Currently if you want to create a room POI inside another location (ie. a castle, tavern) and enter with your party, it seems like other nearby NPCs will still show up in the “Nearby NPC” list based on distance proximity even if they are not inside the room. This can cause some characters to appear in the narrative even if they are not in the same room as the current party. It would be great to have a “room” toggle option for POIs that, when abled, overrides the distance proximity check for determining “Nearby NPCs” and only includes NPCs that are inside the room.
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In Review
💡 Feature Request
7 days ago
brynmyr
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In Review
💡 Feature Request
7 days ago
brynmyr
Get notified by email when there are changes.