If quests require PoIs as destinations, I would like to be able to hide PoIs, and have quest paths reveal them - there are going to be many cases where a PoI is uninteresting if you’re not on the quest, distracting to important places for the player to visit, or spoilers if they’re looking at the map.
For now the solution seems to be to reuse them by changing their description with the quest, and build in a way that allows multiple uses for PoIs and that’s fine but this would also be useful to open-world settings - there could be an optional skill check to reveal them with the DC set in the editor
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In Review
💡 Feature Request
World
8 months ago
float
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In Review
💡 Feature Request
World
8 months ago
float
Get notified by email when there are changes.