Sync Spells with more then two Damage rolls/types Bug Issue

Hopefully the short clip helps shows the main issues. My campaign allows for pushing to the overworld a few spells, always seems to be the same spells oddly no matter the campaign I pull them into.

But if the spell has two different damage dice rolls, be it different values in dice OR damage type. They randomly flip and it shows up as something I can push a update for.

I’ve checked my overworld and the campaign world and they seem, on my screen to be in sync already. So there shouldn’t be a push to update in the first place.

Also as with the last two spells. I get this a lot for all things. Pois, characters, areas, etc. It says I can push or get a update but there no changes when you look.

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Status

Needs More Information

Board

🐛 Bug Reports

Tags

Workshop

Author

Rhetorici

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