I’d like to see a fully implemented shop system so you can define npcs as traders and what items they sell / buy. It would be fun if you could also determine quality and prices for certain product categories (e.g. 10% above DnD standard prices for food & drinks or 20 % lower prices on potions and so on).
As of now I always add new items and subtract prices manually to the inventory which is a bit burdensome. Also the AI doesn’t seem to be able to generate realistic prices / effects and often tends to generate new silly items (way too many magic items with way too specific effects that depend on the current quest) instead of using the official lore and 5e items. I think a shop system might help with that and might be a good addition to the planned monster loot update.
I’d also like to see an option to use items / potions / charges directly via interface in combat similar to using spells.
New to Friends & fables. Sorry if I missed earlier posts like this one
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In Review
💡 Feature Request
Combat
5 months ago

SpaceHamster
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In Review
💡 Feature Request
Combat
5 months ago

SpaceHamster
Get notified by email when there are changes.