I’d like some basic mechanics to create and edit vehicle use in different campaigns. Perhaps after the custom items are functional we can delve into this? My greatest issue is Franz doesn’t always understand when you are in a vehicle, so large scale vehicular combat can be quite anticlimactic when your PC health is used instead of a vehicle being damaged (meaning you get one tapped and die).
In the meantime, to mitigate scaling, I’ve just been taking standard equipment like guns or swords and adding dice to the damage rolls (in the instance of mechs anyway). That way, enemy health is handled in a fair way.
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Closed
💡 Feature Request
Over 1 year ago

DamascusActual
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Closed
💡 Feature Request
Over 1 year ago

DamascusActual
Get notified by email when there are changes.