Currently, the system for managing player and host interactions with the AI has some challenges that impact gameplay and narrative flow. Here's a breakdown of the issues and a proposed solution:
Situation 1: Bundled Messages Create Confusion:
Player messages are invisible to others until the host sends their message, bundling all inputs into a single AI response.
This often leads to conflicting actions (e.g., one player attacking an NPC while another hugs them), resulting in incoherent AI responses and miscommunication.
Situation 2: Frequent AI responses cause overload:
Players can force their messages to trigger immediate AI responses.
This results in multiple long, sequential AI-generated texts, creating information overload. Players struggle to keep up, leading to missed details and loss of plot coherence.
Manual AI response trigger controlled by Host/DM
How it works:
All player messages are visible in real time, allowing collaboration and reaction. But won’t trigger AI response.
The host (or a designated DM/co-DM) has sole control over when to trigger an AI response.
Once ready, the host presses a button that compiles all messages since the last AI interaction and sends them as a single package to the AI for a response.
Example Flow:
Player 1: "I will attack the NPC."
Host: "Lol, are you sure? And how would you attack?"
Player 2: "Aww no! I wanted to hug him, he’s just misunderstood."
Player 1: "Okay, okay, I won’t... yet."
Player 2: "I hug the NPC!"
Host: "Look NPC, can we just get some drinks and talk this out?"
The host then triggers the AI response, which integrates all the above messages into a single cohesive reply.
Reduced Miscommunication: Players see and react to each other’s actions in real time.
Improved Narrative Flow: A single, cohesive AI response reduces text overload by way to many AI text.
Better Control: The DM/host determines when and how the AI intervenes, ensuring smoother storytelling.
This change would significantly enhance the gameplay, and as a bonus allow for one of the things that make DnD the most fun: Banter between players without immediate narrative shift. In real DnD a skilled DM wil also wait for the perfect moment to respond to the party.
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Planned
💡 Feature Request
About 1 year ago
maxvanweenen
Get notified by email when there are changes.
Planned
💡 Feature Request
About 1 year ago
maxvanweenen
Get notified by email when there are changes.