When narrative items are added to my inventory, Franz has repeatedly generated a "Wondrous Item" with invented lore, magical properties, stats, and gold value that don't match how the item was actually established in the narrative. This has happened at least three times: a mundane journal became an unrelated fabricated magic item, a book identified in-story as research material became a set of magic spheres, and most recently, hand-sketched mundane blueprints were given a fake magical history (including a fabricated past event and wrong names/race for two existing NPCs) plus rarity, attunement rules, and a price.
I don't have Event IDs — the items weren't flagged with anything to copy
Expected behavior: Narrative items (things handed to the player in-story) should reflect the narrative's description and function, not default to a generic magic item template.
Example of fabricated output in the item’s “Description” field is shown below (for mundane blueprints):
A tightly wound bundle of vellum sheets, each page the size of a dwarf’s palm. The parchment is made from the bark of moon‑lit birch trees that grow only in the high valleys of the Ironspine Range, giving it a faint, silver‑blue sheen. The diagrams are drawn in a shimmering ink made from Stardust Residue harvested from the Scriptorium’s “still‑time” pockets; the ink glows faintly when the pages are unrolled, then fades to a soft teal after a minute. The edges of the bundle are bound with a thin strip of pure silver, and a small lead clasp—shaped like a stylized hourglass—secures the roll. The blueprints detail the construction of a “Temporal Casing,” a device meant to contain the raging temperament of a god‑scale temporal anomaly. The document is not merely a set of schematics; the ink itself is laced with a minor chronomantic resonance. When a creature proficient in Arcana (Intelligence ≥ 13) spends at least 10 minutes studying the blueprints, they can glean the following benefits: * Crafting Insight – The reader gains advantage on any Intelligence (Arcana) or Intelligence (Smith’s Tools) check made to craft or repair items that involve temporal magic for the next 24 hours. * Temporal Glimpse (once per day) – As an action, the reader may trace a single diagram with a fingertip, invoking a brief echo of the device’s intended function. This grants the user a single use of the slow spell (as per the spell, 1st‑level version) without expending a spell slot. The effect does not require concentration and lasts for 1 minute. * Blueprint Recall – If the roll is unrolled in a place of significant temporal disturbance (such as a site of a “temporal bleed” or a nexus of wild magic), the reader automatically succeeds on a DC 15 Intelligence (Arcana) check to understand the most cryptic portions of the design. The blueprints are fragile; any fire damage (damage type fire) that reduces the roll to fewer than 3 remaining sheets destroys the schematics and any lingering magical resonance. The silver binding can be repaired with a successful DC 12 Dexterity (Sleight of Hand) check using a needle and fine thread. History – These blueprints were drafted by the eccentric scribe Valen Thistleaf during the Great Temporal Rift that scarred the valley three years ago. Valen collected Stardust Residue from a lingering “still‑time” pocket in the Scriptorium and mixed it with silver‑thread ink to ensure the diagrams would retain their integrity across temporal fluctuations. He entrusted the roll to Master Dalric Ironhand, the dwarf blacksmith of the Emberforge, to serve as the technical foundation for a device that could seal the “temporal bleed” threatening the valley. The lead clasp was forged by Dalric himself, symbolizing the weight of responsibility he bears. Game Statistics - Rarity: Rare (requires a specific quest to obtain) - Attunement: No (but requires proficiency in Arcana or Smith’s Tools to activate special properties) - Weight: 0.5 lb. - Properties: Consumable (Temporal Glimpse can be used once per day, recharges at dawn). Advantage on relevant crafting checks for 24 hours after study. - Suggested Use: Crafting magical items, especially those involving time manipulation; as a plot device to give PCs a limited means of slowing enemies or navigating temporal hazards. Price: 150 gp (reflecting the rarity of Stardust Residue and the silver binding).
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