Npcs knowing too much people's name

With the addition of npcs knowing the name of the player at some point even when the player did never introduce himself with his name, I noticed, with a lot of test, that npcs seems to know everybody's name , or at least knows a loooot of people in this world . In this example, the Narrator introduced a new character, named Bovin, (by the way there was a Bovin before in the story so the name is cloned). The information is given to the player, out of character so my character, nor any other npcs should know his name (Bovin). The guard, discuss with him, immediately calling by his name where he was not supposed to know it. Or maybe the game wants me to say that The guard knows Bovin because they had an interaction in their past, but even that, every characters had an interaction in the past with every characters! everybody call everybody else by their names, even if their are not supposed to know each other.

Later, I asked Franz to write a conversation between 2 random npcs. Every time, Franz is generating two characters who knows each other, I rarely saw a conversation between two unknown people. Npcs knowing the name are very bothering me.

“Merlin” a famous character in Faladrim, knows “Ezra” at Ezra’s Tavern. Okay, fairs. But I'm sure Merlin will also knows “Lady Eleanor” or “Aquastra” I'm pretty sure they will know each other's name if they interact. It’s not because they are famous character or precreated characters from the world, that everybody should knows them ! I feel like I'm the only character in this world who like to keep my name mysterious, and like just to be called “adventurer” or something unless I present myself to people I really trust. I want npcs adress others npcs as “Lady” or “Mister” not by their names everytime.

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AI

Date

11 months ago

Author

Manambina

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