April 11th, 2025
Thank you all for the bug reports after we released Combat v3, they were super helpful in making this round of improvements.
We rewrote the way NPCs and Monsters are handled. Previously, they had to pick their movement + attack in one shot. Sometimes their attack wouldn’t work because they’d still be out of range. We’ve rewritten NPCs and Monsters to be agentic, meaning they have access to move
and attack
tools, and can choose to use them in any order, and in multiple steps. Now, NPCs can do things like move, attack, move again.
We’ve now expose Franz’s thinking. By default, it’s collapsed so it won’t clog up the message screen, but you can click it open to see what Franz was thinking. This way if an NPC does something unexpected, you can tell if Franz had the wrong information, or if the NPC had a motivation you did not expect.
We also fixed a lot of bugs listed below!
I’m still pretty new to creating video content, so please excuse the editing quality + my presentation. Hopefully this video gives you a good idea of what v3 can do. Please share this video with anyone who might be interested!
Use NPC's modifiers when rolling for an NPC instead of the user's character [Bug Report by Jingo, Feb1,2025]
Death events and completed encounters are now saved to memories
Made editing long messages smoother on mobile.
You can now clear factions from characters / locations.
Fix issue where Franz would run the wrong character's turn in combat [Bug Report by Glych, Apr2,2025]
Fix issue where incorrect spell save DC is used [Bug Report by Gixcaririxen, Apr7,2025]
Fix issue where language support was not working in combat [Bug Report by Manambina, Apr3,2025]
Fix issue where custom attacks are not working correctly in combat [Bug Report by Manambina, Apr3,2025]
Fix issue where Franz thinks ranged attacks have advantage against prone targets [Bug Report by MrRandom, Mar3,2025]
Fix issue where Franz makes ranged characters run into melee range [Bug Report by MrRandom, Mar3,2025]
Fix issue where Franz’s narration does not match the attack resolution [Bug Report by mouldy, Apr3,2025]
Fix issue where attack rolls and damage rolls always use strength, not dexterity, for rogues with finesse weapons [Bug Report by miscellaneous bugs, ]
Fix issue where dead NPC regains health after battle [Bug Report by brynmyr, Jan19,2025]
Fix issue where there are no rolls in custom attacks [Bug Report by Manambina, Dec7,2024]