When Franz generates a quest chain, he completely ignores the corresponding description of the current step of the quest and, in fact, starts to talk some wild nonsense. Here's an example: world - Tamriel; quest chain - The Dawnguard's Trial; current step - Approaching the Caves; description of this step - (Upon entering the cave, the player encounters a small group of Dawnguard scouts who are ambushed by vampires. The scouts are wounded but alive and report that a larger group of vampires led by a minor vampire lord have taken refuge deep within the caverns and are using it as a temporary base to gather intelligence. The scouts give the player information about the layout of the cave and the approximate number of enemies. They also mention that the vampires have captured a local hunter who may have important information.); this is the actual stage of the task - (I enter the desired cave, there are no scouts, there are three vampire spawn in the cave, I kill them and find silver amulets on their bodies, there is nothing else in this cave, no scouts, no other vampire prisoners, the cave is cleared, and the plot does not move at all.) And this is the mildest example, there were cases when Franz completely deviated from the very theme of his chain of tasks. For example, according to the quest I have to kill a scary and evil necromancer, but in fact for some reason I fight an army of automatons that have absolutely no, even indirect, relation to the necromancer. The funniest thing about this is that Franz credits my work as a mechanic and thinks that I killed the necessary necromancer, although I didnโt even see him.
I would like Franz to take into account the descriptions of these tasks that he himself generated when completing tasks.Please authenticate to join the conversation.
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S4pf1r
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S4pf1r
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