Error syncing points of interest

We need some serious QoL updates with the sync feature. It’s is increasingly painful to have to sync new things to a campaign from a base world.

But first of all, the bug: These POIs all say they are “New”. If that is true, why are we getting an “Error syncing points of interest” message?

Quality of life improvements that would help:
1) Add overwrite option for everything and force it to work. Right now it’s only on Areas. Everything else needs it too.

Also, I had cases today where even through I marked the Overwrite check box on some areas, it still gave the Error syncing message and I had to manually delete the area before it would come in.

That’s the only recourse we have right now, for things that don’t have Overwrite or where Overwrite fails: we have to manually leave the screen, go to the world screen, delete items, then come back to the sync screen and try again.

If there’s 400+ things to go through (not uncommon with some worlds out there) it’s a major feet.

2) If there is a conflict, skip it but continue to try and process the others. Put a “conflict” label next to the items ones that had a conflict so we can visually see them later and decide out how to process them.

3) Those with the “conflict” label, add the ability to manually “Delete local item” right on the row or a new button that blows away things that have conflicts in the local game, so we can pull in stuff fresh from the world.

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Status

Needs More Information

Board

🐛 Bug Reports

Author

Jingo

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