My Opinion after playing for 10 hrs

Not gonna lie, I subscribed to the premium plan because the roleplay at the start felt genuinely good. For a moment, it really felt like I had struck gold. The atmosphere was solid, the writing worked, and it seemed like a real step up from the usual AI RP. Then I went out into the streets and started traveling, and things already began to crack. I kept ending up on the wrong side of the map, even when there were nearby points of interest. Navigation felt inaccurate and inconsistent. Annoying, but honestly still something I could live with. The real disaster started with my first combat encounter. I enabled turn-based combat and at first I was honestly impressed. It looked like a massive upgrade compared to standard chat-based systems. That illusion didn’t last long. NPCs started trying to run off the map, enemies attacked multiple times per turn, spellcasting completely broke, and at one point a single spell consumed all my spell slots. The longer the fight went on, the worse everything got. Rules stopped making sense, and the system just collapsed under its own weight. Turning off turn-based combat didn’t help either. I assumed it would at least keep some structure—initiative, damage numbers, HP tracking—but instead it turned into pure narrative text. No clear indication of damage, no idea what was happening mechanically, no sense of game state at all. Just words, detached from any system. It’s incredibly frustrating, because the core roleplay clearly has potential. But the moment the game needs structure—movement, combat, rules—it completely falls apart. Right now it feels like a great storytelling demo stapled onto a broken game system, and that makes the premium subscription very hard to justify. Edit: And on top of that, I really dislike the idea of premium models that you still have to pay for on top of an active subscription. Paying to play and then paying again just to make playing more enjoyable feels bizarre. I could understand extra costs for things like heavy image generation or AI-created items, POIs, or maps. That would make sense. But locking better narration and more capable models behind another credit system after you already subscribed just feels bad. Instead of feeling premium, it creates constant friction and reminds you that the “good” experience is paywalled. Knowing a better version exists but requires even more payment doesn’t enhance the experience—it actively pulls you out of it.

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About 1 month ago

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Fateo

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