When first creating a monster, if values are inserted into any of the SENSES boxes (Immunities, Resistances, Vulnerabilities, Condition Immunities) at any point, saved or not, they will create a section in the SENSES section even if that value is 0. The problem is that whenever the values are 0 or empty, the result is a series of “0” texts inserted into the array of box entries. For example, if I have a monster with 0 in all SENSES boxes and a Passive Perception of 14. Then the monster viewing screen will show “0000” by itself with no box followed by the Passive Perception box. See the following Monster I created to showcase this bug in action.
https://play.fables.gg/discover/monsters/019acb1b-a045-7300-a44e-d5144547189e
The “0” entries will also appear if the monster has other resistances. The logic appears to be as follows: If there is a valid value in the box, display the box. Whenever there is a 0 or empty box, insert a “0” text in place of the box. So in the example above I have 4 “0” texts that have bunched together since they have no line breaks.
The key detail here is that this bug is only created once values are entered into the boxes and that saving is NOT required. When I used a generator to generate the monster (like in the above example) I actually deleted all the 0 entries before saving; yet it still gave the “0000” text.
As a test I also tried to modify the values to be all 1ft, save, then delete the entries and save again. The result was also the “0000” text.
Please authenticate to join the conversation.
In Review
🐛 Bug Reports
User Interface

themathfish
Get notified by email when there are changes.
In Review
🐛 Bug Reports
User Interface

themathfish
Get notified by email when there are changes.