April 3rd 2024
Homebrew is going to continue to be a big focus for us! Now when you go to a base world, you'll find new tabs where you can edit locations, characters, races, and classes! Spells and Items will be coming soon :)
Franz will also prioritize using your homebrew races/classes when he generates NPCs, and the Generate with AI button will too!
If you are creating a world where the 5e classes/races don't make any sense, you can toggle this in your base world or campaign settings.
We're no longer calling it "NSFW mode", primarily because we don't want to box less restrictive models in for only NSFW purposes. For example, Mixtral is less restrictive but you might simply prefer Mixtral over GPT-3.5 for the way it talks.
This also makes more sense when we think about adding and switching more models in the future (Claude 3 might be coming soon π)
There is now a toggle to move NPCs with a point of interest. This option only appears if you change the coordinates of a POI.
Free | 1 -> 2
Starter | 3 -> 6
Pro | 6 -> 12
Legend | Unlimited -> Still unlimited
Model Modes
We are now automatically subscribing users to these changelog emails. If you don't want to receive these product update emails anymore, please visit https://feedback.fables.gg/changelog
Fixed bug where custom races/classes would not show up in the Side Panel on nearby NPCs
Fixed bug where you could not cast spells from the quick menu
Fixed bug where Franz would create duplicate characters or an NPC with your character's name
Fixed bug where appearance would not persist in the POI forms
Fixed bug where location picker in the Info Panel would not open
Refresh Campaigns
Public World Page
We're currently testing Claude 3 as an option
Combat (I know we've been saying this is coming soon forever.. promise we will get to it soon! There have just been a lot of other things we wanted to prioritize)
Homebrew items & spells