expanded control over currency

basically being able to establish a baseline for currency in the campaigns. I’ve played around with currency using different LLM’s trying to run a dnd game before i found F&F and being able to give an example of goods made the world more believable and i didn’t have wild prices every time i spoke to a merchant or blacksmith on goods.

the current settings for currency is incredibly limiting and loot from enemies have such varied prices. like a sword is 15 gold and s short sword is only 10 silver like what. damn near the same item but price and damage don’t add up even though their both made of the same material and say its just a simple weapon nothing fancy.

Please authenticate to join the conversation.

Upvoters
Status

In Review

Board

💡 Feature Request

Date

12 months ago

Author

Aimless

Subscribe to post

Get notified by email when there are changes.