Frustrated With Franz
I left Friends & Fables for quite some time due to my previous frustration with Franz. Constantly messing up. I understand it’s AI, but a service that is paid for. I come back, pay for a subscription again, just to be completely unsatisfied with Franz’s constant mistakes. I correct him, and he states that he added it to memory block to avoid from happening again, and then it happens again. Making me attack with a great axe when I have a sword. Making the party attack spiders, when yet me as the party leader demanded everyone attack the casters first. Says he’ll make the next NPC attack a caster, and then makes them attack a spider again. Keeps an enemy alive when yet they should be dead, and have to correct him again. I am almost spending more time correcting Franz than actually playing the game. Not happy. If Franz doesn’t get fixed, I may quit Friend & Fables altogether and ask for a refund.

kwik_killa
Combat
🐛 Bug Reports
Frustrated With Franz
I left Friends & Fables for quite some time due to my previous frustration with Franz. Constantly messing up. I understand it’s AI, but a service that is paid for. I come back, pay for a subscription again, just to be completely unsatisfied with Franz’s constant mistakes. I correct him, and he states that he added it to memory block to avoid from happening again, and then it happens again. Making me attack with a great axe when I have a sword. Making the party attack spiders, when yet me as the party leader demanded everyone attack the casters first. Says he’ll make the next NPC attack a caster, and then makes them attack a spider again. Keeps an enemy alive when yet they should be dead, and have to correct him again. I am almost spending more time correcting Franz than actually playing the game. Not happy. If Franz doesn’t get fixed, I may quit Friend & Fables altogether and ask for a refund.

kwik_killa
Combat
🐛 Bug Reports
Characcter narrated was not present on minimap
Character that was talked about as in the room was not present on the minimap (or clickable to be seen in the UI) until I told the narrator (Franz) to fix that

Sloven_c
AI
🐛 Bug Reports
Characcter narrated was not present on minimap
Character that was talked about as in the room was not present on the minimap (or clickable to be seen in the UI) until I told the narrator (Franz) to fix that

Sloven_c
AI
🐛 Bug Reports
My Experience So Far
I’m coming over here from FL: https://fictionlab.ai/user/019bc338-d099-74fc-a5c2-dcb874c41a37 which I found very easy to get this many views in slightly over a month. I’m trying out Friends and Fables because I love the idea of creating my own world with details where everything can take place and with FF I can invite others to join my campaign so we’ll see how it goes. One thing I’d recommend is making the tiers cost less. With FL it’s $7 for the top tier and the memory of the AI is fantastic. I am going to work on getting sign ups here through affiliate link, but I know I didn’t sign up when first trying it because it’s pricier and the free trial really wasn’t enough to convince me. Even now, I’m still undecided except for the worldbuilding. BTW, I love the entire worldbuilding process except the map making… could the developers give us some AI help there? I mean, I’m getting there, but I find the map making tools a bit clunky to use. FYI I’ve never attempted or even wanted to build a map before so maybe that’s why. Anyway, I found a little hack that helps a lot for my purposes at least.

SorceressAraeya About 13 hours ago
💡 Feature Request
My Experience So Far
I’m coming over here from FL: https://fictionlab.ai/user/019bc338-d099-74fc-a5c2-dcb874c41a37 which I found very easy to get this many views in slightly over a month. I’m trying out Friends and Fables because I love the idea of creating my own world with details where everything can take place and with FF I can invite others to join my campaign so we’ll see how it goes. One thing I’d recommend is making the tiers cost less. With FL it’s $7 for the top tier and the memory of the AI is fantastic. I am going to work on getting sign ups here through affiliate link, but I know I didn’t sign up when first trying it because it’s pricier and the free trial really wasn’t enough to convince me. Even now, I’m still undecided except for the worldbuilding. BTW, I love the entire worldbuilding process except the map making… could the developers give us some AI help there? I mean, I’m getting there, but I find the map making tools a bit clunky to use. FYI I’ve never attempted or even wanted to build a map before so maybe that’s why. Anyway, I found a little hack that helps a lot for my purposes at least.

SorceressAraeya About 13 hours ago
💡 Feature Request
Franz does not understand the spell "Bless"
An NPC companion Paladin cast bless on our party, but Franz does not apply the extra d4 to the attack roll to see if the attack hits.

SilentHunt1998
Combat
🐛 Bug Reports
Franz does not understand the spell "Bless"
An NPC companion Paladin cast bless on our party, but Franz does not apply the extra d4 to the attack roll to see if the attack hits.

SilentHunt1998
Combat
🐛 Bug Reports
"Hardcode" in more game mechanics, Lower the Burden on the AI
Right now the AI models running Franz (I am using Fenix in my current campaign because Gemini is way too expensive) have A LOT to juggle during a campaign and because of this are obviously prone to errors especially when it comes to the small stuff. Many of the mechanics of playing a TTRPG need to be more hard-coded into the platform in a videogame-like manner. Franz is great at storytelling, building NPCs, locations, new items, etc. Franz is currently not great at updating inventories or currencies, running trades between players and merchants, remembering and successfully applying NPC class features, using monster attacks correctly, traveling between areas that aren’t POIs, and the list goes on. Franz needs to be less able to freely interpret and figure out mechanics in the game that should be more “hard-coded” in and streamlined. It gets exhausting spending 30 minutes trying to sell two items to the local market and get Franz to correctly update inventories and reflect the exchange of currencies. It is also exhausting trying to use feats that should be relatively simple, but because Franz does not understand it I have to stop and take ten minutes to explain it and then he still uses adds it into the narrative incorrectly.

SilentHunt1998 About 23 hours ago
💡 Feature Request
"Hardcode" in more game mechanics, Lower the Burden on the AI
Right now the AI models running Franz (I am using Fenix in my current campaign because Gemini is way too expensive) have A LOT to juggle during a campaign and because of this are obviously prone to errors especially when it comes to the small stuff. Many of the mechanics of playing a TTRPG need to be more hard-coded into the platform in a videogame-like manner. Franz is great at storytelling, building NPCs, locations, new items, etc. Franz is currently not great at updating inventories or currencies, running trades between players and merchants, remembering and successfully applying NPC class features, using monster attacks correctly, traveling between areas that aren’t POIs, and the list goes on. Franz needs to be less able to freely interpret and figure out mechanics in the game that should be more “hard-coded” in and streamlined. It gets exhausting spending 30 minutes trying to sell two items to the local market and get Franz to correctly update inventories and reflect the exchange of currencies. It is also exhausting trying to use feats that should be relatively simple, but because Franz does not understand it I have to stop and take ten minutes to explain it and then he still uses adds it into the narrative incorrectly.

SilentHunt1998 About 23 hours ago
💡 Feature Request
Some 5e Classes need Re-works within the feat system
I am currently running Fenix for my campaign and one glaring issue I have noticed has to do with the new class progression and features. I was absolutely ecstatic when feats and class features were added to F&F, but it seems some of the standard D&D 5e classes have been executed poorly within the new system. For example, one of the Paladin’s strongest early level features is divine smite. Right now, the feat tells the player their character has access to the divine smite spell, but nowhere does it detail what the divine smite spell actually does. This makes the feat useless as Franz does not understand what to actually do for it, and it gets really old to have to explain the effect every time I want to use it.

SilentHunt1998 About 23 hours ago
📥 Feedback
Some 5e Classes need Re-works within the feat system
I am currently running Fenix for my campaign and one glaring issue I have noticed has to do with the new class progression and features. I was absolutely ecstatic when feats and class features were added to F&F, but it seems some of the standard D&D 5e classes have been executed poorly within the new system. For example, one of the Paladin’s strongest early level features is divine smite. Right now, the feat tells the player their character has access to the divine smite spell, but nowhere does it detail what the divine smite spell actually does. This makes the feat useless as Franz does not understand what to actually do for it, and it gets really old to have to explain the effect every time I want to use it.

SilentHunt1998 About 23 hours ago
📥 Feedback
Use of guidance
AI does not understand how to apply guidance. It says I should add it, but doesn’t add it to rolls automatically. Moreover, it suggests that I add the guidance to hitdice when regaining hitpoints, that’s not how it works.

Judithboes
AI
🐛 Bug Reports
Use of guidance
AI does not understand how to apply guidance. It says I should add it, but doesn’t add it to rolls automatically. Moreover, it suggests that I add the guidance to hitdice when regaining hitpoints, that’s not how it works.

Judithboes
AI
🐛 Bug Reports
XP not split amongst party members
In battle, the XP gained from defeating a monster is not split amongst party members, everyone just gets the full amount.

timzweistra
Combat
🐛 Bug Reports
XP not split amongst party members
In battle, the XP gained from defeating a monster is not split amongst party members, everyone just gets the full amount.

timzweistra
Combat
🐛 Bug Reports
Messy fight mechanic
A lot goes wrong during combat. AI doesn’t seem to know about specific class actions such as the second attack of the barbarian. Also the AI doesn’t keep track of actions or a bonus actions.

Judithboes
Combat
🐛 Bug Reports
Messy fight mechanic
A lot goes wrong during combat. AI doesn’t seem to know about specific class actions such as the second attack of the barbarian. Also the AI doesn’t keep track of actions or a bonus actions.

Judithboes
Combat
🐛 Bug Reports
Cannot create quest
I have been trying to get a starting quest for The Observer character to give new players who choose that start but have been getting multiple bugs and errors.

jambazeus
World Building
🐛 Bug Reports
Cannot create quest
I have been trying to get a starting quest for The Observer character to give new players who choose that start but have been getting multiple bugs and errors.

jambazeus
World Building
🐛 Bug Reports
No response needed. Just providing info of things that have happened since I first joined. These things are not just specific to this one adventure.
Memory Degradation & State Loss Memory reliability is also a major problem. It appears that no matter how many instruction blocks, memory notes, or context reminders are provided, Franz’s memory degrades rapidly within a single session. I have had to remind Franz over a hundred times during one three hour session about: party location current island recent fights completed objectives defeated enemies ongoing storyline arcs Despite these reminders, Franz repeatedly forgets established state and attempts to: move the party back to locations already completed reintroduce resolved conflicts reset progress contradict previously established events This results in constant continuity breaks and forces the player to repeatedly correct the AI. For a system that is supposed to function as a Game Master and track world state, this level of memory instability makes longer sessions impractical and undermines confidence in the platform. =================================== Canon Accuracy Claims vs. Actual Capability (Contradictory Behavior) There is also a significant reliability and trust issue regarding Franz’s stated capabilities versus its actual behavior. I fully understand that Friends & Fables is designed primarily for custom, player-created adventures and is not inherently required to replicate any existing storyline exactly. I recognize that the platform’s intended use is to support original campaigns rather than strict recreations of established media. However, when I explicitly requested that my campaign be treated as a faithful, canon-accurate experience based on the One Piece storyline, Franz repeatedly confirmed that it would run the adventure aligned with the official arcs, events, and characters and that it would handle those canonical story beats directly without requiring me to manually supply them. These responses clearly implied full or near-complete canon knowledge and the ability to execute the storyline accurately. Later, when questioned directly about its knowledge scope, Franz admitted that it does not have complete canon knowledge and instead operates on approximations. This creates a direct contradiction: Franz claims it can run strictly canon-aligned storylines Franz later admits it relies on approximations and incomplete knowledge Because the system lacks definitive canon awareness, it necessarily fills gaps with guessed or fabricated details, which leads to: incorrect sequencing invented or altered events inconsistencies with established lore deviations from expected story progression From a technical standpoint, strict canon fidelity is therefore not achievable under these constraints. The issue is not that Franz cannot perfectly replicate canon — that limitation is understandable. The issue is that Franz explicitly stated that it could do so and configured the campaign as if this were guaranteed. This mismatch between stated capability and actual behavior is misleading and undermines user trust. If the AI cannot reliably deliver canon accuracy, it should communicate that limitation clearly and consistently rather than implying full fidelity and later retracting that capability.

Chic4go_Joe20 1 day ago
📥 Feedback
No response needed. Just providing info of things that have happened since I first joined. These things are not just specific to this one adventure.
Memory Degradation & State Loss Memory reliability is also a major problem. It appears that no matter how many instruction blocks, memory notes, or context reminders are provided, Franz’s memory degrades rapidly within a single session. I have had to remind Franz over a hundred times during one three hour session about: party location current island recent fights completed objectives defeated enemies ongoing storyline arcs Despite these reminders, Franz repeatedly forgets established state and attempts to: move the party back to locations already completed reintroduce resolved conflicts reset progress contradict previously established events This results in constant continuity breaks and forces the player to repeatedly correct the AI. For a system that is supposed to function as a Game Master and track world state, this level of memory instability makes longer sessions impractical and undermines confidence in the platform. =================================== Canon Accuracy Claims vs. Actual Capability (Contradictory Behavior) There is also a significant reliability and trust issue regarding Franz’s stated capabilities versus its actual behavior. I fully understand that Friends & Fables is designed primarily for custom, player-created adventures and is not inherently required to replicate any existing storyline exactly. I recognize that the platform’s intended use is to support original campaigns rather than strict recreations of established media. However, when I explicitly requested that my campaign be treated as a faithful, canon-accurate experience based on the One Piece storyline, Franz repeatedly confirmed that it would run the adventure aligned with the official arcs, events, and characters and that it would handle those canonical story beats directly without requiring me to manually supply them. These responses clearly implied full or near-complete canon knowledge and the ability to execute the storyline accurately. Later, when questioned directly about its knowledge scope, Franz admitted that it does not have complete canon knowledge and instead operates on approximations. This creates a direct contradiction: Franz claims it can run strictly canon-aligned storylines Franz later admits it relies on approximations and incomplete knowledge Because the system lacks definitive canon awareness, it necessarily fills gaps with guessed or fabricated details, which leads to: incorrect sequencing invented or altered events inconsistencies with established lore deviations from expected story progression From a technical standpoint, strict canon fidelity is therefore not achievable under these constraints. The issue is not that Franz cannot perfectly replicate canon — that limitation is understandable. The issue is that Franz explicitly stated that it could do so and configured the campaign as if this were guaranteed. This mismatch between stated capability and actual behavior is misleading and undermines user trust. If the AI cannot reliably deliver canon accuracy, it should communicate that limitation clearly and consistently rather than implying full fidelity and later retracting that capability.

Chic4go_Joe20 1 day ago
📥 Feedback
Franz story confusion
Franz seems to regularly get confused about the current storyline. I accepted a quest to escort some people through the woods. I took on another person to help. On the way to the quest the person who I took on to help suddenly has a revelation that we can save his father from goblins. Halfway through fighting that group of goblins Franz completely abandons the quest and some guy named Thalen shows up that knows nothing about the goblin corpses completely surrounding us and points us in another direction. The guy whose father we were meant to be saving from the goblins then gets mad at me because I’m questioning Thalen about where the father is and why he was around all these goblins. Franz seems to have given up on multiple quests partway through just to force me down a different quest. I would just like to finish a questline.

Eudyptula
AI
🐛 Bug Reports
Franz story confusion
Franz seems to regularly get confused about the current storyline. I accepted a quest to escort some people through the woods. I took on another person to help. On the way to the quest the person who I took on to help suddenly has a revelation that we can save his father from goblins. Halfway through fighting that group of goblins Franz completely abandons the quest and some guy named Thalen shows up that knows nothing about the goblin corpses completely surrounding us and points us in another direction. The guy whose father we were meant to be saving from the goblins then gets mad at me because I’m questioning Thalen about where the father is and why he was around all these goblins. Franz seems to have given up on multiple quests partway through just to force me down a different quest. I would just like to finish a questline.

Eudyptula
AI
🐛 Bug Reports
Keep getting logged out
I keep on getting forcibly logged out when trying to start a campaign and it doesn’t log into my account when I log back in. This is for no specific Campaign.

NicoDi_AngeloBlue
User Interface
🐛 Bug Reports
Keep getting logged out
I keep on getting forcibly logged out when trying to start a campaign and it doesn’t log into my account when I log back in. This is for no specific Campaign.

NicoDi_AngeloBlue
User Interface
🐛 Bug Reports
Sound related bugs
This could be related to my operating system so I will disclose that I use Brave browser on (Arch) Linux. I experience the following bugs/issues that are however not detrimental and not specific to any campaign: Every time the sound play starts I get the red pop up on top right screen saying the sound couldn’t be played due to the bug yet sound playback is flawless (not a bug, just annoying pop up) When the sound narration is in progress, if I click the sound button (play) next to the message (manual play button), it will start overlapping the sound which can only be fixed by refreshing the website; I suggest that when play button is pressed while the narrator is already playing that either it is paused or he starts narrating from the begining

Sloven_c
🐛 Bug Reports
Sound related bugs
This could be related to my operating system so I will disclose that I use Brave browser on (Arch) Linux. I experience the following bugs/issues that are however not detrimental and not specific to any campaign: Every time the sound play starts I get the red pop up on top right screen saying the sound couldn’t be played due to the bug yet sound playback is flawless (not a bug, just annoying pop up) When the sound narration is in progress, if I click the sound button (play) next to the message (manual play button), it will start overlapping the sound which can only be fixed by refreshing the website; I suggest that when play button is pressed while the narrator is already playing that either it is paused or he starts narrating from the begining

Sloven_c
🐛 Bug Reports
LLM (Franz, GLM)
LLM suggests/executes inaccurate and sometimes detrimental options, for example: [suggestion] administering healing potion to my ally who is already at full health [suggestion] stabilising the enemies that I am in fight with [action] my ally (Tavia) resurrecting the enemy I knocked unconscious (which to your credit was reversed after I pointed that out). In essence it feels like the AI doesn’t quite understand who my enemies are. I would like to point out however that even with such issues at hand I’m really enjoying the game you’ve built so far and believe in the idea.

Sloven_c
Combat
🐛 Bug Reports
LLM (Franz, GLM)
LLM suggests/executes inaccurate and sometimes detrimental options, for example: [suggestion] administering healing potion to my ally who is already at full health [suggestion] stabilising the enemies that I am in fight with [action] my ally (Tavia) resurrecting the enemy I knocked unconscious (which to your credit was reversed after I pointed that out). In essence it feels like the AI doesn’t quite understand who my enemies are. I would like to point out however that even with such issues at hand I’m really enjoying the game you’ve built so far and believe in the idea.

Sloven_c
Combat
🐛 Bug Reports
Combat
Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 2 days ago
📥 Feedback
Combat
Its sad to say that at the moment (09/02/2026) the narration model in Combat is a mess. It misidentifies Characters, doesn’t include their features, mislabels them, keeps dead Characters and sometimes even monsters alive after combat. Item updates are non existent, distance is calculated improperly or not at all. Damage rolls are completely random most of the time. Often the AI will randomly add new resistances or vulnerabilities to monsters in the midst of combat. It also forgets about spells, sometimes it forgoes attack rolls and jumps straight to damage rolls, which are incorrect most of the time. While in “story” narration the use of lore works wonderfully, the use or research of lore in combat is seemingly non existent. This happens in combat and is reproducible over multiple worlds generated by multiple users. While the narration model “Fenix“ is great during normal story telling. Whatever narration model handles combat messes up almost everything it can.

Ariel1337 2 days ago
📥 Feedback
Magic Missile Damage Rolls
Franz struggles with the casting of Magic Missile. - When targetting multiple targets, Franz needs to be told “1 dart of magic missile to target X, 1 dart to target Y, 1 dart to target Z”, otherwise, all three darts from a magic missile level 1 damage all three targets at the same time, effectively tripling the cast. - When throwing for damages, the Strength modifier is taking into account in the roll, despite it being a spell cast and not a melee attack. So for my mage with a Strength of 8, I chronically have a -1 to all my damage rolls with magic missiles, and I can’t seem to correct Franz on the subject.

Orea
Combat
🐛 Bug Reports
Magic Missile Damage Rolls
Franz struggles with the casting of Magic Missile. - When targetting multiple targets, Franz needs to be told “1 dart of magic missile to target X, 1 dart to target Y, 1 dart to target Z”, otherwise, all three darts from a magic missile level 1 damage all three targets at the same time, effectively tripling the cast. - When throwing for damages, the Strength modifier is taking into account in the roll, despite it being a spell cast and not a melee attack. So for my mage with a Strength of 8, I chronically have a -1 to all my damage rolls with magic missiles, and I can’t seem to correct Franz on the subject.

Orea
Combat
🐛 Bug Reports