I love the Idea of this site but.....

Combat:

Encounters - are not very well balance, I have had encounters where i am just steamrolling through because i am just one-shotting all the enemies, and i have had encounters where most of my party has been wiped out by one hit from from creature.

Attack and Damage rolls - why is most of them defaulted to strength modifier? spells should be defaulted to what spellcasting modifier the class uses, and if a weapon has a finesse tag it should default to either strength or Dexterity which ever is higher for that character. If that’s to difficult to have AI figure out than give us the ability to set it on the character sheet.

Warlock pact spell slots - if i specify i am casting a spell using my warlock pact slot i should not be told that i don’t have the proper spell level to cast, pact slots cast every spell at max level for the pact slot.

Starting Encounters - when a scene is described set up the combat map to match the description, I attack someone i hit them initiation starts. when i go to do my turn my character is still over 100 feet from the guy i just attacked and he has no damage on him, why is this? AI is also putting reused enemies with 0 hp in the encounter which messes up NPC turn if you are not paying attention.

Storytelling:

The AI needs a better way to track its own story, I have been told i need to a location to do something, but by the time i get there what it wants me to do is something completely different. I am currently so lost in one of my current campaigns i don’t know what it is I am doing anymore or what the actual story is anymore.

When i am looting bodies or a area for valuables or information it is ok to not always find something, i don’t need a dozen different notes telling me different things that just end up confusing the story more.

when i enter a cave or structure in one are, i come back out that same entrance i am in a completely different part of the map. it seems like the longer a campaign goes on the more lost the AI gets.

All in all there is a good backbone here I just wish i didn’t have to micromanage encounters/combat and the story as much.

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Status

In Review

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Date

About 8 hours ago

Author

Caryse

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