Better Quest Generation & Management

Currently, the AI does not automatically generate quests using the Quests system, though is capable of going off any quests that are player made. I believe Franz handles on-the-fly kinds of quests right now by sometimes putting them in temporary context blocks or in the Plot Summary.

This is substandard for many reasons, though I do not think quests should be automatically constructed using the Quests system either. The current loose automatic setup means that if you focus in on anything that isn’t a quest, it is prone to being forgotten. If you use the Quests system, Franz seems to be confused about what constitutes completion and will circle back around already-completed objectives if he doesn’t perceive that a step has been completed.

Currently, I get around the matter of quests being dumb or losing the plot entirely by making a memory context block with the quest explanation that doesn’t expire, which I later can disable. I guess what I’m just saying is that the quests are not well managed outside of player micromanagement, which can make following quest plots a bit of a hassle. The alternative to this being following plots immediately and constantly reiterating the objective, or reviving quest hooks later and letting Franz pretend he definitely knows what you’re talking about.

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Upvoters
Status

In Review

Board

💡 Feature Request

Date

1 day ago

Author

TheNameJame

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