Just for the combat AI. So it will stop arguing with us over things that are clearly on our character sheets, or telling us that it acknowledges what's on our character sheets but “something in the system is blocking me from letting you move more than 30ft even though you are dashing” or other such excuse. If it's a debate about game mechanics, there should be the option for a player to override.
If two players have an argument over it, that's on the players, not the LLM.
Another thing is integer flips on damage mitigation. Like if a monk uses deflect attacks or a wizard casts shield as a reaction, the backend seems to treat “undo 15 damage” as an absolute value, causing the damage to apply a second time.
I know you guys are working on the new system, but I feel these small fixes will help us with our new player retention and give us less people leaving in frustration.
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In Review
💡 Feature Request
5 days ago

Xuhe
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In Review
💡 Feature Request
5 days ago

Xuhe
Get notified by email when there are changes.