updating inventory for NPC
I have two NPC’s with me that ive asked Franz to populate spells and inventory. He indicates that this has been actioned but it is not reflected in the inventory section of their character sheets. Ive asked for this to be coreected several times with no success.

MastaJon
AI
🐛 Bug Reports
updating inventory for NPC
I have two NPC’s with me that ive asked Franz to populate spells and inventory. He indicates that this has been actioned but it is not reflected in the inventory section of their character sheets. Ive asked for this to be coreected several times with no success.

MastaJon
AI
🐛 Bug Reports
inventory issues
I use an Ipad. The inventory screen often freezes when I scroll down to manage items. Some items duplicate and when I delete the extra, both get deleted. Other items, such as the backpacks and ammunition, don’t even appear on the item list Armour and weapons are not listed in their respective tabs. Poison vials and ammunition does not seem to be tracked by AI. It’s memory is quite short so I have to remind him of what I have left. Tons of items missing. Im guessing that im just being impatient as im assuming you are adding as we go along.

MastaJon
Mobile
🐛 Bug Reports
inventory issues
I use an Ipad. The inventory screen often freezes when I scroll down to manage items. Some items duplicate and when I delete the extra, both get deleted. Other items, such as the backpacks and ammunition, don’t even appear on the item list Armour and weapons are not listed in their respective tabs. Poison vials and ammunition does not seem to be tracked by AI. It’s memory is quite short so I have to remind him of what I have left. Tons of items missing. Im guessing that im just being impatient as im assuming you are adding as we go along.

MastaJon
Mobile
🐛 Bug Reports
create an artifact as an item
i want to create an artifact as an item instead of just rare,common or legendary items there should also be an option to create one of a kind artifacts whice dosnt follow the same rules as an item does.

kara_lucifer 1 day ago
💡 Feature Request
create an artifact as an item
i want to create an artifact as an item instead of just rare,common or legendary items there should also be an option to create one of a kind artifacts whice dosnt follow the same rules as an item does.

kara_lucifer 1 day ago
💡 Feature Request
NPC Remains Unknown
I have unknown NPC checked on. Met an NPC, introduced myself, they introduced themselves, I had to ask Franz to generate a character sheet. I can interact with the NPC, and have done so, getting to know them rather well and intimately, yet the NPC is still showing as unknown. I pause the game and ask Franz to change this, they state the do but nothing changes and I have no manual way to “know” an NPC.

HansGuy
AI
🐛 Bug Reports
NPC Remains Unknown
I have unknown NPC checked on. Met an NPC, introduced myself, they introduced themselves, I had to ask Franz to generate a character sheet. I can interact with the NPC, and have done so, getting to know them rather well and intimately, yet the NPC is still showing as unknown. I pause the game and ask Franz to change this, they state the do but nothing changes and I have no manual way to “know” an NPC.

HansGuy
AI
🐛 Bug Reports
Baked in narration instruction blocks for Franz
A huge chunk of context blocks are being used to get Franz to narrate and generate dialogue in a way that isn’t terrible or repeating information over and over. Using Gemini 3, you can easily generate instruction blocks to help but they eat up a massive chunk of available context. Franz should have a bunch of these things baked in. Namely things like a Persistent Entity Protocol so NPCs do things while “off-screen,” a Narrative Pacing Protocol for response length and structure, an Organic Interaction Protocol so NPCs speak and act on their own to add personality and flavor without needing to be babysat, etc.

Ninety9Balloons 2 days ago
📥 Feedback
Baked in narration instruction blocks for Franz
A huge chunk of context blocks are being used to get Franz to narrate and generate dialogue in a way that isn’t terrible or repeating information over and over. Using Gemini 3, you can easily generate instruction blocks to help but they eat up a massive chunk of available context. Franz should have a bunch of these things baked in. Namely things like a Persistent Entity Protocol so NPCs do things while “off-screen,” a Narrative Pacing Protocol for response length and structure, an Organic Interaction Protocol so NPCs speak and act on their own to add personality and flavor without needing to be babysat, etc.

Ninety9Balloons 2 days ago
📥 Feedback
Inventory Management
The inventory can get cluttered pretty quickly. I’d like be able to move items around and clean up the UI. Part of that would be having a separate tab or interface for your backpack. In D&D you get Equipment Packs determined by your class, but currently those items are not accessible nor can you edit what’s in it without cloning the Equipment Pack into the workshop to make edits. Just a simple UI that tracks your pack, the inventory in it, and the weight.

PurpleHaterAde 2 days ago
💡 Feature Request
Inventory Management
The inventory can get cluttered pretty quickly. I’d like be able to move items around and clean up the UI. Part of that would be having a separate tab or interface for your backpack. In D&D you get Equipment Packs determined by your class, but currently those items are not accessible nor can you edit what’s in it without cloning the Equipment Pack into the workshop to make edits. Just a simple UI that tracks your pack, the inventory in it, and the weight.

PurpleHaterAde 2 days ago
💡 Feature Request
Franz ignoring @ tags
I named the location in Franz brought me to the wrong place, so I corrected him with an @ tag of the location and the AI did not recognize it.

Xuhe
🐛 Bug Reports
Franz ignoring @ tags
I named the location in Franz brought me to the wrong place, so I corrected him with an @ tag of the location and the AI did not recognize it.

Xuhe
🐛 Bug Reports
Two buttons/options to allow Franz to take over the player's character
Two clickable toggles, one for actions, one for dialog (both can be toggled at the same time) that let’s Franz write for the player’s character similar to the NPCs. Dialog will let Franz handle the dialog, the player can still type “What a nice day!” but Franz will rework it into something that matches the personality of the player’s character. Actions will have Franz write out what the players character is doing while moving the plot forward. Scenes where the party is sitting around talking, exchanging stories is perfect, Franz can use the player’s character backstory and history to generate dialog and actions for the scene without the player having to turn into a script writer.

Ninety9Balloons 3 days ago
💡 Feature Request
Two buttons/options to allow Franz to take over the player's character
Two clickable toggles, one for actions, one for dialog (both can be toggled at the same time) that let’s Franz write for the player’s character similar to the NPCs. Dialog will let Franz handle the dialog, the player can still type “What a nice day!” but Franz will rework it into something that matches the personality of the player’s character. Actions will have Franz write out what the players character is doing while moving the plot forward. Scenes where the party is sitting around talking, exchanging stories is perfect, Franz can use the player’s character backstory and history to generate dialog and actions for the scene without the player having to turn into a script writer.

Ninety9Balloons 3 days ago
💡 Feature Request
Stuck
I wrote him a scene to narrate and the error just keeps coming up. Before it would happen once in a while. Like maybe once every other 3 to 4 days, but now these errors where I just type something and it just errors out happen more frequently. Now it's to the point where I'm just stuck. I hit retry many times. I hit rewrite on the 3 dotted lines. I tried editing the scene to see if that would change. I closed the app and even deleted it and reinstalled it. It for some reason is just stuck and can't progress. It just keeps saying error, report bug.

Maxyis
AI
🐛 Bug Reports
Stuck
I wrote him a scene to narrate and the error just keeps coming up. Before it would happen once in a while. Like maybe once every other 3 to 4 days, but now these errors where I just type something and it just errors out happen more frequently. Now it's to the point where I'm just stuck. I hit retry many times. I hit rewrite on the 3 dotted lines. I tried editing the scene to see if that would change. I closed the app and even deleted it and reinstalled it. It for some reason is just stuck and can't progress. It just keeps saying error, report bug.

Maxyis
AI
🐛 Bug Reports
Inventory not updating with story even when asked ai to
Add repeatedly Franza Adventure Mode I’ve updated Threx Karn’s record to reflect the loot you should have received, but I needed a few details to make sure everything matches what you expect: Armor – You now have both the Insect Silk Jerkin (which was already listed) and the Berserker’s Embrace armor from the bandits. Which one should be equipped, or should Threx keep both (e.g., one as a spare)? Keep both. Weapons – The loot includes a chitin‑edged weapon (the generic melee weapon the bandits dropped) and the well‑oiled dagger with a chitin grip that was added to Sela’s inventory earlier. Do you want both items for Threx, or should they be considered the same piece?none these belong to sela. Currency – Threx should receive 45 gold pieces (from the bandits) plus 25 silver pieces (from the locked box). Should these be added to his current total, or should they replace his existing amount? Added to current totals Map – There are two maps mentioned: the crude Murkrun Forest trail map found in the backroom, and the bandit‑toll map from the locked box. Are these the same map, or does Threx get both? These belong to sela.

ThaneJr
AI
🐛 Bug Reports
Inventory not updating with story even when asked ai to
Add repeatedly Franza Adventure Mode I’ve updated Threx Karn’s record to reflect the loot you should have received, but I needed a few details to make sure everything matches what you expect: Armor – You now have both the Insect Silk Jerkin (which was already listed) and the Berserker’s Embrace armor from the bandits. Which one should be equipped, or should Threx keep both (e.g., one as a spare)? Keep both. Weapons – The loot includes a chitin‑edged weapon (the generic melee weapon the bandits dropped) and the well‑oiled dagger with a chitin grip that was added to Sela’s inventory earlier. Do you want both items for Threx, or should they be considered the same piece?none these belong to sela. Currency – Threx should receive 45 gold pieces (from the bandits) plus 25 silver pieces (from the locked box). Should these be added to his current total, or should they replace his existing amount? Added to current totals Map – There are two maps mentioned: the crude Murkrun Forest trail map found in the backroom, and the bandit‑toll map from the locked box. Are these the same map, or does Threx get both? These belong to sela.

ThaneJr
AI
🐛 Bug Reports
Characters only seem to have one type of personality
A lot of NPCs have this weird personality where they all agree with everything, no one ever pushes back or offers alternatives, and they’re all way too generous with compliments.

Ninety9Balloons 4 days ago
📥 Feedback
Characters only seem to have one type of personality
A lot of NPCs have this weird personality where they all agree with everything, no one ever pushes back or offers alternatives, and they’re all way too generous with compliments.

Ninety9Balloons 4 days ago
📥 Feedback
Franz keeps using the same NPCs (or their description at least)
Franz has used the exact same description for two guards multiple times. Nearly every Flaming Fist guard pair is a burly human with his wiry elf partner and then the random guards at other locations with other factions are described the exact same way.

Ninety9Balloons
AI
🐛 Bug Reports
Franz keeps using the same NPCs (or their description at least)
Franz has used the exact same description for two guards multiple times. Nearly every Flaming Fist guard pair is a burly human with his wiry elf partner and then the random guards at other locations with other factions are described the exact same way.

Ninety9Balloons
AI
🐛 Bug Reports
NPCs are randomly appearing
Sorry I didn’t snag the IDs, this happened yesterday. After a battle a random NPC will just appear and Franz treats them as if they’ve been part of the group for the entire run. Less often, an NPC will just appear and speak with the group out of nowhere with a lot of missing context, as if Franz is starting a plot from a midway point.

Ninety9Balloons
Combat
🐛 Bug Reports
NPCs are randomly appearing
Sorry I didn’t snag the IDs, this happened yesterday. After a battle a random NPC will just appear and Franz treats them as if they’ve been part of the group for the entire run. Less often, an NPC will just appear and speak with the group out of nowhere with a lot of missing context, as if Franz is starting a plot from a midway point.

Ninety9Balloons
Combat
🐛 Bug Reports
Typing causes a.. negative space? I don't know, but it's stressing me the hell out.
This is causing me much anger and stress. It keeps doing this after I'm done typing into something. I can't see anything and it just closes the item tab and doesn't save anything when I try to pull it down. Putting in the items URL, but I'm sure it's pointless for this.

Onrelas
🐛 Bug Reports
Typing causes a.. negative space? I don't know, but it's stressing me the hell out.
This is causing me much anger and stress. It keeps doing this after I'm done typing into something. I can't see anything and it just closes the item tab and doesn't save anything when I try to pull it down. Putting in the items URL, but I'm sure it's pointless for this.

Onrelas
🐛 Bug Reports
Quest Validation Errors (F&F B2 Build)
Bug Report: Quest Validation Errors (F&F B2 Build) Summary: Schema validation failures in Quest Paths #1 and #2 preventing successful quest completion/rendering. Environment: * Build: Friends & Family (F&F) Version: B2 (Beta 2) 1. Missing Asset References (Quest Path #1) The following fields are receiving null values, suggesting either missing mandatory assets or a failure in the data fetch for these specific POIs. Path: Quest Paths #1 → Completion Set Scene → Pois #1 → Map Image Path: Quest Paths #1 → Completion Set Scene → Pois #1 → Image Error: Invalid input: expected string, received null Suggested Action: Verify that image assets are correctly assigned to POI #1 in the CMS/Editor and that the file paths are being exported as strings. 2. Coordinate Data Type Mismatch (Quest Path #2) The map coordinates for monsters are being passed as floats/numbers, but the system's strict schema requires integers. Path: Quest Paths #2 → Completion Set Scene → Monsters #1 → Poi Map X Path: Quest Paths #2 → Completion Set Scene → Monsters #1 → Poi Map Y Error: Invalid input: expected int, received number Suggested Action: Cast the X and Y coordinate values to Integers before passing them to the validation schema, or update the schema to accept numbers.

Alupinu
World Building
🐛 Bug Reports
Quest Validation Errors (F&F B2 Build)
Bug Report: Quest Validation Errors (F&F B2 Build) Summary: Schema validation failures in Quest Paths #1 and #2 preventing successful quest completion/rendering. Environment: * Build: Friends & Family (F&F) Version: B2 (Beta 2) 1. Missing Asset References (Quest Path #1) The following fields are receiving null values, suggesting either missing mandatory assets or a failure in the data fetch for these specific POIs. Path: Quest Paths #1 → Completion Set Scene → Pois #1 → Map Image Path: Quest Paths #1 → Completion Set Scene → Pois #1 → Image Error: Invalid input: expected string, received null Suggested Action: Verify that image assets are correctly assigned to POI #1 in the CMS/Editor and that the file paths are being exported as strings. 2. Coordinate Data Type Mismatch (Quest Path #2) The map coordinates for monsters are being passed as floats/numbers, but the system's strict schema requires integers. Path: Quest Paths #2 → Completion Set Scene → Monsters #1 → Poi Map X Path: Quest Paths #2 → Completion Set Scene → Monsters #1 → Poi Map Y Error: Invalid input: expected int, received number Suggested Action: Cast the X and Y coordinate values to Integers before passing them to the validation schema, or update the schema to accept numbers.

Alupinu
World Building
🐛 Bug Reports