Spawn groups/subspawns

For lack of a better term.

It could help diversify spawns in a world without risking overloading the player if it was possible to set a group spawn, say 2%. If that 2% is triggered, then a single spawn from a preset list the world builder has created will be chosen.

Eg, world builder has set the list as something like 30% chance wolf, 50% bandit, 20% deer. Then the spawn is triggered, and franz takes the spawn from that list, rolling one of the possible options.

Apologies if this isn’t clear or worded poorly, or if it’s simply not possible.

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Upvoters
Status

In Review

Board

💡 Feature Request

Date

8 days ago

Author

Druchi

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