Spell AI generator

The spells are very simple and the AI generates them quite inaccurately. For example, I created a description for a spell and when I try to create it through the AI, I insert the description: Dungeon Magic - Ruin

Basic Information

* Name: Chaos Rift

* School: Dungeon Magic

* Level: 1

* Type: Combat

* Spell Type: Ruin

* Description: Creates a small fissure in the ground to damage an enemy.

* Mantra/Formula: "Ground, crack, enemy, fall!"

Mechanics and Requirements

* Casting Time: 2 turns

* Duration: Instant

* Radius: 6 meters

* Components: Stone dust

* Energy Cost: 15 mana points

* Requirements: Earthen surface

Combat Characteristics

* Attack: Yes

* Ranged Attack Roll: No

* Spell Save: Yes

Effects and Consequences

* Effect: Deals 10 points of physical damage

* Potential Consequences: Can expand

* Interaction with other spells: Enhanced by Fissure

Sensory Effects

* Visual Effects: A crack opening in the ground

* Sound Effe

cts: Cracking and rumbling

To which the AI creates a spell with a bad image and a description like this:To which the AI creates a spell with a bad image, and with this description:Creates a small crack in the ground, dealing physical damage to enemies within 6 meters. Can be expanded and strengthened by the Rift spell. Also AI Cannot create Damage Roll Similarly, in other generations, I saw that I could not create and include and implement some function. I would like the generation from shi to be good and with correct functionality

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Upvoters
Status

Acknowledged

Board

πŸ’‘ Feature Request

Tags

AI

Date

10 months ago

Author

Shnaik

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