everything back from the notepad exactly as was like normal, then when people synch the world it says 0 changes for character but seems to remove the code. (as doing the process again on that character does not give a synch option so something was clearly changed).

Alfre4u

🐛 Bug Reports

Item/Inventory Creation Fabricates Unrelated Magical Item

When narrative items are added to my inventory, Franz has repeatedly generated a "Wondrous Item" with invented lore, magical properties, stats, and gold value that don't match how the item was actually established in the narrative. This has happened at least three times: a mundane journal became an unrelated fabricated magic item, a book identified in-story as research material became a set of magic spheres, and most recently, hand-sketched mundane blueprints were given a fake magical history (including a fabricated past event and wrong names/race for two existing NPCs) plus rarity, attunement rules, and a price. I don't have Event IDs — the items weren't flagged with anything to copy Expected behavior: Narrative items (things handed to the player in-story) should reflect the narrative's description and function, not default to a generic magic item template. Example of fabricated output in the item’s “Description” field is shown below (for mundane blueprints): A tightly wound bundle of vellum sheets, each page the size of a dwarf’s palm. The parchment is made from the bark of moon‑lit birch trees that grow only in the high valleys of the Ironspine Range, giving it a faint, silver‑blue sheen. The diagrams are drawn in a shimmering ink made from Stardust Residue harvested from the Scriptorium’s “still‑time” pockets; the ink glows faintly when the pages are unrolled, then fades to a soft teal after a minute. The edges of the bundle are bound with a thin strip of pure silver, and a small lead clasp—shaped like a stylized hourglass—secures the roll. The blueprints detail the construction of a “Temporal Casing,” a device meant to contain the raging temperament of a god‑scale temporal anomaly. The document is not merely a set of schematics; the ink itself is laced with a minor chronomantic resonance. When a creature proficient in Arcana (Intelligence ≥ 13) spends at least 10 minutes studying the blueprints, they can glean the following benefits: * Crafting Insight – The reader gains advantage on any Intelligence (Arcana) or Intelligence (Smith’s Tools) check made to craft or repair items that involve temporal magic for the next 24 hours. * Temporal Glimpse (once per day) – As an action, the reader may trace a single diagram with a fingertip, invoking a brief echo of the device’s intended function. This grants the user a single use of the slow spell (as per the spell, 1st‑level version) without expending a spell slot. The effect does not require concentration and lasts for 1 minute. * Blueprint Recall – If the roll is unrolled in a place of significant temporal disturbance (such as a site of a “temporal bleed” or a nexus of wild magic), the reader automatically succeeds on a DC 15 Intelligence (Arcana) check to understand the most cryptic portions of the design. The blueprints are fragile; any fire damage (damage type fire) that reduces the roll to fewer than 3 remaining sheets destroys the schematics and any lingering magical resonance. The silver binding can be repaired with a successful DC 12 Dexterity (Sleight of Hand) check using a needle and fine thread. History – These blueprints were drafted by the eccentric scribe Valen Thistleaf during the Great Temporal Rift that scarred the valley three years ago. Valen collected Stardust Residue from a lingering “still‑time” pocket in the Scriptorium and mixed it with silver‑thread ink to ensure the diagrams would retain their integrity across temporal flu

Sartan

🐛 Bug Reports

Can't Create Quests/One-shots don't progress

When trying to create a quest, the landmark doesn't update, even though it's supposed to automatically fill in. Due to this, I can't create any steps nor create any quests at all. So, I've made a couple of one shot quests instead. However, when I'm in the campaign, the quest log gets stuck on the first step, even if I complete all the steps. This is annoying Because I have to manually check the one-shot to find the next step, instead of Franz guiding me through it. Franz will often keep suggesting I finish the first step, even though I'm halfway through the story. Am I missing something in creating these one-shots? Is there more specific language I can use to get Franz to recognize that a step has been completed?

LilIcarus

🐛 Bug Reports