I played a little, and this is certainly the best AI rpg today, but there are some things that need to be improved
1: spells are not automatically added to the spellbook: this cuts the immersion of being a wizard (not to mention that in my playgraund the magic teacher started talking about spells that weren't even added to the world)
2: item descriptions are fixed: which doesn't make sense for some items, for example imagine that your character buys a notebook and then writes something in it. Even with something written down, the item description remains the same (unless the player personally changes it), so if you give the item to an NPC, they won't be able to read what you wrote.
3: The NPCs are incomplete: all the NPCs I saw are always very superficial and seem unfinished, like in a gameplay I went to see the master of the wizards guild and when I went to see the character sheet, he had no armor, money, spells, and it was still level 3!
4: items, spells and abilities are shallo:, I know that this game follows DND but the items, spells and abilities are very uncustomizable, like imagine that you are on an adventure with a living talking sword, how to make an item that has characteristics of NPC in the system?, or if you are in a One Piece world, how to make an akumanomi ability that does not evolve linearly with levels but with the user's creativity?, or if You are playing a monster conjurer, how do you make an ability that stores the monsters you have tamed and has a list of the monsters you already have?
5: shallow descriptions: the character sheet only allows a shallow description of the character/NPC, without opening it up to more complex things and in the end it ends up that the character is exactly what you see on his sheet. I think this sheet should just be the superficial character header and that there should be a second page for a longer and more detailed description of the character, with their history, likes, desires, fears and other things to make them more alive.
6: no time system: there's not much to say about this, any RPG needs a time system
I know that these things seem like details, but the details that make the difference in the game being cool, and without them it looks very incomplete, with me constantly having to open files to add things manually, so I think it's very necessary that these things be added
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Closed
π‘ Feature Request
User Interface
About 1 year ago

Draco_Condor
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Closed
π‘ Feature Request
User Interface
About 1 year ago

Draco_Condor
Get notified by email when there are changes.