April 9th, 2025
You can now create factions and assign them to characters, areas, and points of interest! Factions can be used to broadly represent any organizations or groups of characters who have a common interest and who may control locations in the world.
To create a faction, go to the Faction tab in your world, workshop, or campaign:
Once created, you can assign characters, areas, and POIs to a faction from the faction select in their respective sheets:
On the map, the border of areas will now be in the color of the controlling faction of the area.
Franz has context of the faction of your current location and the factions which different characters are a part of, and will attempt to weave these details into the narrative when appropriate. He does not yet have the ability to automatically change character factions, so those must be managed manually for now.
If you have any feedback or ideas for features related to factions, make a post on the feature request board! Here’s what’s planned so far:
This week we’re focused on fixing the bug reports from combat V3 and other issues. We have a patch in the works for the NPC combat behaviour and will be rolling it out soon.
Discounted annual subscriptions.
POIs receiving maps similar to combat battle-maps.
Custom Notes & Lore - We’ve been thinking a lot about how to introduce custom ‘unstructured’ lore elements, revamping the world building experience, and improving context retrieval of all the world information. Factions were a pre-requisite to that as one of the last ‘structured’ building blocks you can have in a world. We’ll be starting on this soon within a couple weeks, but expect this one may take some time as it may include re-designing how worlds work. Very excited to start on this and more information to come soon!