Playable vs. Non-Playable (NPC-Only) Classes

Hey Friends & Fables Community,

I’ve been working on my world and came across a feature that I believe would be a game-changer for all of us builders: the ability to set a class as "Non-Playable."

Just like we can with characters, I propose an option to flag a class as NPC-Only. This would make it exclusively available for use with non-player characters.

This simple addition would bring some huge advantages:

Ultimate Creative Freedom: It would let us design highly specialized classes specifically for NPCs. For example, in a sci-fi world, a synthetic android NPC could have the class "AI," giving it a unique identity and skill set that wouldn't make sense for a human player character.

Deeper Immersion: By creating these unique classes, we could populate our worlds with more compelling and authentic characters, adding layers of lore and making the setting feel more alive and coherent.

Without this, we're limited in how we can represent characters with unique natures or abilities, which can really hold back our creative vision. This feature would be a straightforward solution to a common challenge, giving us the tools to build even more epic worlds.

What do you all think? I'd love to hear your thoughts on this :)

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Upvoters
Status

In Review

Board

💡 Feature Request

Tags

World Building

Date

5 months ago

Author

Nemex

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