August 5th, 2026

Hey Friends,
We’ve had our heads down working nights and weekends for the last six months to get here, but the day is finally here. Craft is now in open beta! We know many of you have been sitting tight, waiting for a F&F update, and we just want to thank you for your patience and understanding.
For those who are hearing about Craft for the first time, we recommend reading the blog article that goes in depth over the improvements and differences here: https://www.craftrpgs.com/blog/craft-a-new-approach-to-ai-rpgs. The tl;dr is that we set out to solve many of the problems that we faced in F&F, but realized to solve those problems, we needed to build from the ground up - solving them inside of F&F first would be too slow as we’d be encumbered by existing data and architecture.
We’re happy to say that we think we’ve done it. With Craft, we’ve built an AI RPG platform where you can create and play any kind of game system you could imagine. Memory in Craft is practically unlimited, and your context can go up to the LLM’s theoretical limit. You can expect the GMs in Craft to behave the way you’d expect them to, and it’s much easier to correct or change their behaviour if you need to. If you hop in the Discord, you’ll see that most players are very happy with the narrative performance in Craft. If you find something isn’t running the way you want it to, the GM’s prompts are fully customizeable. We also think 5e games already run much better in Craft than they do in F&F right now. Worldbuilders from F&F that have moved over to Craft have been loving the new tools in Craft and have been blowing our minds with the content they’ve created. Check out Koinonia’s Skybride, or Pollution’s new official game, Project Sable, or browse all of the worlds here: https://www.craftrpgs.com/worlds.
As part of the open beta launch, we’re also giving away unlimited DeepSeek V4 Flash for free on Craft for everyone until August 15th! If you gave Craft a shot earlier on, we invite you try it again. It has gotten a LOT better in the last month. Give it a try and let us know your feedback in the Discord and subreddit.
For those who wish to transfer their credits to Craft, you can now do so from your F&F account settings. Credit transfers are 1:1, are available until August 31, 2026, and can only be done one time. Only F&F accounts created before August 1, 2026 are eligible for a credit transfer.
To transfer your credits, go to your Friends & Fables account settings and you'll see an option to transfer your credits. Put in your selected amount of credits and your Craft username to transfer them.

tl;dr - F&F is staying alive and we’re going to give it a really good update, but we’re cutting the overall vision down to something more manageable.
Part of what makes this tricky is that Craft was born out of the problems and frustrations people had with F&F. The whole reason we built Craft was so that we could deliver on the roadmap that we had originally set out to do with F&F, and to do it in less time. And we think we’ve pretty much done it. But now we have to grapple with the question of where F&F fits when Craft can already do what F&F was supposed to do - there’d be no point in making it just like Craft, because at that point you might as well play Craft.
So we’ve decided we’re shifting the vision of Friends & Fables - rather than aiming for a perfect replica of 5e, we’re thinking of it as more of a 5e-like experience. And instead of thinking of all these new features we could add, like music or a mobile app, we realized that many of you are already playing it for what it is today and just want the campaign experience to be better. So we’re going to focus on the feedback we’ve gotten from all of you and focus on making the memory, storytelling, and state updates better by bringing over what we’ve learned from building Craft. Brand new features that go beyond improving what already exists, like music or an AI world building assistant are unlikely to be coming to F&F - if you want those, we recommend you check out Craft because those features are already implemented there. As for timeline, we need a few more weeks to wrap up some things with Craft and then we’ll be turning our attention back to F&F - it is hard to say how long it will take for us to implement the update but we’ll let you know once we have a better idea.
Given these updates in direction, for anyone who purchased an annual subscription to F&F, we’re offering prorated refunds for any remaining unused months so you are not locked in to the year. Just email support@fables.gg and we’ll get you taken care of.
All that being said, our ultimate goal is to deliver the best AI RPG experience possible. The reason we made Craft is because we heard so many issues, not just with F&F but with other AI RPGs and we thought we could solve them. Craft isn’t perfect yet, but feedback from our current players indicates that the experience is much better than F&F and anything else out there. If you’ve had frustrations with F&F, we highly recommend you give Craft a shot.
As a company, we’ve been reducing our use of third party software as it’s expensive and we weren’t getting much value out of it compared to in house solutions. So please don’t be alarmed as we turn off the Featurebase feedback platform which hosts the portal and the roadmap. Please use Discord for any feedback or bug reports. This is how we’ve been doing it within Craft and it has been going well so we’ll do it for F&F as well.