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Combat

Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 About 5 hours ago

📥 Feedback

Inventory of my Character Sheet is not updating after Franz gives me items upon looting enemies or buying items at vendors

Bug Report Summary (for your reference): Issue Title: Character Sheet Inventory Not Syncing with Updates or Context Block EventID: 019c33bd-0f52-7164-9a00-d1f676c12d0c Character: Sir Dancealot Description: The inventory on the character sheet fails to update after context block changes, reloads, or manual attempts - despite Franz telling me that it added items to my inventory Specifically: No reflection of detailed item effects (e.g., Netherese Shadowbinder Dagger's 1d6 necrotic + restrain vs. undead/fiends) or other items or gold/silver etc No option to manually create conditional damage or effects in the inventory UI. (ie on hit against fiend or undead then deal 1d6 dmg and restrain for 1 turn) When trying to manage inventory via context blocks, Context blocks for inventory are nearing size limits early in the campaign, making long-term management unsustainable (e.g., after 10+ hours of play). Steps to Reproduce: Update inventory via context block via Franz (e.g., add detailed item). Update Inventory of Character Sheet directly via Franz Reload character sheet/UI. Observe no changes; manual addition lacks conditional options. Expected Behavior: Inventory should sync automatically with context updates, support detailed/conditional item creation, and scale without hitting context limits. Impact: Game-breaking; prevents progression and immersion. Platform Details: Friends & Fables app, Baldur's Gate campaign, recent updates (post-1 hour play).

Dancealot

1

🐛 Bug Reports

Weird narration

I am currently play testing my world and I notice that the AI has been doing rather weird things. I have no clue why, but the AI's way of narrating has become progressively worse throughout this campaign. I have a few examples on how it was at the beginning and how it was near the end. When everything was fine: 019c2776-e544-762d-a386-e975310a8aef 019c280a-9c06-758c-92b9-282a630fca57 019c2929-8d19-75aa-868b-a048e23714bc When I started to notice things getting a bit strange, as only huge narrative sentences were made and only a period (.) was entered completely at the end of one paragraph. (This is something I was able to deal with.): 019c2a64-4e6b-73c1-8abd-b6127fc44a47 019c2a9f-6259-7464-ba36-05162ca80e48 The moment the narration started to feel completely off: 019c2ae4-ecb6-733d-bb7e-2efdac2f89f6 019c2af0-1686-7685-a1fa-a691c3521548 019c2c5c-9f8a-7269-84a0-e59e8c74e523 This is the last message I got back and just felt unreadable: 019c2c7b-d2d6-7009-9cb7-0fb4b6cfda8c I don't know if this was a provider issue, as this all happened during the repeated retry, franz has an issue, yesterday 4th of February.

noobsoldier538

🐛 Bug Reports