I'd like to propose a custom weapon mechanic with passive and triggered effects not currently supported in-game.
Example:
Sword: If you hit the same enemy 3 turns in a row, deal +1d6 bonus damage.
Armor: After taking 20 total damage, gain +2 AC for 1 turn.
Boots: If you move more than 30 ft in a turn, you ignore difficult terrain next turn.
Shield: When you block a melee attack, the attacker is pushed 5 ft away.
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In Review
π‘ Feature Request
Inventory/Equipment
9 months ago

KAARM
Get notified by email when there are changes.
In Review
π‘ Feature Request
Inventory/Equipment
9 months ago

KAARM
Get notified by email when there are changes.